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Messages - LRH

#681
General Discussion / Re: Strange Playlist.
Wed 08/04/2009 05:59:44
Ah, nice. I see Red Hot Chili peppers and system of a down, sweet.
#682
General Discussion / Strange Playlist.
Wed 08/04/2009 03:11:55
It's pretty out there, I think.
http://www.playlist.com/playlist/15837823243
Check out what I'm listening to and try to beat the variety!
#683
Hello all! As you may or may not know, it certainly has been a while since I've done anything with AGS or even been around on the forums. Well, I've started work on a new little project, called Eric Connors, P.I.

Many may consider my first game...well...a total train wreck, and with some fair reason. It's barely functional and serves only two purposes, to get my feet wet with AGS and to waste 10 minutes (probably less) of your time.

However, I feel I've got a very firm grip on the AGS engine now, and I'm well on  my way to creating (what I hope will be) a game well worth a play. The only thing I'm still not very good at is my graphical style (albeit MUCH...MUCH...MUCH ...MUUUCHHHH better than my last game in AGS, I just can't compete with some of you guyses with your amazing pixel artistic glory, and hopefully, you can look past this.) This game uses the "Enhanced" Text parser with all sorts of interactions available in every room.

Onto the story and screenies!

Eric is a fidgety young man who can't help but to get his nose into other people's business. At the game's start, you discover Eric has been stripped of his B.M.O.C status when he failed to correctly identify the assailant of his last case. He refuses to lose confidence though, and begins to weasel his way into a case that is not his, a very difficult case, to try to reclaim his top-dog status. However, things take a significant turn for the worse when Eric comes to find that this case seems downright impossible!
What can he make of a murderer who disappears instantly after he strikes? It seems the murderer commits the perfect crime each and every time. As Eric is sucked down further and further into this case, he comes to realize that this particular case is far bigger and more grim than he could have ever imagined.

Genre: A sort of paranormal-thriller-horror deal





I'll be sure to post updates and such when I get to some of the more ...erm..."horror-ey" parts!
Let me know what you think! (And please don't bash my artistic ability, I know it's awful :P)
#684
Quote from: Trent R on Thu 02/04/2009 03:33:25
If it's in the 'after fadr-in' code, it'll only be run once. For recurring events, use rep_exec.


~Trent

Thanks a lot! With that information and some minor tweaking it works great.
#685
Quote from: Ultra Magnus on Thu 02/04/2009 02:54:52
My guess is that you're using low-res coordinates in a high-res game.
Your character is being drawn off-screen.

Try halving the optional x and y (i.e. if you want your guy at 400,200 put in 200,100 instead).

If that works, there's an option in the game settings window that you need to change.
Can't remember what it's called off-hand, but you'll know it when you see it.

Thank you sir, you are correct. Works fine now.
#686
Quote from: Float On on Thu 02/04/2009 01:57:48
Are you sure the only code your using is changeroom, and is it possible the character is accidently behind a walkbehind or a large object?  I dont see any reason why the character could become invisible by itself.

Well, here's the thing. I just tried cEgo.changeroom (room#) without the optional x and y, but now it works! He's not in the right place, but it worked. However, when I input an x and y for him to appear on, he doesn't. how can I fix this?
#687
Update: This is getting even more strange. Using cEgo.ChangeRoomAutoPosition works, but then I cannot position the character the way I would like to.. ugh...
#688
Quote from: RickJ on Thu 02/04/2009 01:29:44
There is a check box in the room editor pane labeled something like "Make Player Characcter Visible/Invisible".  Perhaps the check box is in the wrong state?

Nope.Thanks for the suggestion, but ShowPlayerCharacter is set to true. huh.... ?_?
#689
Every time I use cEgo.changeroom (cEgo is my player character) the player is transported to the next room, but then, uh oh, the player is invisible and unable to move! Am I missing something simple? I even tried changing the optional x and y to see if the player was at least actually being loaded, and it IS because the camera focuses on the x and y typed in every time.
Any help is appreciated, thanks!
#690
Hey all! I was wondering if someone can help me. I am attempting to make a random lightning event within a room.
This is the code I'm using, which I put into the room's after fadein code. What am I doing wrong? (Note, once this works, I'll replace the Display("etcetc"); with playsound and light effect for lightning.





int lightning = 1;
      if (lightning == 2)
      {
        int RAND = Random(15);
        SetTimer(1, RAND * 100);     // I've tried it without the * 100 too ...
        lightning = 1;
      }
      else if (lightning == 1 && IsTimerExpired(1) == true)
      {
        Display("Random Test!");
        lightning=2;
      }

Any help always appreciated. Thanks!
#691
Woah, do you remember me or are you just checking my records?
Anyways, I'm working on something much bigger and better than what was last seen from me, now that I have a fairly firm understanding of the engine.
#692
Oh my. Enabling. Newb-ish mistake. Thanks a ton! Sorry for such a trivial question, we all make mistakes now and then :P
#693
Beginners' Technical Questions / Menu Help!
Wed 01/04/2009 03:29:42
Sorry guys, I know this must have been asked a million times, but I can't find anything using search with a similar problem to mine. So, I'm trying to make a simple main menu:

New Game
Load Game
Quit

I made a hotspot over new game, and the code is as follows:

function hHotspot1_AnyClick()
 
  {
player.ChangeRoom(2, 140, 440);
  }

I have also tried cEgo.changeroom, etc.

It won't work...
I have a Room 2, that isn't the problem...
The character is off screen
I even tried having the character on screen for debug purposes, it still won't work
Tried without coordinates, still won't work

It doesn't throw an error or anything, nothing happens when I click it.

I tried adding a if statement making sure the mouse is in pointer form too, still wont work...
can anyone help me please?
Any help is very much appreciated.
#694
*slaps forehead*
T_T
Thank you, it works now.
#695
I'm using the enhanced text parser module and I'm having some issues, I wonder if anyone can help? You see, I'm not sure how this module wants me to code new commands. You start with only "look" and "get" it seems (besides save, load, etc, etc.) And whenever I try to add a line of code to the room script saying something like

Else if (Parser.Said("eat sandwhich"))
{
Display("I don't have a sandwhich, idiot.");
}

When I go in game and write "Eat sandwhich" it will say something along the lines of "Use another word besides 'eat'"

It just cuts directly to the NoMatch function. How can I fix this?
Any help is very, very much appreciated.
#696
Put a screenshot where? o.o
#697
Quote from: Leon on Mon 30/06/2008 23:04:10
Spoiler
Then the guy upstairs guarding the ladder is still there? You need to get rid of him first... That's where the axe might be helpfull.
[close]
Spoiler
Yeah after all, even the stupidest or sickest person in the world would enjoy the view out the window.
[close]
#698
Gotta love 'Here Comes the Sun' as well :)
#699
So, today I was listening to Fox news radio...for some reason, sometimes I do it just to piss myself off :P
Anyways, the story about the American Right to Bear Arms being reinstated where it was previously illegal for civilians for 30-something (correct me if I'm wrong) years. Just out of curiousity, what is your opinions on this? I personally think guns are like drugs in the sense that, even if made illegal, people using them for illegal purposes aren't going to buy them legally...so, what the hell's the point? Let em' have their guns. I'm all for background checks, but if someone has a criminal record and they want a gun badly enough, well, they'll probably get one somehow, horrible as it is :( I realize, coming from a somewhat liberal, that opinion may sound weird, but hey, I'm allowed to swing it to the right every now and again :P


So what do you think?
#700
Quote from: TwinMoon on Fri 27/06/2008 17:04:25
Quote from: Babar on Fri 27/06/2008 16:27:12
Ah well, in the jungle, the mighty jungle, my lion sleeps tonight.

Hm, what would he mean by that?

O_O
Teehee.
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