Hello all! As you may or may not know, it certainly has been a while since I've done anything with AGS or even been around on the forums. Well, I've started work on a new little project, called Eric Connors, P.I.
Many may consider my first game...well...a total train wreck, and with some fair reason. It's barely functional and serves only two purposes, to get my feet wet with AGS and to waste 10 minutes (probably less) of your time.
However, I feel I've got a very firm grip on the AGS engine now, and I'm well on my way to creating (what I hope will be) a game well worth a play. The only thing I'm still not very good at is my graphical style (albeit MUCH...MUCH...MUCH ...MUUUCHHHH better than my last game in AGS, I just can't compete with some of you guyses with your amazing pixel artistic glory, and hopefully, you can look past this.) This game uses the "Enhanced" Text parser with all sorts of interactions available in every room.
Onto the story and screenies!
Eric is a fidgety young man who can't help but to get his nose into other people's business. At the game's start, you discover Eric has been stripped of his B.M.O.C status when he failed to correctly identify the assailant of his last case. He refuses to lose confidence though, and begins to weasel his way into a case that is not his, a very difficult case, to try to reclaim his top-dog status. However, things take a significant turn for the worse when Eric comes to find that this case seems downright impossible!
What can he make of a murderer who disappears instantly after he strikes? It seems the murderer commits the perfect crime each and every time. As Eric is sucked down further and further into this case, he comes to realize that this particular case is far bigger and more grim than he could have ever imagined.
Genre: A sort of paranormal-thriller-horror deal


I'll be sure to post updates and such when I get to some of the more ...erm..."horror-ey" parts!
Let me know what you think! (And please don't bash my artistic ability, I know it's awful
)
Many may consider my first game...well...a total train wreck, and with some fair reason. It's barely functional and serves only two purposes, to get my feet wet with AGS and to waste 10 minutes (probably less) of your time.
However, I feel I've got a very firm grip on the AGS engine now, and I'm well on my way to creating (what I hope will be) a game well worth a play. The only thing I'm still not very good at is my graphical style (albeit MUCH...MUCH...MUCH ...MUUUCHHHH better than my last game in AGS, I just can't compete with some of you guyses with your amazing pixel artistic glory, and hopefully, you can look past this.) This game uses the "Enhanced" Text parser with all sorts of interactions available in every room.
Onto the story and screenies!
Eric is a fidgety young man who can't help but to get his nose into other people's business. At the game's start, you discover Eric has been stripped of his B.M.O.C status when he failed to correctly identify the assailant of his last case. He refuses to lose confidence though, and begins to weasel his way into a case that is not his, a very difficult case, to try to reclaim his top-dog status. However, things take a significant turn for the worse when Eric comes to find that this case seems downright impossible!
What can he make of a murderer who disappears instantly after he strikes? It seems the murderer commits the perfect crime each and every time. As Eric is sucked down further and further into this case, he comes to realize that this particular case is far bigger and more grim than he could have ever imagined.
Genre: A sort of paranormal-thriller-horror deal


I'll be sure to post updates and such when I get to some of the more ...erm..."horror-ey" parts!
Let me know what you think! (And please don't bash my artistic ability, I know it's awful
