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Topics - LRH

#81
Hello all! As you may or may not know, it certainly has been a while since I've done anything with AGS or even been around on the forums. Well, I've started work on a new little project, called Eric Connors, P.I.

Many may consider my first game...well...a total train wreck, and with some fair reason. It's barely functional and serves only two purposes, to get my feet wet with AGS and to waste 10 minutes (probably less) of your time.

However, I feel I've got a very firm grip on the AGS engine now, and I'm well on  my way to creating (what I hope will be) a game well worth a play. The only thing I'm still not very good at is my graphical style (albeit MUCH...MUCH...MUCH ...MUUUCHHHH better than my last game in AGS, I just can't compete with some of you guyses with your amazing pixel artistic glory, and hopefully, you can look past this.) This game uses the "Enhanced" Text parser with all sorts of interactions available in every room.

Onto the story and screenies!

Eric is a fidgety young man who can't help but to get his nose into other people's business. At the game's start, you discover Eric has been stripped of his B.M.O.C status when he failed to correctly identify the assailant of his last case. He refuses to lose confidence though, and begins to weasel his way into a case that is not his, a very difficult case, to try to reclaim his top-dog status. However, things take a significant turn for the worse when Eric comes to find that this case seems downright impossible!
What can he make of a murderer who disappears instantly after he strikes? It seems the murderer commits the perfect crime each and every time. As Eric is sucked down further and further into this case, he comes to realize that this particular case is far bigger and more grim than he could have ever imagined.

Genre: A sort of paranormal-thriller-horror deal





I'll be sure to post updates and such when I get to some of the more ...erm..."horror-ey" parts!
Let me know what you think! (And please don't bash my artistic ability, I know it's awful :P)
#82
Every time I use cEgo.changeroom (cEgo is my player character) the player is transported to the next room, but then, uh oh, the player is invisible and unable to move! Am I missing something simple? I even tried changing the optional x and y to see if the player was at least actually being loaded, and it IS because the camera focuses on the x and y typed in every time.
Any help is appreciated, thanks!
#83
Hey all! I was wondering if someone can help me. I am attempting to make a random lightning event within a room.
This is the code I'm using, which I put into the room's after fadein code. What am I doing wrong? (Note, once this works, I'll replace the Display("etcetc"); with playsound and light effect for lightning.





int lightning = 1;
      if (lightning == 2)
      {
        int RAND = Random(15);
        SetTimer(1, RAND * 100);     // I've tried it without the * 100 too ...
        lightning = 1;
      }
      else if (lightning == 1 && IsTimerExpired(1) == true)
      {
        Display("Random Test!");
        lightning=2;
      }

Any help always appreciated. Thanks!
#84
Beginners' Technical Questions / Menu Help!
Wed 01/04/2009 03:29:42
Sorry guys, I know this must have been asked a million times, but I can't find anything using search with a similar problem to mine. So, I'm trying to make a simple main menu:

New Game
Load Game
Quit

I made a hotspot over new game, and the code is as follows:

function hHotspot1_AnyClick()
 
  {
player.ChangeRoom(2, 140, 440);
  }

I have also tried cEgo.changeroom, etc.

It won't work...
I have a Room 2, that isn't the problem...
The character is off screen
I even tried having the character on screen for debug purposes, it still won't work
Tried without coordinates, still won't work

It doesn't throw an error or anything, nothing happens when I click it.

I tried adding a if statement making sure the mouse is in pointer form too, still wont work...
can anyone help me please?
Any help is very much appreciated.
#85
I'm using the enhanced text parser module and I'm having some issues, I wonder if anyone can help? You see, I'm not sure how this module wants me to code new commands. You start with only "look" and "get" it seems (besides save, load, etc, etc.) And whenever I try to add a line of code to the room script saying something like

Else if (Parser.Said("eat sandwhich"))
{
Display("I don't have a sandwhich, idiot.");
}

When I go in game and write "Eat sandwhich" it will say something along the lines of "Use another word besides 'eat'"

It just cuts directly to the NoMatch function. How can I fix this?
Any help is very, very much appreciated.
#86
So, today I was listening to Fox news radio...for some reason, sometimes I do it just to piss myself off :P
Anyways, the story about the American Right to Bear Arms being reinstated where it was previously illegal for civilians for 30-something (correct me if I'm wrong) years. Just out of curiousity, what is your opinions on this? I personally think guns are like drugs in the sense that, even if made illegal, people using them for illegal purposes aren't going to buy them legally...so, what the hell's the point? Let em' have their guns. I'm all for background checks, but if someone has a criminal record and they want a gun badly enough, well, they'll probably get one somehow, horrible as it is :( I realize, coming from a somewhat liberal, that opinion may sound weird, but hey, I'm allowed to swing it to the right every now and again :P


So what do you think?
#87
Okay, well I'm 18, but let's face it, most music today is done on a synthesizer about either having premiscuous sex or senselessly killing random people. And call me crazy, but I'm not into much of it. People often ask:

"What kind of music are you into?"
To which I simply reply:
"GOOD music"

I started this topic because I was listening to the radio today, and I only liked maybe 2 of 20 or 30 songs I heard. I began to go through my really old collection later just to get some relief from the crap I was hearing on the radio. And I'm in sort of a chill mood today, so I listened to some of a really old group, The Platters. Recorded in 1959, my oldest favorite song has to be Smoke Gets in Your Eyes. I really reflected on the music and lyrics and got so lost in it.

http://youtube.com/watch?v=57tK6aQS_H0

Does anyone else have any old music they like? Gotta miss the days when musical talent was more appreciated. :(

(By the way, I'm always happy to make mp3's and midis for games :))
#88
Would anyone like it if I lengthed and cleaned up my first game, or should I move on to a whole seperate story? Should I make my first game medium/full-length or should I just move on? This is really just a way for me to gather opinions :>
#89
So I've been asked to offer explanation for the end of my game, at which point the main character, James, uses SOMETHING on the dryer door to retrieve his teddy bear and thus offering him comfort and what is assumed to be the end of his nightmare. However, it was argued that this last puzzle made no sense. Explore more, you'll find plenty of clues toward the start of the game, before the transformation of his house, that suggest James will need more 'Leverage' or some sort of advantage to open the dryer.  ;)
#90
Advanced Technical Forum / Games DB password
Mon 23/06/2008 05:57:33
I accidently clicked submit before entering my password, and lo and behold, I need to edit something. However, It claims I HAVE a password, but I didn't enter anything. Is there anyone who can help me in this situation?
#91
Production thread: (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=34866.0) PLEASE LOOK HERE FOR SCREENSHOTS TO SAVE SPACE, LESS CLUTTER FOR THIS THREAD, ETC.


EDIT: Okay, using filefront is much better :)

It's my first game, hopefully you all like it.

It's very short, but I think some of you will enjoy it, let me know what you think!

I left room for a sequel just in case.

DOWNLOAD: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1037
#92
AGS Games in Production / Living Nightmare
Thu 19/06/2008 19:43:30
This is my first game, go easy on me :P

I know the graphics are ms-paint-arific but I think I can promise decent gameplay and music.
This is inspired mostly by a nightmare I had when I was seven, and what do ya know, the main character is seven. Also slightly inspired by the story 1408 and even partially on the movie 1408. (You'll see what I mean >:}  )
It's pretty much a horror story. It gets really twisted, it should be fun :P. He's a quick little preview:


http://img207.imageshack.us/img207/7661/examplelu1.jpg (click for full size)


http://img207.imageshack.us/img207/4008/example2kd5.jpg (click for full size)

edit by darth - added the actual images (not just links) to the post

EDIT: Excuse my ignorace to the forum rules :x

Plot/Story : A young boy, James has been left home alone while his parents attend a get-together a few blocks away. James wakes up in the middle of the night after experiencing a nightmare and finds that his parents still aren't home. He feels a strange presence and is uncomfortable in his own house, but must make his way to his parents room to see what could be the problem, and the story unfolds.
#93
Sorry to have to ask here, flipped through index and BFAQ a lot but didn't find a similar issue. I'll explain the best I can.

So I can grab an item, it appears in the inventory just fine, etc. etc. However, I can never select the item I want! Once I select one item, it wont let me switch to another one via clicking a different one. I'm stumped. I even tried making the entire image rather than having it blend in with background option. It still doesn't pick up on the selection.

All time and effort spent on my petty woes greatly appreciated :)
#94
Adventure Related Talk & Chat / Intimidated ><
Wed 18/06/2008 06:49:14
So here's my story:
I've always wanted to make a survival-horror game. I first attempted this with my most familiar game engine, Game Maker 5.3. Game Maker is fantastic for begginers and I've made wonderful side-scrollers with it, but it just didn't do adventure games justice. After some 'prototypes' the game was decent, but lacked any horror effect, as scripting is incredibly limited in the Game Maker Language. So one day surfing the net, I find the infamous Chzo Mythos series and give it a shot. This put me over the edge. Seeing what AGS was capable of made me download it and try it myself. After several hours just discovering the basics, I've developed a few playable rooms. The atmosphere is PERFECT, I compose a lot of my own music, but here is my problem:

Does everyone have perfect graphics? o.o

Looking in the works in progress section, about 95% of the games seem to have fantastic graphics. My graphics are all drawn in paint by myself, my girlfriend, or some of my buddies. They're ledgible in the sense that you can understand what everything is, but my game is about a seven year old boy who is left home alone while his parents attend a get-together hosted only a few blocks away, and it gets pretty twisted from there, I wont ruin it, it's based on a nightmare I had when I was 7 :P But just as an example:

http://img363.imageshack.us/img363/5176/gamelz3.jpg
This is just my style, I kinda like it like that.
On the bright side, my music is good :>
You can look at and interact with everything, but it lacks the wonderful graphics and I fear this will mean everyone will overlook gameplay because of that. Any comments?

#95
Alrighty so I've got a little bit of a problem and any help anyone can provide me with would be greatly appreciated. I've made a hotspot over the background, to be specific, its a toy firetruck. The character interacts with the hotspot and is told there is a small ladder in the truck and then is given in the form of a conversation these choices:

"I might wanna pick this up"
or
"I wanna leave this here"

When he picks it up, it is added to inventory, but since the hotspot still exists, he can do this over and over again, but I wouldn't like this to happen. Is there a way via script to delete the hotspot AFTER the character picks up the item?

Sorry, I couldnt find anything like this in the knowledge base. Thank you everyone  :)
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