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Topics - LRH

#61
I'm sure all of you know of (or maybe not) 'Let's Play:' Videos that float around youtube. I was thinking of dong a series where I play games from these very forums to play through with my own narration.

I'd just like some input. Is this a good idea? Bad idea?
#62
This is, in general, a re-make of my first AGS game, my training game called 'Living Nightmare'.
Believe it or not, this would be re-make number 2. It all started as a project I did in high school, a game which I made with 'Game Maker' that was more a joke than anything else. It made everyone jump once and a while and was worth a laugh here and there.

Looking back, I was very upset with the way the AGS one came out. So, here's the remake. What the game should have been.

It's about a little boy who is stuck in a nightmare, basically.

This was the original:


And here is the re-make:



I really don't know how long it will be, but it's being worked on very diligently, I promise. :P

Also, if you couldn't tell the game is 320x200 this time around.
#63
Critics' Lounge / Transformation issues
Sat 13/02/2010 05:22:13
Hello all.

I've been very into pixeling (is that a verb?) things lately, and as my latest challenge to myself, I thought it would be cool to animate something from an anime I really like. The transformation seen here:

http://www.youtube.com/watch?v=aX26MLlRfws
at about 21 seconds in.

(EDIT: also please note, he doesn't usually start with just his arm, normally it all happens at once...but this was the best example I could find...)

Here's my two pictures of the beginning and end of the process:
From this:



To this:


I'd just like some critiques as well as suggestions as to how to go about the transformation animation. I tried a few things but they ended up being far too complicated.
#64
Here's my problem:

As a college student, I'm constantly walking through parking lots, areas of high traffic, etc. on campus. Now, a LOT of guys there like to absolutely BLAST their music, but for some reason, whenever I walk by a car doing that, I start laughing out of control.

I really don't get it. Am I somehow nervous and this is my body's natural response? I don't really think it's all that funny, but I can't help laughing my ass off. Trying to suppress the laugh only makes it worse, and I CONSTANTLY get dirty looks from these rough looking guys.

I dunno.

Give me your two cents.
#65
Critics' Lounge / Ugly tree
Fri 05/02/2010 01:59:39
Things that seem wrong to me:
1.)The tree
2.)The house in the background looks too... Robotic. I guess.
3.)The door seems too plain.
4.)I made that gradient in paint. Keep it or no?

Any input would be lovely.

#66
Critics' Lounge / Dreaded walkcycle
Tue 02/02/2010 01:51:11
I've been getting a ton of help from pals on IRC (especially JimBob) but I'm just having one heck of an awful time trying to animate the poor guy! I've tried so many times but it just isn't working out. Here's the only two frames I've got.





Can anyone give advice or help?
#67
I decided to finally use my camcorder from Christmas!

It's a quick video about how I made my first hourgame. It was a lot more fun than I thought it might be.

Video is here if you want to see it: http://domithan.com/?page_id=84
#68
So this is my first ever attempt at pixel art. It's kinda like what I wanted my first game to look like. As if it were done properly... (maybe I'll get to work on it as a game?)




But anyways! I would love some words on this, and I would really appreciate things like:

*How to make it appear as though moonlight is coming in.
*What to put in the bookshelf without making it look stupid.
*How the picture can be improved in general.

I know it's pretty awful and needs a lot of work, but I've seen miracles happen in the critic's lounge, maybe I can be an artist.  :P
#69
General Discussion / Really freaking mad.
Thu 28/01/2010 02:25:54
Just have to rant a quick minute here...
I had a 'friend' of mine help out with some code on my website. Turns out before the release of Cryptic he changed all of the adsense publisher id's to his and not mine.
I was wonder why the ads said they hadn't been displayed once in the last several days.

What a jerk!  >:(
#70
Here it is!
If you want it....

You can get it from my website:
http://domithan.com/?page_id=58

Or from the games database:
http://www.adventuregamestudio.co.uk/games.php?category=&action=detail&id=1272&refresh1264373953





Have lots of fun. Don't go too crazy trying to figure it out.
Best of luck.
Although there may be a small prize for the first to get it done...who knows.

EDIT: Forgot to mention a few things.
There was a small bug, for the first few who downloaded it, there's a no bug version out now. Sorry about that....
The hint system is actually giving you a hint, I promise (until your character breaks down for the last few riddles.)
Also, for riddles later on in the game, google will be your friend!

#71
I'm once again using the enhanced parser to make my current project. I received a lot of good help earlier from the community about how to get a string variable from the player, and I'm good with that. Now I've got a bigger problem:

Here's an example.

I ask the player what their favorite food is. I want them to be able to type in anything, so they aren't limited to any choices. They type it in, and it is stored as a variable. For the sake of example, let's say they wrote 'pizza' and the global string variable is called 'favfood'.

Now, later in the game I ask "What was your favorite food again?" I followed the instructions I was given before, but the game crashes with an error that stored variable favfood 'pizza' is not on the list of parser words. This is an issue, since obviously I cannot add every single food in the world to the parser list. Is there any way around this?
#72
So it just occured to me... I've got no idea how to capture string values from the player to re-use at a later time. For example, what kind of code would I need if I asked the player to name their favorite fruit, they say orange. Later I ask, what was your favorite fruit again? And if they said orange, it would say something like " oh yeah, that's right." and If they say anything else it replies with " no I don't think that was it. " I am using this for a text parser game. Thanks in advance for any and all help and I am sorry for my poor typing quality, still getting used to this damned iPod!
#73
Well, I've been around the forums only lurking for the past several months, but I've decided to work on another project. I'm still working on the Eric Connors game, yes. But the animations are a lot to ask of my one artist, my girlfriend. So I'm basically waiting on art before that gets finished.

However, I really wanted to work on something. Since it only needs simple art, here's my latest work, the game's title is "Cryptic"

There's hardly any story here, but here's what little there is:

You're a nerdy young man, the constant bully victim of all the local kids. To prove your worth, you enter the mysterious and abandoned Acen Manor on a dare. It's a large and allegedly haunted mansion. Upon entering, you soon realize that there's no way out! The front door has locked behind you, and every door in the entrance hall is locked as well...except for one. It turns out that one door per each room can be opened with the solving of a riddle or puzzle. The promise of freedom if all twenty-five can be solved is too much to ignore. Don't give up!

Things get tricky, though. The more rooms you make it through, the more eerie the mansion becomes, and this causes you to become slightly more on edge with every room.  It's almost as if you're not alone.(No scary action sequences though, I promise :P ) The puzzles and riddles start out somewhat simple and range to ridiculously hard toward the end.

RIDICULOUSLY HARD.

(No, not in the sense that the riddle's answer makes 0 sense, but in the sense that you'll go insane thinking of the answer.)

The game can and will reference just about anything. It's your job to figure out just what answer the Manor is looking for!


A game for true riddle lovers!

Check out the website for more.  TRAILER HERE: http://domithan.com/?page_id=20

Here's some screenshots: (Sorry, I left out the text because I don't want to give away the riddles before the release!)





#74
Okay, so my game that has been in production for quite a while has hit a bit of a halt. The problem lies in the story... I can't decide how it should end! I have a few ideas but I would like input as well.

So far the feel of the story is somewhat of a dark comedy, leaning a bit more towards comedy.

Here's the story thus far:

Massive Spoilers, by the way. Don't look if for some reason you really care that much about finding the story for yourself when I'm done with the game.

Spoiler
Okay, the story goes like this:

You are Eric Connors, an investigator who has apparently lost his touch after several years in the field. The game starts as Eric describes who he is and what he does (he's somewhat of a smart-ass and has a drinking problem too...). Apparently Eric has just been demoted quite a bit for falsely accusing someone of murder, obviously a huge mistake. Eric goes on to tell the player that his biggest rival (named Layne) has taken the latest biggest case, since none would be so foolish as to hand it to Eric with his new terrible PR.

Eric decides he needs to steal the case, (a triple homicide) but unfortunately all the info he managed to snag about the case is minimal at best, and so he takes some drastic measures to get more information on the case.

(I can't decide if I want to keep this following bit in the game or not...) As Eric is walking to the elevator at the end of his office building, there is a power surge and he hears one of the neighbors on his floor making quite a commotion. When Eric asks to see if she's alright from outside her office door, she very uncharacteristically yells at him to leave.

Puzzles ensue.

Eric finds that a wealthy business man who works at a building down the street is the owner of the shabby apartment building where the homicides took place. Eric manages to weasel his into this man's office and questions him. The man seems VERY unstable and keeps claiming it's because he's "tired". Funny enough, for being a man of such great stature, he's wearing street clothes and not a suit. After some arguing the man gives in to Eric and gives him the key to the apartment building, but not the keys to any individual apartments.

Eric begins to leave the office when he hears a loud crash. Eric turns around to see that the man has apparently jumped out of the window. However, when Eric looks out through the hole in the window, there is no body below.

In a bit of a cut-away sequence, Eric recalls a part of the story we didn't know: the man he falsely accused of murder was killed in prison, and Eric holds himself responsible for this. As Eric leaves the building, he hears yet another crash, and then finds that the man from earlier is present this time, his body laying lifeless on the ground. Eric rushes up in a desperate attempt to help, but things quickly (and literally) become nightmarish. The man comes to life in a sort of possessed manner frantically asking Eric to "Give him credit for what he's done..."

Eric sharply wakes up in his office, apparently passed out on the floor. The woman from earlier (Mrs.Saunders is her name, by the way) who yelled at him to go away is now calling for him outside of his office door. She wants to make sure that he is alright. Upon opening the door, Eric finds that Mrs.Saunders now possesses blood-red eyes as well as a bloody knife in one hand and a rope in the other. She begins to force him back into the corner of his office and lifts the knife high into the air....and Eric wakes up again, in his office.

At this point Eric is, of course, very startled. He begins to try to regain his composure and walks out of his office once more. At the end of the hallway stands Layne. Eric suspects that Layne knows what has been going on....and he's right. Layne confronts Eric about taking the case, but is actually quite nice. Layne let's Eric know that he won't give up the case either, and so they'll both just have to try to solve it first. Upon Eric's exit though, Layne's final words haunt him: "Oh, but if you DO happen to solve the case before me...just...give me....some credit. Okay?"


Eric then heads over to his only lead, the apartment building...


That's all I really have! :(

I was thinking some possible endings are these, but to me they all seem too cliche'...

Ending choice 1.)A ghost of an artist from long ago is the culprit. The artist had one day painted a beautiful portrait which his superiors refused to believe he had painted. In fact, one of the superiors actually stole the painting and took credit for it, and became world famous for "painting" it. This drove the artist mad, running all through his village that HE had been the true artist. Of course in his position, nobody believes him. The artist demands credit from everyone. He finally breaks, he kills his artist superiors and demands credit for killing them, he starts to have a psychological need for recognition, no matter positive or negative.

He runs to the authorities to tell them that he has murdered the other artists, but the authorities think that he is a madman, since no logical thinking person would so happily turn themselves in for murder. He must not have done it, but he still seems a hazard to society. The crazy artist was then locked up in a mental hospital until his death, and now haunts the living, killing mercilessly still demanding credit for his actions.

Ending Choice 2.)Eric is a crazy, drunken idiot. The whole game up till now has been his messed-up drunken vision inspired by a newspaper headline he had read earlier in the day. In reality, nobody has died, really nothing has happened. Eric is arrested for being drunk in public. (Obviously the more humorous ending...)

[close]

Sorry this post is gigantic, but I would love crits or help!
#75
Hiya all!
I know it has been forever since I've posted... (early summer was my last post :x) And you may or may not be wondering about that game I was working on. I'm still truckin' along on it, but a job in the summer immediately followed by some hard-core college classes this year have held me back like you couldn't believe!

In any event:

I want voice acting to be in the game, however, I'm having issues:

1.) I can't seem to get the script-making function to work, it always comes out as a blank document.
2.) What's the best format to use? Mp3 is my guess, but I'm no expert. I want to use the smallest, as the game itself already pushes 40 megs WITHOUT voice acting (yuck, I know, and I am sorry for that size...)


Also, since I decided I want voice acting, is anyone willing to give it a go? I'll be the voice of the main character, but I need some other voices.
2-3 Female Voices, 4 or so Male Voices.

The game's production thread is currently on page 5 (I think) of the WIP section. Thank you for any and all help!
#76
Well this is just lovely. I'm pretty darn far into my project and having the strangest issue. I'm using a very, very basic walking animation where I have:
Stand still sprite -->left leg out sprite --> stand still sprite ---> right leg out sprite--->repeat

For some reason, the third sprite (standing still) doesn't want to happen in game, and yet it happens in the editor when looking over the views. Does anybody know what's up with that?
Any help is greatly appreciated, as always.
#77
Critics' Lounge / Quick Midi, Do you like it?
Fri 10/04/2009 01:40:54
I was just playing around with one of my midi programs and came up with this for a kinda "nervous" or "chase" sequence I might use in a game of mine or something. I can't really decide if I like it though, it kinda came out of nowhere. Here's the link, it should run right in your browser. (please don't use it without permission)
http://www.zshare.net/audio/58421501c1feabe8/
Opinions?
#78
I need some help!
I want to make this game I'm working on ( http://www.adventuregamestudio.co.uk/yabb/index.php?topic=37395.0 ) with half its current resolution, and, well, better graphics in general. If anyone can help me with the graphics (making new ones, mostly)
I would very much appreciate the help, and you will of course have your name in both opening and closing credits as well as on the game's page. I look forward to teamwork when it comes to making games.
I'll email/send over AIM the images that the artist is to re-draw.
There are quite a few rooms needed (most likely 20+)
As well as a few different characters.
If  anyone is interested, please reply here, pm me, email me, or talk to me on AIM (Domithan)
Thanks for looking!
#79
Hey all.
I am concerned.
You see, I fear my graphical style is so sub-par that nobody will want to play my game. The game I'm working on will have very good gameplay. I'm confident enough to say that. I'm confident in my story and immersion capability as well. If I can promise AND deliver a good game (I've been working very hard on it and have no plans to stop doing such, it has been going great so far, as far as programming etc. goes) would anyone be willing to play it? It's just very discouraging when I've seen some games completely ignored due to their lack of graphical goodness.
I like oldschool looks. Iono..
A link to the WIP thread on my game (with pictures and such included) is in my signature.
EDIT: Okay for one reason or another it isn't showing up. Here's the link : http://www.adventuregamestudio.co.uk/yabb/index.php?topic=37395.0
#80
General Discussion / Strange Playlist.
Wed 08/04/2009 03:11:55
It's pretty out there, I think.
http://www.playlist.com/playlist/15837823243
Check out what I'm listening to and try to beat the variety!
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