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Messages - Kweepa

#3101
Critics' Lounge / Re:Background for C+C
Mon 29/03/2004 20:03:54
Of course I don't know what it's going to be used for, but it seems that the centre of the image is rather empty, and all the good stuff is jammed away in the corners.

Beautiful style!

Oh, and one more very minor thing - maybe you could have a stone lintel above the door, rather than having the door cut into the stones like that.
#3102
There was another game like this about 8 months ago - something about a party that the Baron wasn't invited to? I don't remember the details, but it was pretty funny...
#3103
I think it's a Segway for hamsters.
But it could be a hamster powered Segway.
#3104
QuoteShall I start over or just shrink it up?

That's up to you, but I'd shrink it and touch it up from there.

Quoterealy eating up my time....

Well, that's to be expected. A simple background can take anywhere from 1 to 8 hours to get right. And my first walk cycle took about 10 hours to finish. So don't expect miracles! Things do get easier as you get more experienced though.
#3105
Cool. I'd:
make his face a bit more contrasty - I guess you'd have to darken his beard a bit.
put some light and shade on his lap so you can tell he has one - it's a bit hard to make out what's going on there.
#3106
Critics' Lounge / Re:Little animation
Sun 28/03/2004 23:28:39
As usual, I love it!
Please make a game!
#3107
Sounds like the background graphics are slightly too tall.
Did you make them 320x240 for a 320x200 room perhaps?
#3108
Well, AGS does support alpha blending...
So of course it's a sprite.
#3109
Hmmm, surely playing multiple notes won't have quite the right effect.

I'd play the same sound effect at different frequencies instead. Of course that would require a PlaySoundExEx command :)
Pitch and pan would be nice...
#3110
There's more to a screenshot than a judgement of the graphics!
What type of game is it?
Some dialog can give the prospective player a flavour of the script.
And so on.
A picture is worth a thousand words.

(Also, to maximise your audience, use zip!)
#3111
Looks pretty nice.
The character and storyboard art on the website looks terrific.
And the skim of the plot I read on the development threads sounds interesting.

I have some comments about the backgrounds:
They all look very monochromatic. I'm not sure how that fits in with a comedy adventure.
The level of detail doesn't really demand 640x400. If you dropped it to 320x200 you'd make the character art 4 times quicker (to manufacture, not design). I think it would improve the backgrounds too (call me crazy).
A lot of scenes look quite "narrow angle" (small field of view) and seem to call for a lot of character scaling, which AGS isn't very good at, particularly if you use line art. It will be interesting to see how characters move around in these scenes.

Looking forward to it!
#3112
Critics' Lounge / Re:Another BeeGee ready!
Sun 28/03/2004 12:18:45
It looks pretty good!
I'd:
put a bit more up and down texture on the tree bark
remove the vertical edge from the third from right tree
make the grass a little less stickle-bricky along the edges (more random directions)
make the well and bench double the size (use layers!)
make the stones on the sides of the well a bit less regular
cast shadows from the sun (so the well shadows forward, the fence shadows splayed, and some shadows from the trees)
maybe continue the fence all the way to the right
#3113
You are using these in a room script, I presume.
And you didn't "import" the functions.
#3115
Aah - much better than mine!
#3116
I tried to make her look less like a cross-dressing gorilla.
(No offence! I like the character styles!)



Lightened her eyebrows and moved her hair away from her eyes a bit.
Added pink to cheeks.
Lightened her lipstick a bit.
Changed outline of chin from grey (stubble) to pink.
Narrowed shoulders.
Raised hips and thickened waist slightly.
Raised and thinned arms. (Not entirely successful - I think her upper arm is still a little long.)
Narrowed and lengthened neck.
Opened neck laces a bit and toned down breasts.
Added handkerchief :)

She still looks like a slightly older woman - maybe you can play with the face shape and the arm outline a bit to improve that.
I didn't bother to put back the dark red outlines on her shoulders.

Hope that helps.
#3117
Sorry about my feature requests earlier...

Ok, here's a bug report.
261b3 - I've got 8.00Gb free (8,591,187,968 bytes according to the command prompt) and when I press Crtl-T a dialog pops up saying

"There is less than 1 MB free on your disk. [Scary warning...] Do you want to continue?"

Rebooting didn't help.

I opened up 2.56 but it didn't happen there.

(I notice that my free disk space is > 1Mb above exactly 8Gb - it's 8Gb + 1253376 bytes - so my plan to track down the problem failed. Anyway, I think I'll just backup the game and continue.)
#3118
AGS Games in Production / Re:James Bond:
Fri 26/03/2004 15:46:17
I think Pears Branston would be a better name - like the pickle.
(Or Pierced Bronzenads?)
#3119
I don't have a game name, but I think all organisations in AGS games should be A.G.S., so: "Agency Guarding Spacetime".  :P
#3120
So far, my biggest laugh out loud moment was
Spoiler
haggling over THE THREE TRIALS!
[close]
This game continues to entertain, and so far very logical without being too easy.
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