Holy WHAT?
Bone is out??
Awesome!
Where's my credit card? Sorry Mr Flibble :'(
Bone is out??
Awesome!
Where's my credit card? Sorry Mr Flibble :'(
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: WalkThrough(If all you've done with the binox is to use the wire, it seems you are still missing something.)
Control the speed of the binoculars by clicking the "switch".
Quote from: HeirOfNorton on Fri 16/09/2005 01:14:58If it's a ceiling in an indoor scene, why not just make it one of the unsorted prims? It should work anyway, but the unsorted prims are essential for speed.
In brief, though, I have an indoor sceen with several hallways, and a single cuboid as the ceiling. Sometimes the ceiling is drawn in front of the walls, and putting the miniscule gap there fixed it.
QuoteNot really. It handles slightly overlapping prims pretty well (usually!). I'll be interested to see your example.
(I would imagine that CalcSplitPlanes works better with a gap than with primitives that are touching, but that's just a guess.)
QuoteI hadn't noticed that. There's an obvious workaround, though.
One other thing, though. The engine cannot handle flipped sprites (in character views) properly. Not sure if it's possible to fix, as I have been unable to find any way to find out in the script if a particular frame is flipped. (Hey, CJ, how about another GetGameParameter?)
Quote from: Ishmael on Thu 15/09/2005 15:17:17
I think I suggested ages ago somewhere that the objects could be handled like room[num].object[num], so you could have done ObjectOff(room[rLOUNGE].object[oCARPET]); anywhere in the game... But I don't remember where I did.
OtherRoomObjectOff(ROOM_LOUNGE, OBJECT_CARPET);
Quote from: strazer
That's what the OtherRoom script module (or plugin) is for.
Quote from: AGS World Map Page
The map provides a high level of detail, but you should never place your pin so accurately that your real address can be seen on the map.
Quote from: Edmundo on Wed 14/09/2005 22:49:24
And as I said about the trademarks, they're not clichés. In fact, there's a 99% chance that there'll be a bluecup in my game... it's like an unspoken rule.
Quote from: Scorpiorus on Wed 14/09/2005 21:29:29
You mean two functions calling each other? Because one function can call itself no problem:
function blah() { blah(); } ...would kill the stack for sure
Quote from: Scorpiorus on Wed 14/09/2005 16:53:21
There is a way to mess with addresses to ordinary structs but that isn't official and rather dangerous in terms of memory access violations.
Quote from: nikolasideris on Tue 13/09/2005 18:02:20
Just one question, in the first picture, the poster above the bin, has something that the player should read?
Quote from: SSH on Tue 13/09/2005 15:20:55
You just need to warm the toungues of all the bacteria, too, so that THEY think the food is cold, too. Given that bacteria have very very small toungues, this should not greatly increase the power consumption...
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.409 seconds with 20 queries.