Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Kweepa

#3181
It means "drugs".
The Dutch, eh?
#3182
Yeah, sorry, I didn't make any attempt to model the friction of the ball accurately - I just put in some linear velocity damping and then stopped the ball when it dropped below a certain speed.
And I wanted to go to bed, so I didn't tweak the damping or cutoff speed too much.

It was just a proof of concept, rather than a proof of gameplay.
i.e., "AGS Miniature Golf... It is possible."

If anyone wants to develop this further, please be my guest.

Steve
#3183
I dunno, but better safe than sorry, eh?
#3184
I put together a little demo using a float plugin I wrote last night.
Use the left and right cursor keys to rotate the aim point, and the up arrow to shoot (hold for power).
http://www.mccrea.demon.co.uk/step/ags/MiniGolf.zip
There's a room script in there if you want to take a look or fiddle around with it.

Cheers,
Steve
#3185
Oh sorry, I see.
You're doing the right thing.

Ok, here's what you need to do:

char text[256];
sprintf(text, "test");
resultHeight = func_ptr(text, 0, 100);

It seems AGS *requires* that strings are at least 200 chars long.
#3186
Eww, that Shadow of the Comet shot is hideous!
A really obvious photograph for the sky, and bright blue windows??
Oh wait, this isn't C&C for Shadow of the Comet.

Mage, some more suggestions:
- the texture on the door could be more like the plank texture from the house. I'd take it back to one shade, then draw some very subtle lighter streaks vertically.
- then some shadows - create a multiply layer, set it to 25%, and draw with a black brush, then take the eraser and draw some blades of grass back into it.
#3187
Great last minute entries!
Where can I get a t-shirt like that, Eggie?

It's impossible to pick a clear winner, but I choose Mr Frisby, thanks to that beautifully natural animation.

No-one here is a loser though. Because there's nothing to lose.

See you in the next Sprite Jam!

Steve
#3188
Have you put
engine->RegisterScriptFunction("AGS_FunctionName", CPP_FunctionName);
in the engine startup function?

This worked for me...

// ****** RUN TIME ********

IAGSEngine *engine;

int GetTextExtentX(int font, const char *text) {
 long x;
 engine->GetTextExtent(font, text, &x, NULL);
 return x;
}
int GetTextExtentY(int font, const char *text) {
 long y;
 engine->GetTextExtent(font, text, NULL, &y);
 return y;
}

void AGS_EngineStartup (IAGSEngine *lpEngine) {
 engine = lpEngine;

 // Make sure it's got the version with the features we need
 if (engine->version < 3) {
   engine->AbortGame ("Engine interface is too old, need newer version of AGS.");
 }

 engine->RegisterScriptFunction ("GetTextExtentX", GetTextExtentX);
 engine->RegisterScriptFunction ("GetTextExtentY", GetTextExtentY);

#3189
Here's what I'd do to the path:



I just cloned some grass up in stalks at the bottom, darkened the edge under the top, then cloned some stalks back into the shadow.

Nice style btw.

Steve
#3190
Bluke4x4: You are one mutant kid!

Any more entries? I'll be deciding this one about midnight GMT, so work fast.
#3191
So, do you want a conversation, or just some speech?
#3192
Ah yes, very Resident Evil!
Nice keys too.
#3193
Stephen King forces himself to write 20 or so pages each day, every day no matter how blocked he feels when he sits down.
An analogy might be to force yourself to produce one room, one character, one animation, a couple of objects, or several dialogs a day.
#3194
Critics' Lounge / Re:Title screen
Tue 17/02/2004 19:47:10
Another thing to consider is that front page newspaper headlines are generally all upper case and/or sans serif.
I love the sepia tone look though.
#3195
How about don't tick the box, but use
character[EGO].x = -100;
at the start of the room, and
character[EGO].x = some onscreen value;
when you want EGO to appear?
#3196
Oops, I guess I should have tested that :)
I'll edit the code up there now.

Sully, I respect your attitude about wanting to do your own work! Don't know where you got "Stevie" from though... mum? dad? Is that you?

Steve
#3197
Kinoko: Great stuff! You're not making my decision any easier...

Mr Frisby: You have the coolest sideburns. Ok, the longest.

Tarison: I thought that too.
#3198
And then you want to position the text...
And then you want to add "Walk to", "Talk to"...
:)
#3199
I presume he wanted to know how to write the name of the hotspot next to the mouse pointer or in a status line.
There are a bunch of threads like this - try a search.

Put this in repeatedly execute:
string name;
GetLocationName(mouse.x, mouse.y, name);
SetLabelText(STATUSLINE, 0, name);
#3200
Evil: that image is not crap! The shading is excellent!

I may have to offer a prize to get more entries...
How about a jar of delicious Sprite Jam for the winner?



Steve
SMF spam blocked by CleanTalk