Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Kweepa

#2341
There are some strange ethics at play here.
For example Wolfenstein/Battlefield 1942 allows you to play as Axis forces killing Allies, and nobody bats an eyelid (well, except in Germany). The player is lauded for his kill count.
But release a Kennedy assassination simulator and your company is reviled as exploitative scum, despite the known outcome.
I think you'd probably have to wait a while before the public would accept your game about recent terrorist attacks. You'd have to write it pretty carefully...


It's odd that in real life, I condemn the Guantanamo Bay detention centre, but when watching 24, I'm shouting at the tv for Jack to keep torturing them! THEY MUST KNOW SOMETHING!
#2342
General Discussion / Re: Forums
Thu 14/07/2005 14:54:09
Listen, forums, I don't think it's working out.
WHAT!!? wHY!
It's not you, it's me.
Remember when we used to talk? You'd tell me your favourite poodle...
The magic's gone.
#2343
Alun,
The clock tower is the centrepiece GG is talking about. Note the similarity of the slope of its roof to the tower above the arch in the Disney image.
If this was Critics Lounge, I'd have a thing or two to say about that 2D clock tower in the MI image!
#2344
No-one is claiming the whole game is "stolen".
Since there is so much effort in these screens, it seems odd to cut and paste a fireplace (and not admit it).
I think it cheapens the effort - how does one know how much is original and how much is "borrowed"?

If I were in your position, I'd re-render that room with a modelled fireplace and make a new version of the game.

If I recall correctly from reading a forum, you didn't draw these, so I can forgive "Nice graphics. Huh?" despite it coming off as rather arrogant.

Quote
Synthetique, did you get permission to copy that game image from Jen at Four Fat Chicks?  A bit like stealing huh?
Now you're just being silly. It's fair use, and credited.
#2345
That's not easy.
As SimB said:
"I don't want to be unfair to other people nor do myself an injustice."

What exactly is wrong with putting "unplayed"?
What is the justification for "Rate yourself realistically."?
#2346
Quote from: SimB on Mon 11/07/2005 23:16:37
When we're voting for games, do the makers give themselves a 5, or is it up to them?  I don't want to be unfair to other people nor do myself an injustice.

I think the fairest thing is to mark your own game "unplayed".
Ideally the person collating the results would ignore your votes anyway.
#2347
Looks great!
I've always wanted to see what the big deal is with Police Quest.

Oh, and Vengence -> Vengeance.
#2348
Well, that's just stupid.
More info here:
http://news.bbc.co.uk/2/hi/uk_news/england/london/3739498.stm

So apparently, the taxpayer will foot the bill, and various London businesses make out like bandits. I guess I shouldn't be surprised.
#2349
Critics' Lounge / Re: Animation
Sun 10/07/2005 20:11:59
Dang, how did I miss that thread?
Was there more?
I tried searching for it, but didn't find anything.

Sorry to hijack your thread, Boris.
#2350
Of course hosting the Olympics is a good thing economically - why else would everyone bid for it?
It brings in a shedload of tourist money.
It's going to cost London a lot of money to get the infrastructure, and they're definitely expecting to recoup it.
#2351
I updated the code on page 1 to handle characters.
Rui's check will allow the characters to overlap significantly.

The basic idea is:
- find a list of solid characters near the player in the same room in rep_ex
- replace GetWalkableAreaAt() with PlayerCanMoveHere() which checks the list
Ã,  Ã, - if the player is colliding with the character and getting closer don't allow the move

Unfortunately it's difficult to find out the exact width and height required - it might be better to set these directly at the start of the game.

For example:
Code: ags

character.BlockingWidth = 16;
character.BlockingHeight = 8;


Unless someone has a better idea?
#2352
Quote from: Phate on Sun 10/07/2005 00:14:41
The games I tried were The Apprentice and the Valis demo, I didnt get a bug report though when it quit.
Hmm, I've played Apprentice here and it doesn't quit. Must be Panther, but I'm surprised there's anything specific about room changing.

Quote
PS: Thanks for putting the time and effort into creating a mac version ;)
No problem. Sorry it's not much use to you!

There's a new version that plays FLIs - I tested it with Barn Runner. Unfortunately you need to install Barn Runner on a PC and then copy the game executable to a mac (because it's got an installer), so it's not really all that convenient.
#2353
I'm surprised it works at all! That's promising.
Any error message? What is the game?

I've just uploaded a new version that fixes a bug during conversations I found in Aazor.
See the first thread or get it here.

I still haven't heard of any success stories using this thing, which disheartening - just simulacra and Phate checking in, with bug reports.

Cheers,
Steve
#2354
Hey, it IS a paint over! >:(
Sorry I doubted you Rui.
#2355
Quote from: Candle on Sat 09/07/2005 04:18:55
If you look at any walmart when a game comes out you will see it on the shelf for so many days
After that time they start to move in new games and they will start moving the older games down on the shelfs .
Most game companys know if they don't make their money in the first x amout of days they will call it a loss .

That's Walmart. If you have your own online store you can obviously afford to keep the product on sale for as long as you want.
(Anyway, games generally have a longer shelf-life than "X" days. Typically it'll be months, or years for top titles. And then it goes budget. But that's not relevant here.)
If you're determined to be negative, go ahead. I'm not quite sure why.
#2356
Yeah Phil, we still love you even though you abandoned AGS.
Couldn't underdogs host Larry Vales for you? They host a bunch of RON games. That might be more reliable than some member that might disappear at any moment. :=

P.S. I'll host LV3 when you finish it.
#2357
Quote from: Candle on Sat 09/07/2005 00:17:26
As you will surely find out you will be lucky to break even .

Given that she's already recouped half the costs, as long as the game is kept somewhat visible, I don't foresee any difficulty. There will probably be a trickle of sales for a year or two.
#2358
About the price of the game, for downloadable games there is experimental evidence that refutes the charge less, sell more argument. In this particular case, the price cutoff was $15 - sales increased when the price was raised. One explanation for this is the perceived worth of a product. If you charge too little, people may think that it's low quality.
I don't have any references, because I heard this directly from a publisher.

I'd be curious to know how well your game is selling, if you don't mind sharing that information here.

As for the "rip off", it's easy to imagine two artists drawing a similar scene, particularly if they both used the same reference material, or had the same influences. In any case, I don't see how a render could be considered a paint over. Unless you can provide proof, Rui, I think an apology is in order?
#2359
Quote from: EvilTypeGuy on Mon 04/07/2005 03:17:42
Quote from: simulacra on Fri 01/07/2005 01:40:48
A question: is it possible to add some sort of movie support (other than FLC)? That format really sucks.
Every library I've found so far that "doesn't suck"(TM), is usually under a GPL license, which means I can't use it.

Have you tried ffmpeg? It's LGPL, and up-to-date (for example, supported H.264 before QuickTime).
http://ffmpeg.sourceforge.net/

I haven't used it myself so there could be some gotchas, but it looks promising.
#2360
Looks and sounds good!
I'm glad that's a working title. Looks like a typo :)
SMF spam blocked by CleanTalk