Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Kweepa

#3121
Nice picture!

In that close-up
- the wall and awning definitely look better on the left
- the 23 and the lamps I think look better on the right

The snow looks weird on the bushes - shouldn't it be on top of the bush, not the side? I'd expect some snow on the grass, the bike parks, etc too.

Steve
#3122
I liked it so much I bought the tshirt!
#3123
My girlfriend insisted on these colours:

#3124
You have to get "more detail" to see the old rating.
I agree this is very offputting right now.
Perhaps the old rating could be in smaller text under "needs more votes".
#3125
I'm scared.
I hope you're not going to sing in Awakening of the Sphinx.
And no talking map!
:)
#3126
I think it's more like the puzzle box in Hellraiser (the film), moving different parts in a particular sequence.

Here's a walkthrough for the loghouse puzzle in Black Dahlia...
Spoiler

Turn the left lamp clockwise.
Push the small window in.
Push chimney down.
Slide the part below small window up.
Turn the mill away from you.
Slide part at small window back down.
Pull chimney back up.
Turn mill toward you.
Turn left lamp back up.
Slide long part below large window to the left.
Open door all way (180 degrees).
Push door to the left to the end.
Slide small part below large window up.
You'll get a key and a ring.
[close]
#3127
I downloaded this when it was released, but didn't get around to playing it until now.
I love it so far! Very entertaining stuff. Great dialog, and interesting plot.
It's much more professional than it looks! (No offence!)
So, errr, bump.
#3128
Good stuff!
When are you firing big brother?
#3129
AGS Games in Production / Re:The Cell!
Mon 22/03/2004 19:54:47
Screeeeeeeenshotssssss...
#3130
Advanced Technical Forum / Re:a Bug!
Mon 22/03/2004 19:44:44
Hmm, I don't think you could call that a bug exactly...
A character moving in another room won't have access to a walkable area, since only one room is loaded at any time.
Of course if the character in the other room is using the *current* walkable area then it's a bug.
Otherwise, I'm not sure what the desired behaviour is. I think the best thing would be for the game to fast-forward (like when skipping a cutscene) the movement of any characters in the room when you leave it.
So yeah, it's probably a bug :)
#3131
repeatedly_execute_always! Great! Thank you CJ. Now I can do particle effects and animate object positions.

You know what would also be great though? A room-based repeatedly_execute_always. To avoid the if {} else if {} else malarkey...

Speaking of which, it would be great if there was some alternative in dialogs to the run_script idiom. It's not pretty. Maybe a dialog could have a normal function (taking the selected option as parameter) as an alternative to the specialised script. That would facilitate expressive dialogs...

Cheers,
Steve
#3132
Hmmm,

It certainly looks nice, but it could do with some polish...

Fonts are a bit hard to read
Translation is patchy (some phrases awkward, some untranslated)
Spoiler

I tried to open the envelope and the letter disappeared for good
I have no idea why I'm ripping up bits of carpet in the airport
Why should I help fix a photo booth? I can just drive somewhere else
[close]

I think it must be more than 1/2 an hour of gameplay though. I gave up after flailing around lost for about an hour.
#3133
??
...
???
...
???????
...
But it's not isometric!
#3134
Squinky,
Spoiler
I just guessed the sequence. Took less than 30 seconds...
[close]
#3135
Spoiler following Snake
Spoiler
There was a troll in the museum's side door? I tied the lock up with wire the moment I saw it. I missed out there :(
[close]
#3136
I think there should be an option to import a sprite without a transparent area, say by adding an option to the pull down list you mention.

I was importing rectangular buttons into a hi-colour game, and had to put a purple pixel into the corner. I guess adding a purple column or row to the graphic would work too, but neither are ideal.
#3137
I really liked this - shame the end came so quickly!

Thanks Squinks!

(I felt a bit bad for the animals, and there wasn't even a message at the end saying "no animals were harmed while making this game". Sniff!)
#3138
BB - I second DM's wow.
Might as well wrap up this sprite jam now :)
#3139
When using the "no auto remove" style speech skipping, it looks odd that the characters keep moving their mouths when all they have said is "No."

I suggest the animation lasts as long as it would in the other speech skip modes, and then the character returns to the idle frame.

I realise this can be hacked by turning on lip-syncing...

Cheers,
Steve

[EDIT] Thanks Chris!
#3140
General Discussion / Re:Monks and Ants
Thu 11/03/2004 18:16:30
Four times a year? Disgusting!
I wash once a month whether I need it or not.
SMF spam blocked by CleanTalk