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Topics - LRH

#1
I know it's been quite some time since I've posted, but I'm quite genuinely wondering about this: is there some method by which I can formally request a rating for a game I've made?  You see, I made this little nugget a while back: http://www.adventuregamestudio.co.uk/site/games/game/1788/

-and, petty as this may be, I really wish it to receive a cup rating. Is there some process by which this can happen?  I did a quick search, but I did not find a concrete answer.
#2
Deleted link to old video- sorry.
#3
Situation is this:

I'm making a game which starts as a text adventure and sort of morphs into a graphical adventure.  As such, it would be really nice to have all kind of shortcut functions to throw into the script, as text adventures naturally have many repeating elements.

Global script has this before the game start function:

Code: ags

function repeat1()
  {
    Lbox1.AddItem("");
    aDoorbell.Play(eAudioPriorityHigh, eOnce);
    Lbox1.AddItem("The doorbell rings again.");
    Lbox1.AddItem("What did you do?");
  }



Room code has this:

Code: ags

else if (Parser.Said("look television"))
  {
    Lbox1.Clear();
    Lbox1.AddItem("Your eyes begin to glaze over...");
    repeat1();
  }


Getting undefined token error when trying to call this function in the room. I know this must be something incredibly basic, but I'm completely stumped.  This is the exact syntax I've used in other games without any issue.
#4
The Rumpus Room / My silly/stupid animation.
Thu 11/09/2014 18:57:43
Recently, I bought some animation software for the sake of making smooth animation of sprites-

While that was my intention, I found that I instantly started to amuse myself with it in other ways, mostly by making some absurd animations that I put on YouTube.  Anyway, I did this one yesterday, and I just thought I'd put this here:

https://www.youtube.com/watch?v=F59UYuIzZEo
#5
Tomes: Layne's Discovery, is a relatively short (took beta testers between 45 minutes and 2 hours) and story-driven game that revolves around a young man with a litany of personal problems.  Through investigations and a fair amount of seeing his way through internal crises, Layne eventually stumbles upon the Tomes, and a new mystery begins. 

This is the introductory chapter of what will hopefully be a new series of mine.  You may also notice that I've chosen to use a new moniker for this release.  I don't really have a good reason for doing this.  Just kind of wanted to "relaunch" myself. 

In any case, enjoy, and please feel free to let me know what you think of it. Here's a handful of screenshots:







The game's page is here if you would like to download: http://www.adventuregamestudio.co.uk/site/games/game/1788/
#6
Hello everyone.

Assuming it can be done, does anyone know how I would go about deconstructing the data files AGS creates when it builds the files? For example, is it possible to deconstruct a .vox file into the individual music files, or possible to get the background images from the executable? There's a few games I made that are missing the actual resource files I used to build them, so I want to see if I can recover them this way.

Thanks in advance for the help.
#7
AGS Games in Production / Tomes
Sat 20/04/2013 22:12:33
An incoherent mess that's constantly drinking in a pathetic attempt to escape reality, Layne has somehow found himself in an odd position.

After failing at his other endeavors, Layne follows around a local crime scene unit in order to help the only way he can; he keeps an eye out for detail. Drunk or sober, his talents remain unmatched. He's been to hundreds of scenes and lead the local police force onto new leads on countless occasions, but lately, Layne is having trouble. He's never quite okay, but this is different. Recently, it's been as though someone or something has been dictating Layne's life... although, realistically, he never had much control over it before.

Paranoia and claustrophobia set in hard as Layne struggles to keep going about his daily life.





Development is in the fairly early stages, but these posts tend to get me into gear. I'll be sure to update this post as things move forward.
#8
Here's my situation:

Just over a year ago, my tower's motherboard experienced a surge, completely rendering all of the hardware inside useless. The hardware wasn't phenomenal to begin with, but it sure beat what I've got now:

A standard mid 2011 mac-mini with Intel HD3000 on-board graphics. I've upgraded the 2GB ram to 8. I run bootcamp and have the option of booting into Mac OSX or Windows 7. It was given to me for free, which was extremely generous, but it's just so completely weak in the graphics department that I almost can't stand it.

I'm wondering what my options are as far as keeping all the data I've got on my current hard drive while upgrading the hardware I'm using. Upgrading the graphics on the machine itself seems to be impossible without using some kind of obscenely expensive adapter like this: https://secure1.sonnettech.com/index.php?cPath=139_141&osCsid=2bb8ef09e717de5bacba018dd23b583b

Would it be possible to sell the mini and somehow transfer the software licenses onto new (better) pc hardware?

Any and all suggestions are greatly appreciated as always.

EDIT: I also forgot to mention money is exceptionally tight right now. I'm not in a position to just buy a new rig entirely.
#9
I can't recall whether I've posted this here before. A quick search turns up nothing, so I guess I'll go ahead. I tried asking this on my law school forum and was instantly condemned to roast in hell for all eternity for "seeking free legal advice." I happen to regard it as a simple question that could be answered by anyone with more general knowledge about the process than myself, but...whatever. I generally find this to be the more friendly atmosphere.

So here's the rundown:

I've recently become interested in making a sort of re-make of The Oregon Trail, ver. 1.2. If you're not sure which one that is, it's not the black and green apple version, it's the colorful version designed for early Windows machines.

Anyway, I want to do this right, and I'd like to be able to distribute the game for free when I'm finished, rather than just letting it sit on my own hard drive for my occasional amusement. That said, I'm trying to find the proper agent to contact regarding permission for this little project to go forward.

Problem is, the original Oregon Trail ver. 1.2 appears to be licensed to MECC, [http://en.wikipedia.org/wiki/MECC] which has since been acquired and possibly re-acquired. [http://en.wikipedia.org/wiki/SoftKey]

I want to do this right, not just go ahead and hope no issues arise/deal with a future slap on the wrist. If I can't find out who to contact, I can't really move forward.

Is there anyone out there that understands this kind of thing better than I do willing to help me out? It'd be very much appreciated.
#10
Hello everyone. I'm sorry I haven't posted in a very long time. I'm still working on games and projects and such, so no worries.

Anyway-

Just thought it would be worthwhile to mention that I've been working on some tracks which anyone may use for any purpose. I know they're a bit oversimplified, but I've had a lot of fun mixing them and tinkering with loops and virtual instruments, so if you're interested, here ya go:

http://domithan.com/?page_id=91

#11
I have a quick question about making something relatively simple. Somehow, I'm having a difficult time grasping it.

This is basically what I want to accomplish:

All of the characters in the game I'm working on are to "SayAt" all dialogue in a dialogue box on the bottom of the screen. Since the X, Y, and length values will never change, it would be a pain to keep typing out the command for each character. Is there a way I can make my own function like cEgo.SayBox("etc."); so that I don't have to keep using the SayAt function?

Thank you in advance for any and all help!

#12
I'm desperately trying to finish and email back a form by the end of tonight, but I have a big problem. I tried using both foxit and adobe pdf readers, and I'm getting the same issue with both.

When I get down to a certain column, it splits into two asking about my mother in one and my father in the other. If I try to fill out one of the columns, it links the answer to the other and fills it in on both sides. The very first question is about the name, and they clearly do not have the same name, so this is a problem. If I try to delete one of the duplicate columns, it deletes the other. Does anyone know how I can fix this?
#13
Hello all. I've started work on some background for a new project, but I've run into a bit of a wall.

Here's an (almost) complete background to give you an idea of the style I'm going for:




Here's the image I'm working on:


I can't quite figure out what I want to do with that back wall. It's supposed to be a gigantic window. The setting is a room in a building high above the city. I would greatly appreciate any suggestions. I'm just not sure I like how it looks right now.
#14
I don't recall needing to enter a password to edit my games before. The last game I submitted, I think I ignored the password box entirely. Now I am unable to edit the game page. Does anyone have a solution to this? I tried using nothing and using my login password. Neither work.
#15
The final game in the Living Nightmare series.





It has been years to James. Thousands of years.

When we last left James, he was trapped in an endless nightmare that had taken place in his old home. Since then, he has been dragged through a never ending abyss of darkness by all kinds of tormentors, and was moved away from his home long ago.

The experience for James has been hell. Yet, things have changed so much in the time that he has been held prisoner. At first he was terrified, and his tormentors enjoyed his fear. Then he became angry, and his tormentors provoked them in any way they could.

And now? Now James is simply broken. Finished. He still becomes scared, angry, and depressed...but it isn't the tormentor's doing anymore. When he can, he rests, but most of his time is spent in an unusual state of mind. He knows very little. He's been handed over to something. Something horrible. It isn't like the other tormentors, though. It keeps him locked away in a cell, occasionally picking on him for entertainment.



This game features two different endings! Yay!
Download:
http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1531


As a final note, I want to give many thanks to the community for this experience. This is the last game of a series that, while certainly not the most amazing set of games ever, has helped me learn so much about writing, developing, drawing, and more. I couldn't have done it all without the help of many of you. I think that any future games will be all the better for this experience.
#16
I've noticed with default keyboard controls, the character will keep in place and stutter in their walk cycle animation if the player holds down one of the arrow keys. Is there any way to remove this?
#17
I figure this should go in the newbie section, since this is really more of a "how does this get done in theory" question.

Basically what I'm trying to do is re-create the GUI from the Oregon Trail Deluxe game, which you can see here:
http://www.youtube.com/watch?v=vNcLSB0A3mI

My question is, how would I go about making the looping trail screen in the upper left corner during gameplay?

It isn't a pure loop, there are occasional "stops" during the trail, and if I really had things my way, I'd probably change the background scenery from the constant grass plateau and mountains in the distance.

Thanks for taking a look. Always appreciated.
#18
General Discussion / Idiot with a PSP
Sat 31/12/2011 22:19:19
The title refers to myself.

I finally got my hands on a refurbished PSP-2000. I desperately want to run some AGS games on this thing, but I have no idea what I'm doing when it comes to setting up custom firmware. I looked all over the internet and found far too many tutorials, some which conflict with others and most warn that failing to install it properly can brick the device entirely.


From what I can understand, it's a psp 2000 running 6.37 firmware. Where should I go from here?

I apologize for asking this here when I could find out elsewhere, but I feel this is the best place to do so. I trust this community much more so than others.
#19
Adventure Related Talk & Chat / AGS moods
Mon 10/10/2011 22:05:29
Kind of trivial, but I figured I'd share this:

I've noticed that I have a very hard time programming/drawing/editing/etc. for my games when the atmosphere in real life is a stark contrast to the atmosphere of the game. For instance, in the game I'm working on now, the atmosphere is generally very dark and cold. Today was bright and unusually warm for where I live, and I wasn't really able to concentrate on the game. I think I have to wait until later tonight to work on it.

Does anyone else experience something like this?
#20
While I know AGS is very capable of producing platforming games, is it the best bet if I want to make a platformer that requires *very* fast scrolling? I'm just kind of curious as to what you all think the best approach for something like that would be. It's not something critically important, but it has been on my mind a lot lately as something of a future project.
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