Ah, oh well. Thanks for the reply.
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function on_mouse_click(MouseButton button)
{
if (mouse.Mode==eModeWalkto && IsKeyPressed(eKeySpace) == 1)
{
if (mouse.IsButtonDown(eMouseLeft))
{
}
}
player.x=mouse.x;
player.y=mouse.y;
player.PlaceOnWalkableArea();
}
function room_FirstLoad()
{
aSendenwerk.Play();
}
Quote from: Babar on Thu 02/10/2014 10:12:00
In the end, what you want to look for is the most fine-tuned method of control, which in real time would probably be something like a synthesiser keyboard, and otherwise it'd be modifying the music manually on a computer or something.
function repeat1()
{
Lbox1.AddItem("");
aDoorbell.Play(eAudioPriorityHigh, eOnce);
Lbox1.AddItem("The doorbell rings again.");
Lbox1.AddItem("What did you do?");
}
else if (Parser.Said("look television"))
{
Lbox1.Clear();
Lbox1.AddItem("Your eyes begin to glaze over...");
repeat1();
}
Quote from: Giraffadon on Fri 19/09/2014 00:43:38
Hey.
Great stuff.
I sent a like your way
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