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Messages - Kweepa

#2561
Quote from: strazer on Mon 11/04/2005 18:28:49
Bad: The AGS editor crashed on-air. :(

It's a live show?? Or are they too cheap to rerecord?
I don't remember the last time AGS crashed - ain't that just the way though.
#2562
I don't use this smiley much, but :o
Absolutely superb background. Puts some of your others to shame...

Is there anything in particular you wanted feedback on?

Like everyone else said, the chair looks odd - for me because the front legs are different heights off the ground, so it looks like it's standing on one leg.
#2563
You... you... swine! >:(
#2564
Or using the old scripting...

Set up the character views and loops to be one frame animations of standing still.

In repeatedly execute always, check if the character is in the first frame of the idle view. If so, play a different animation instead.

Code: ags

if (character[EGO].view == IDLE_VIEW
    && character[EGO].frame == 1
    && character[EGO].loop < 4) // this depends on the facing direction
{
  int direction = character[EGO].loop;
  // play what you really want - simple example
  // non-blocking!
  AnimateCharacterEx(EGO, direction+4, 0, 0, 0, 0);
}


[EDIT] Yuck, this won't work for the costumes.
#2565
Quote from: SSH on Sun 10/04/2005 07:41:10
Well, I won't make the deadline, but I have a better excuse than most. I've just been made redundant, so I'll be spending my free time for a while doing CVs, interviews, etc.

Damn! Sorry to hear that!
Good luck with finding a new job, so you can get back to Awakening of the Sphinx...
#2566
Blond Fidel?
Don fill bed?
#2567
Squinky? Is that you? :=
I don't know about that shading technique. It works for Squinky because it's his style, but I wouldn't want to see every game done that way.

The whole scene is tilted to the left.
Everything looks very cut off - I'd like to see more of the hut, the trees, etc.

The white trees look very flat. Perhaps curve the bark around the trunk a bit more, and add a shaded side.
The bridge planks look too regular compared to the hut.

This sounds very negative. Sorry. I do like it.
#2568
Now you've said that though, people could just set the clock forward to see if it's your game.
Probably better to make this version self-destruct, and pop up a box telling people to download again.
#2569
Are we starting?
I'm starting...
#2570
General Discussion / Re: Scottish history
Wed 06/04/2005 20:18:14
You'll never get a Scotsman to admit to that!
#2571
Critics' Lounge / Re: New character for C&C
Wed 06/04/2005 15:12:23
I disagree!
The legs are good but he looks like he's about to fall over backwards.
And his neck looks even less relaxed.
#2572
Just cut down on the Call of Duty and you can almost get a 40 hour week in...
#2573
AGS Games in Production / Re: Hero Theorem
Tue 05/04/2005 20:25:01
Three a day?!
The first two backgrounds I like a lot more than the bottom two.
Still, looks awesome (except the car - I think you need some reference photos...)
Looking forward to it!
#2574
I'm in.
Sounds like fun! (Hah!)

KANDYMAN, just exactly how anonymous do you think you'll be if you enter Little Johnny Evil? :P

Steve
#2575
Quote from: Blade on Mon 04/04/2005 09:34:10
If you want to know what has John Paul II done, look at the map of  Europe. Germany, Poland, Czech Republic, Slovakia, Lithuania, Lotva, Estonia, Ukraine and even Belarus owe to him

They said the same thing about Reagan when he died.
#2576
Quote from: Pelican on Mon 04/04/2005 00:12:36
I did some of the beta-testing and sorted a number of spelling and grammar mistakes (English is my first language). Just out of professional interest, what things did I miss?

Well, Ulster-ish anyway :)

I'd have to replay the game and make notes, and I'm not sure how productive that would be right now. Unless the fovmester is listening?
#2577
Quote from: InCreator on Sun 03/04/2005 21:00:06
Then again, Pope was(I mean - was, is, and will be) extremely rare form of human being in our world.

I bet another one will come along soon enough :)

Quote
It's quite hard to imagine a man who raises hand and millions - if not billions of people look at him in ALL over the world, and their nationality, race, ethnics, etc - does not mean anything. Only the thing they believe in - counts. And the man doesn't need any weapons or anything like this. He's the Pope! Even if he's just for show, even if his title is just a formality -- if HE speaks, people will LISTEN to him talk. Also, John Paul II did alot in his life and moved much things around on this rock we call Earth. 

I can't say I agree with this.
People look because he's "the pope", not because he's Karol Wojtyla. I'm sure he did good things to secure his election as pope. But I don't believe as pope he's furthered humanity greatly.

For example, the big news stories on the BBC web site about the pope's life are his election, his shooting, a plot to kill him, and his death.
#2578
This was a great game!
I played through Part 1 yesterday to get ready.
I was impressed by the amount of animation and the consistency of the artwork in both games - I was a bit worried by the KKK involvement but it was pretty well handled I thought.
The artwork reminds me a lot of Beavis and Butthead - not beautiful but solid.
My only gripe with Part 1 was the cat puzzle - I had to check your walkthrough for the solution.

Part 2 was a definite improvement in that all the puzzles were logical without always being too obvious. I had a lot of "aha" moments which I love in adventure games. For example

Spoiler

The termites and the log.
The iron bar and the well.
The dart - and that chain of things to do.
[close]

The only problem I had was

Spoiler

I had all the bomb ingredients but it took a lot of fiddling around with the bowl to get the bomb made. I can't remember what I tried but you could make that a bit easier.
[close]

One thing I'd suggest for the next (final) game would be someone to clean up the dialog. Sometimes it shows that English isn't your first language, and there are a few spelling mistakes (more so in Part 1).
I'd also question the use of swearing in the game. It seems completely superfluous and rather incongruous.

All in all, though, HIGHLY RECOMMENDED!

Thanks!

Steve
#2579
Hmm, Druuna the adventure game did REAL well...

One of the reasons there's not much "erotic" AGS content is that it requires an awesome artist like Serpieri to make the content "erotic" and not "laughable". And that's debatable with Serpieri, never mind Joe Schmoe drawing.

Good luck!
#2580
Quote from: Neutron on Sun 03/04/2005 01:31:20
using a 3D program is not a magical way to make a good walk cycle.

I know. That's why I said it was "fluid", not necessarily good. :=
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