Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - LRH

#201
Hello all. I'm finally working on the last chapter of those silly Living Nightmare games I've made. I'm planning on putting some serious work into this one. I wanted to discuss a few things beforehand though. Please feel free to give me input. I appreciate everything.

The majority of the third game takes place entirely within a sort of coma/dream. The setting of this dream is a gigantic, old mansion. James (the main character, if you're unfamiliar with all this) will occasionally be pursued throughout the house by something, but whether the player knows what it is or can even see it is yet to be determined.

Here's a few things I've learned as well as a few things I'm curious about:

I've learned:

*The scariest things are generally those which cannot be seen or explained. I received a lot of constructive criticism that as soon as the player had seen what he or she was supposed to be afraid of, the game instantly became less frightening.

*Puzzles absolutely need to make sense, regardless of the context.

*I need to make sure that the story is as clear as possible. I can see that the story in the other games can look incredibly disjointed when it's not being read by...well, me.


What I'd like feedback on:

*Simple puzzles are boring. It would be wise to change my generic 4 verb interface entirely. Action sequences would be lovely. What do you all think of a text parser? I like the idea of giving the player tons of options as far as what to inspect and interact with, and even hiding a few easter eggs within the commands.

*What would you make this presence following James look like, if anything? I would like to make some chase sequences...but how can I do this without letting the presence be seen? Could I maybe imply that you're being chased but the pursuer is invisible? (ie. As you're running away, a lamp falls over behind you, perhaps you hear footsteps closing in on you...)

*What other types of action sequences might fit well into a horror game?

Sorry for the long post, but thank you in advance for any help! I look forward to talking about this one.
#202
Critics' Lounge / Re: I done recorded a song.
Sat 30/04/2011 01:43:30
I liked it, but I think I would like it even more if the voice track came out a bit more. There were times when the instruments seemed to overwhelm you.

Good job :D
#203
Completed Game Announcements / Re: I Forgot...
Sat 23/04/2011 17:32:18
Gord10 - Thank you. Those are some good points. I need to take some things into consideration as a player, which is something I sometimes forget to do.

stepurhan - Thanks! That's so cool. :D I'll enjoy sharing that with family and friends.
#204
Seriously? =/

Okay, anyway...

I don't get the icey hate right now, he has improved greatly as far as I'm concerned. His recent posts weren't ridiculous, some were entirely legitimate. I honestly can't help but feel like sometimes people pick on icey for the sake of picking on him. Sometimes he'll do exactly what we ask (showing us screenshots/videos rather than scrambling to post something new in the database, etc.)  and he still gets chewed out regardless.

I dunno. I don't have a problem with the guy.
#205
Completed Game Announcements / Re: I Forgot...
Wed 20/04/2011 02:14:30
Oh, I see what you're saying. In that sense, yeah I guess it is timed. I was thinking of something more along the lines of what you'd see in a game like Rein where you need to move before something slams into you with some heavy (no pun intended) consequences. Also, no your comment doesn't drive the feelings behind the comment. I'm sorry if I made it seem like I was too concerned with it, I was honestly just pretty confused.
#206
Completed Game Announcements / Re: I Forgot...
Wed 20/04/2011 01:02:14
Quote from: Ascovel on Wed 20/04/2011 00:54:10
Quote from: Domithan on Tue 19/04/2011 23:38:33
Also I noticed Ascovel... I didn't include any timed sequences...are you talking about
Spoiler
the door at the end?
[close]

Yeah, you said it yourself that
Spoiler
"There's no trick to it...you just have to be very, VERY quick!"
[close]
, so that qualifies as a timed sequence to me. And I found this bit really frustrating.

I enjoyed all the other puzzles though and I enjoy your games in general. I'm curious what you'll cook up next.

Oh, by quick I meant
Spoiler
you have to click quickly before the mouse flies away. But...you have all the time in the world to try to open it. :P
[close]
I have to give credit to ddq for coding that for me, it was a clever code.
#207
Completed Game Announcements / Re: I Forgot...
Tue 19/04/2011 23:38:33
Thanks Sarah :P

And I missed it earlier -- big thank you to mods!

Also I noticed Ascovel... I didn't include any timed sequences...are you talking about
Spoiler
the door at the end?
[close]
#208
Completed Game Announcements / Re: I Forgot...
Tue 19/04/2011 17:49:41
Ouch...just checked the votes page and I've been slammed without a comment. :'(

I'd just like to know, whoever it may have been, what made it outright "a bad game"?
It's perfectly fair to score it that way, but I don't like not knowing why...
#209
Completed Game Announcements / Re: I Forgot...
Fri 15/04/2011 23:50:12
Hahah sure, I'll PM you one :P
#210
Completed Game Announcements / Re: I Forgot...
Fri 15/04/2011 14:20:07
Quote from: LostTrainDude on Fri 15/04/2011 12:50:18
I really enjoyed playing this game.
There were some very thrilling dialogs.
The whole concept is fresh and challenging.

Congratulations :)

Thank you, I'm glad to know you liked it! :D
#211
Completed Game Announcements / Re: I Forgot...
Wed 13/04/2011 01:52:25
The site has moved already but the link to the file should be the same. The link in the games page is updated as well, so everything should be all set. Thank you very much, that's exciting news! :D
#213
General Discussion / Re: SPAM SPAM
Mon 11/04/2011 22:27:08
Around here there is a salesman that goes door to door offering what are apparently very low rates on electricity services. I was first curious about his legitimacy when he said he was "from the state" but then later flashed an ID which looked like a private company ID. He asked if he could see my electricity bill, I told him no. He asked if he could come inside. I said no. He kept being persistent, so I eventually had to shut the door in his face mid sentence. I felt bad doing it, but it was going nowhere fast. I looked up the name on his ID, apparently they call the electric company on your behalf and use the information (account number, name, address, etc.) to call your current provider and have you manually switched to their service. Sketchy.

EDIT: I know it isn't spam, but it is..SCAM. So it fits :P
#214
There's...no download link, unless I'm being blind.
#215
Completed Game Announcements / Re: Dreamagine
Sat 09/04/2011 04:23:36
This actually looks really interesting. I'll edit this post with more comments after I play it.

EDIT: Very interesting so far...haven't had much of a chance to play so I have to see where else it is going before I say any more.
#216
Completed Game Announcements / Re: I Forgot...
Fri 08/04/2011 23:48:56
Thank you all for playing, and thanks to the panel for the kind words!

Also- I'm writing to let everyone know that I may be moving my host in a while, so the file may not be available for a bit.
#217
The Rumpus Room / Re: Happy Birthday Thread!
Fri 08/04/2011 16:05:09
I already bid him a happy birthday in IRC so he doesn't get one here.


...


Yeah. That's right.  >:(



...



Oh okay fine. Happy Birthday Matt!
#218
I think pretty much every game I've made (with the exception of Cryptic) was a generic point and click adventure game. Still, I'm proud of them. I know what I'm trying to do with them. Plus, they're free. They actually cost me money. Errrr back on topic. As was said, "generic" doesn't have to be a bad word, but it did feel a little smarmy in context.   
#219
Hints & Tips / Re: I forgot
Mon 04/04/2011 21:37:57
Quote from: mmenees on Mon 04/04/2011 20:55:11
Does anyone know how to get past the door at the end of the game?

Thanks,
Michael

I might know a thing or two about it. :P

Spoiler
There's no trick to it...you just have to be very, VERY quick!
[close]
#220
Adventure Related Talk & Chat / Re: I quit
Sat 02/04/2011 20:01:42
Quote from: theo on Sat 02/04/2011 19:09:00
Kudos to you for not talking during gameplay. There's nothing that drives me crazier than having to listen to some douchebag blabber randomly on top of perfectly good in game music and dialog.

I hadn't seen beacon before btw, what an awesome looking game.  :o

I'm one of those douchebags...thanks :P
SMF spam blocked by CleanTalk