Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Kweepa

#3141
My favourite adventure:

www.jerking.com
#3142
I think photoshoppy is fine, as long as it looks like it could be a game sprite.
#3143
The Rumpus Room / Re:Sam and Max Cancelled!
Tue 09/03/2004 19:31:16
Well, let's say there were 20 developers working on it:
6 programmers
3 animators
4 modellers
1 texture artist
3 designers
2 sound people
1 producer
and it had another six months to go. That's easily $1m. Add another $1m for beta testing, advertising, etc.
Then let's say LucasArts get $10 a copy.
-> They need to sell 200k to break even from here.
Possible, but by no means guaranteed.

All pretty much guesswork of course...
Steve
#3144
You could extend RickJ's idea by adding EnteredRoom() to the before fade in of every room you have. EnteredRoom() would check the struct looking for objects to turn on and off. SetObjectOn(int room, int object) would also set a flag in the struct to indicate a change (or the struct could be a stack of changes). Similarly for hotspots, walkable areas, etc.
#3145
My question is "why?"
Why not just use a limited palette in your paint program, and use hi-colour in the game?
Curiously,
Steve
#3146
It's "bear".
You might want to let someone else look over your translation before it gets released!

Steve

I guarantee you that I can find and correct every spelling error and grammatical fault -- for the modest fee of one free copy of the game :)
#3147
Critics' Lounge / Re:Sam and Max 2 2D bg
Sat 06/03/2004 10:40:04
Here, I retooled it for 320x240 :)

#3148
The Rumpus Room / Re:Sam and Max Cancelled!
Sat 06/03/2004 10:33:17
Quote from: Auhsor on Fri 05/03/2004 22:34:43
From http://www.samandmax.net/

Quote
...
Sam & Max was on schedule and coming together beautifully.
--Steve Purcell

Yummy words! Munch munch!
Well, here's our solution then... Pixar makes Sam and Max movie. LucasArts reverse course. Team haven't all quit in disgust already. *crosses fingers*
#3149
I certainly couldn't get it to work.
That was attempting a PNG-24 written with the save to web feature of Photoshop.
Try it out and let *us* know!
#3150
in repeatedlyexecute:

int walkArea = GetWalkableAreaAt(character[EGO].x, character[EGO].y);

ObjectOff(0);
ObjectOn(1);
if (walkArea == 1) ObjectOn(1);
else
if (walkArea == 2) ObjectOn(0);

[EDIT] Didn't see that last post...
#3151
The Rumpus Room / Re:Sam and Max Cancelled!
Thu 04/03/2004 18:21:02
That's a real shame.

I was looking forward to Sam and Max 2. With Steve Purcell as consultant it was guaranteed to be quality. And maybe that's why we aren't seeing it. Perhaps Steve himself pulled the plug? After all working at Pixar has probably raised his standards bar.

The screenshots I've seen didn't entirely inspire confidence - Max in particular seemed quite strange around the seams. I thought they were supposed to be a dog and a rabbit, not a couple of plastic toys. But enough of my devil's advocacy.

As for remixor's question about why all those good people left LucasArts, from what I've heard that's exactly what management wanted. Hire them cheap (and inexperienced), fire them or force them out when they're too expensive. Which is one reason LA doesn't consistently produce great games.

DYDO - "This email may fall in a deaf man's ear" - phrases like that are one way to ensure it doesn't. When I was working in big companies, the only feedback mails that got circulated to the staff were the crazy ones. You just need to change the remainder of your excellently written letter into Wacko rantings.

Steve
#3152
You have forgotten a closing brace:

put it after

FaceCharacter(OLLI,ARI);
AddInventory(4);

}  // like so
#3153
For lake water, your best bet is some reference material (from a google image search or photos you take yourself!).

What I would say about the water you've drawn is - it's nicely textured, but water isn't blue. It should reflect the sky more than anything else. Also, the mountain reflection should be much less crisp, and darker than the mountains themselves. Then the water shouldn't just fade out towards the shores. On large lakes there can be "waves" near the shores. And maybe there should be a bit of depth cueing.

Look here for example.
http://www.sunbanksresort.com/photogallery/pages/sbcampsites.htm
#3154
Critics' Lounge / Re:Sam and Max 2 2D bg
Thu 04/03/2004 08:47:28
It's got some nice touches!
I like the bucket and the light fixtures.
But it's not worthy of Sam and Max yet. The light cones look more than a little odd, for example.
Is it 640x400 scaled down?
#3155
Cool!
Reminds me of old programming books for the Vic-20.
Printing...
#3156
Advanced Technical Forum / Re:Alpha Regions
Wed 03/03/2004 18:08:24
I really don't understand why you'd need alpha regions, except as a hack.
Alpha walk behinds don't make much sense - you'd get a better effect with an alpha object. (So that the edge can blend with the background and with any objects behind the object.)

Plus, either of them would make a quick edit in AGSEdit impossible.
#3157
That book he's looking at in the first screenshot sounds familiar :)
Looks great!
The plot is a bit... um... odd.
#3158
remixor, perhaps the judges didn't *like* the Triplets of Belleville?
I thought it was nicely animated, but a bit overlong and dull.
#3159
I'm just guessing, but here are a couple of possibilities.

1. The colour depth switch - maybe your video card doesn't have a 320x200 hicolour mode, so AGS has to use 320x240.

2. You got an LCD monitor, which runs 320x200 as 320x240 letterbox.
#3160
AGS Games in Production / Re:AGS MiniGolf
Fri 27/02/2004 02:25:18
Esseb,
As long as the holes stay 2d, it's the work of 5 minutes to put one in the game (I have a special room which allows me to "draw" the walls, and write them out to a text file), so I'm not saving myself any trouble any more by adding to the plugin.
Agreed about the style. I was hoping theming them after AGS games would obviate the need for overall coherency. Doesn't seem to be working - I haven't had any real themed contributions. And then Darth had to supply his pseudo-3d hole, the swine :)
Cheers,
Steve
SMF spam blocked by CleanTalk