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Topics - Kweepa

#61
When using the "no auto remove" style speech skipping, it looks odd that the characters keep moving their mouths when all they have said is "No."

I suggest the animation lasts as long as it would in the other speech skip modes, and then the character returns to the idle frame.

I realise this can be hacked by turning on lip-syncing...

Cheers,
Steve

[EDIT] Thanks Chris!
#62
AGS Games in Production / AGS MiniGolf
Sun 22/02/2004 19:46:09
After a suggestion by Raggit:

AGS MiniGolf

Darth Mandarb's course:


Current features:
- 4 holes
- themed holes
- jumps
- opening and closing doors
- water
- slopes
- hole pars and shot counts, total course shots in top right

Planned features:
- 9 holes, based on cool themes or past, present or future AGS games
- course par in top right
- a progress board

Demo unavailable for now!
Move the mouse to aim, hold the left button down to shoot.

Hole contributions welcome, as are music and sound effects contributions.

Cheers,
Steve

[EDIT] Now includes Farlander's Snail Quest hole, and mouse control.
#63
"EGO"

For this sprite jam, draw yourself as the player sprite.
Max height: 80 pixels
Colours: 32
Extra credit for multiple views or animations.

Steve
#64
So, I do this:

// treat as pseudocode - I don't have AGS handy
MoveCharacterBlocking(EGO, BAR_PUNKALLEN_DIALOG_X, BAR_SCID_DIALOG_Y);
FaceDirection(DIRECTION_RIGHT);
RunDialog(DIALOG_PUNKALLEN);

to walk somewhere, face a character, and talk to them.

However, the face direction command doesn't seem to be executed until AFTER the first line of dialog has been selected.

I can fix it by putting a Wait(1) between FaceDirection() and RunDialog(), but that seems like a hack. Anyone know what's happening?

Cheers,
Steve
#65
For example:
int StrWidth(string str, int font_num)
or
int StrWidth(string str)
(which assumes the current display font)

I'm trying to animate a hand that's writing text, but the nib drifts away from the last letter.
Also, if I use AA fonts, the text gets heavier and heavier. To get around that I use RawScreenSave() and RawScreenRestore() every frame, but that's probably quite slow.

I'm contemplating using an array of character widths that I have to manually measure, but I'd rather avoid that - does the game kern TT fonts?

Thanks,
Steve
#66
I'd love to have several script windows open at once, so I could easily look something up, cut and paste code, etc.

Oh, I'd love to be able to put the help window in the background too. Is that possible?

Cheers,
Steve
#67
I just finished III Spy, the third game in the I Spy series set in Reality on the Norm, starring Mika Huy.
You can get it at:
http://ron.the-underdogs.info
Note that I didn't write the first two, nor do you need to play them, or any of the RON games, to enjoy this one.*
Here's a screenshot:


Cheers,
Steve

* Although of course I recommend you do, because they're great!
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