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Messages - LRH

#61
Yeah, I'm kinda hitting a theory wall here. I looked up extender functions but I still don't really understand how to accomplish what I'm going for.

I'm screwing around with:

Code: ags


function Box(this Character*)
{
this.SayAt(etc.etc.""); 
}



But then I would need to make a function for each line of dialogue, wouldn't I? I'm sorry I'm not too quick on the uptake here...
#62
I have a quick question about making something relatively simple. Somehow, I'm having a difficult time grasping it.

This is basically what I want to accomplish:

All of the characters in the game I'm working on are to "SayAt" all dialogue in a dialogue box on the bottom of the screen. Since the X, Y, and length values will never change, it would be a pain to keep typing out the command for each character. Is there a way I can make my own function like cEgo.SayBox("etc."); so that I don't have to keep using the SayAt function?

Thank you in advance for any and all help!

#63
Hints & Tips / Re: Living Nightmare: Freedom
Tue 14/02/2012 03:14:06
Quote from: J_Aguila on Thu 02/02/2012 17:36:27
Can't seem to find a way to get the jewelry box open. And also, can't find the 'peaceful' solution to get rid of the beast.

Ahh! Sorry for not getting back to you quicker. I need to check this more often.

You can
Spoiler
pry open jewelry box
[close]
to get it open, and you can
Spoiler
get meat from the icebox to throw to the beast
[close]
to be a bit more passive.
#64
How I would love to go one of these times! Why can't it be in my backyard...
#65
I don't know about the other interested parties, but I would like to address the concern about quality. I completely understand the giving a game away for free and selling a game are two drastically different things.

When making the games I made for free, there were plenty of times when I would approach creation with an attitude such as: "Screw it. This game is for me. This game is free. I know it will likely fall into the vast void of obscurity that plagues the AGS database, but that's not the point. I want to finish this idea and see where it goes." The point of my free games was to develop my understanding of the engine as well as my capacity to create reasonable pixel art. I think it's worth noting that I quite literally spent hundreds of hours on my creations.

A commercial game, no matter how low the cost, will receive a much more tactical approach from me. It must be my best, and it must be worthy. It will be created for the audience just as much as it will be for me. I will treat this game with the gravity it deserves.

I know this may appear superficial and half-hearted, but I really do believe in my current project's worth.
#67
Thanks for the tips guys. Unfortunately, it is apparently illegal to edit this form. I see I can fax it, though. I'll just print it, fill it in, scan it, then send it by fax.
#68
I'm desperately trying to finish and email back a form by the end of tonight, but I have a big problem. I tried using both foxit and adobe pdf readers, and I'm getting the same issue with both.

When I get down to a certain column, it splits into two asking about my mother in one and my father in the other. If I try to fill out one of the columns, it links the answer to the other and fills it in on both sides. The very first question is about the name, and they clearly do not have the same name, so this is a problem. If I try to delete one of the duplicate columns, it deletes the other. Does anyone know how I can fix this?
#69
I wouldn't mind testing. :)
#70
Here's a little update:



I'm starting to figure out what to do with everything. I decided to greatly lower the building's height. Still needs a lot of work, though.
#71
Hints & Tips / Re: Living Nightmare: Freedom
Mon 30/01/2012 00:07:18
Quote from: Cogliostro on Sun 29/01/2012 22:37:19
Made it to the office and NOTHING responds!  What the blazes do I do to get out of this room without jumping?!  All I have left in my possession is the food and the knife.  Did I miss something?

- Cogliostro


IIRC, you played LN:ED? Don't you remember how James got the key to the cabinet? ;)

Blatant version:
Spoiler
hit blinds
[close]

Sorry about how cryptic that room is. I thought it would be fun to make the parser minimal in there. Thought it would be "creepy." Apparently it's just frustrating.  :P
#72
Snarky, Anian, Nicky,

Thank you all for the suggestions. I will put them to work tonight and see what I come up with before I re-post.
#73
Quote from: anian on Sun 29/01/2012 19:36:02
Is it supposed to be a night scene? In any case, in both rooms you're missing some sources of light.
That's supposed to be like a reception desk to an office or such? Then maybe plants in the corner and that's that, maybe a name of the company on the right wall that's lit from the bottom, a security camera in one of the corners near the window.

Also check the ratios of furniture a bit in the first background and ratio between the enterance and the desk in the second background..

Not night, just really cloudy. The first is a picture of a home office (just there for reference purposes) and the second one is a private office in the city. I'm really just concerned with rendering the city outside the window for now. I should have left the "desk" out of the second one. It's just something I screwed around with.
#74
Completed Game Announcements / Re: The Endless
Sun 29/01/2012 19:49:30
Looks interesting! Hope it works on PsP, I need to get off the PC for a while. Going to give it a shot now!

Quickly before I go:
A small error. The winsetup expects the game to be titled "An Endless Night" instead of "The Endless Night" nothing a rename can't fix, but I thought I would let you know.
#75
Hello all. I've started work on some background for a new project, but I've run into a bit of a wall.

Here's an (almost) complete background to give you an idea of the style I'm going for:




Here's the image I'm working on:


I can't quite figure out what I want to do with that back wall. It's supposed to be a gigantic window. The setting is a room in a building high above the city. I would greatly appreciate any suggestions. I'm just not sure I like how it looks right now.
#76
Thank you both! Now I'll just need to wait until I can contact that ddq fellow ;)
#77
I don't recall needing to enter a password to edit my games before. The last game I submitted, I think I ignored the password box entirely. Now I am unable to edit the game page. Does anyone have a solution to this? I tried using nothing and using my login password. Neither work.
#78
Hints & Tips / Re: Living Nightmare: Freedom
Thu 26/01/2012 23:45:33
Spoiler
put chains under water
[close]
#79
Quote from: david on Mon 23/01/2012 07:20:12
Wow Domithan

another fine piece of yours, I will certainly give it a try
for sure :)
Thanks,  David! :D

Let me know how it goes.
#80
Quote from: Stupot+ on Sun 22/01/2012 22:11:31
I still need to play the others  :-[  I did download the first one once, but don't think I finished it.
I'll have a Living Nighmare marathon one of these days, I promise :)

I look forward to hearing about it. :D

I do hope by "first" you mean the deluxe one and not my training game...although, this could arguably be called my training series.
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