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Messages - Kweepa

#2001
General Discussion / Re: Hurricane Wilma
Sat 29/10/2005 07:16:41
Quote from: Squinky on Sat 29/10/2005 00:47:38
The hurricane brought giant lizards?@!?!
No, they're only 6" long...

Good to hear everyone is ok.
#2002
General Discussion / Re: Ordered my XBOX360
Fri 28/10/2005 23:10:37
XBox 360
price $400 (the $300 version is useless)
HD resolution 720p
disk format DVD
processor 3 core 3.2GHz PowerPC

PS3
price rumoured to be $400
HD resolution 720p/1080i
disk format Blu-ray (this is the clincher for me)
processor 4.6GHz PowerPC + 8xCell

I think I'll wait.
#2003
General Discussion / Re: Iran
Fri 28/10/2005 18:04:18
http://en.wikipedia.org/wiki/Enriched_uranium

8% U-235 is more than is needed for commercial reactors, but less than generally used in research reactors.
25% could theoretically be used to make a bomb, but would require a huge amount of uranium (500kg) and an enormous conventional explosive to compress it, plus a very well shaped and timed explosion. Generally weapons grade uranium is 90% U-235. Does Iran have a uranium enrichment programme?

I think we should be careful about jumping to conclusions - given how the press were duped in the run up to the occupation of Iraq.

Then again,
http://news.bbc.co.uk/2/hi/middle_east/4384264.stm
#2004
Yeah, the only person I know who was mugged was about 25 at the time. Got a knifewound on the face too.
Possibly muggers target young men because they're the most likely to be carrying a fat roll of sovs?
#2005
Quote from: Trisk on Wed 26/10/2005 00:02:19
using Kzip to shave off another 2 megs over what any other compression program can do.

Completely off topic: does Kzip do 2 megs better than Rar? Rar can get 10-20% better than Zip for AGS games, and Ken Silverman's (the author, unless we're talking about a different Kzip) web page suggests that Kzip is only "one or two percent" better than Zip. I'm not skeptical, just curious. I suppose I should just check it out, but I'm not at a usable PC right now.

Looking forward to the release...
#2006
Quote from: Barbarian on Tue 25/10/2005 17:18:04
BTW: And maybe I'm a bit "dumb" in this point, I know that "OYS" means Offer Your Services, but what does "ACR" stand for? I know the thread is dedicated to people looking for help with their projects, just I don't know what the letters ACR mean, as I don't really see it mentioned (or perhaps it is but I missed it).

ACRonym: CRyptic & Redundant
#2007
Quote from: Nikolas on Tue 25/10/2005 10:08:33
I can do it, but won't because they'll find a way to get to me? Does this sound right? The only reason I'm not doing it is because they will find out who I am? Other wise nothing else prevents me? This sounds bizzare the least...

I don't understand. What more reason do you need?
You know, there are old ladies wandering the streets clutching handbags which I hear are filled with personal effects. Perhaps you could try a spot of mugging.
Or carjacking. I believe that people wantonly walk around with their carkeys! All you need to do is render them unconcious, take the keys and drive away in the car.
#2008
General Discussion / Re: AGS Golf?
Tue 25/10/2005 05:48:15
I don't know. Golf is one of those games that I'm embarrassed to admit I like playing on the computer. It's easy, it's relaxing, it's satisfying, it's fun.
#2010
Quote from: SSH on Mon 24/10/2005 17:14:19
Interestingly, pseudo random number generators almost never generate very unlikely patterns such as 1000 instances of the sdame number in a row.

That's true, but the trend these days is to "better" random number generators such as the Mersenne Twister that score very high on "true" randomness. It won't produce 1000 instances of the same number but it might produce 5, which "feels" un-random. Say for example you wanted a guard to perform an idle at the end of a walk path. If he did the same thing 5 times when you've asked for a random choice from 3 idles, it's probably not what you wanted.
And more simple random number generators such as mod prime based generators tend to have patterns in the low order bits (which are often masked off to generate binary decisions).
#2011
Quote from: Yutzster on Mon 24/10/2005 20:03:08
Also I wanna see more designers being credited properly for their games. Authors and Directors and Musicians get their name on the cover, why shouldn't Game Designers?

Game design is usually much more of a collaborative effort (in the West). Do you really want to see 50 names on the cover?

InCreator,
Console "hype" isn't hype. Console games generally sell way more units than PC games. I was in Frys today and I found a box with Beyond Good and Evil, Splinter Cell, AND Prince of Persia - for $15! Those games are going for $20 each on the consoles. PC gaming is dying. I agree that FPS on consoles is difficult, but hopefully the Revolution will solve that. For non FPS, I'd much rather kick back on my sofa in front of my 42" TV than hunch over a keyboard in front of a 16" monitor. As for the bugginess, generally the console manufacturers have high standards and good QA departments, as opposed to the shove it out and patch it later attitude of the PC publishers.
#2012
There's a good article in the book AI Game Programming Wisdom 2 about random numbers for choices in games. The gist is that random choices can sometimes look decidedly un-random to the player (eg ten coin tosses, ten heads), and the solution is a Filtered Random class that removes seemingly unlikely sequences (eg 12121212, 11111111, 11221122) while keeping the overall percentage chances for decisions. Perhaps you could implement that :=
#2013
Quote from: SSH on Mon 24/10/2005 14:26:20
Really online banking should use Secure tokens with one-time one-minute passwords and cards should have photos on them

When I was living in Belgium the on line banking account came with a little calculator thing that I used to generate a password - the web page gave me a number, I typed it into the calculator thing, and it told me what the password was.
#2015
Advanced Technical Forum / Re: Globalint bug
Sun 23/10/2005 06:59:55
Quote from: InCreator on Sun 23/10/2005 06:37:40
if (GetGlobalInt(100==2))
This isn't actually faulty code, in the sense that AGS knows exactly what to make of it, even if you don't.
Internally AGS treats bool values interchangeably with int values. This is common for programming languages.
100==2 is false, or 0, so the line is "if (GetGlobalInt(0))" which is true if global int 0 is not zero.
Changing AGS so that it discerns between bool and int would break a lot of old code.

Gilbot beat me to it, but I'll post this anyway as perhaps the alternative info is useful.

Quote
Also, which globalints are reserved? I didn't find any info in manual, though debug console shows that there's some for cursor modes and other things?Ã,  ???
None of the global ints are reserved, as far as I know.
#2016
The memory usage growth is in direct proportion to the length of the status text - right click to get "Use" and it's slow (about 500k/sec) but with "Walk to stack of lumber" it grows at about 2500k/sec. I'd say that corresponds to leaking the graphic every frame (or four times per frame seemingly).
#2017
Wow, talk about over analysing.
The original dog bark animation is fine, as long as it's not looped. Stick the appropriate sound effect in and it's perfectly convincing.
For the walk cycle, I think the first is best as it has the least distracting bounce.
#2018
Quote from: Alarcon on Wed 19/10/2005 07:27:25
http://www.adventure-eu.com/index.php?option=com_repository&cat_id=3&game_id=42&file_id=31
The only character who really looks anime-ish is Alexander.

I have now completed my extensive investigation and I can safely say that none of the characters in this game look remotely anime.
#2019
And that's the grand slam for BB!
#2020
Quote from: King_Nipper on Tue 18/10/2005 23:52:56
Mordalles, what is that?  I know the original photo is from Warcraft 3, that picture of arthas on the box cover but what did you splice the game with?

Guybrush.
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