My reading of it is that yes, you could write an AGS plugin that would allow AGS scripts to access the rendering engine. You'd need to describe a scene, materials, camera etc to the rendering engine through C code and then tell it to go away and render it.
I guess if the scene was simple enough the rendering could be done in real time. It would probably be much the same as linking to an OpenGL renderer. It would be much slower though because it's using ray tracing, not hardware acceleration.
What would you want to achieve?
I guess if the scene was simple enough the rendering could be done in real time. It would probably be much the same as linking to an OpenGL renderer. It would be much slower though because it's using ray tracing, not hardware acceleration.
What would you want to achieve?