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Messages - LRH

#721
Quote from: Ogre on Mon 23/06/2008 05:16:58
Can I download without logging onto that site?

Yes, without logging in, when you click that link there should be a verification code in the upper right, proceed through that then the download should be available toward the bottom of the screen.

P.S.- Does anyone know a better site I can upload this to? o.o

EDIT: The game has been added to DB for simplicity.
#722
Production thread: (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=34866.0) PLEASE LOOK HERE FOR SCREENSHOTS TO SAVE SPACE, LESS CLUTTER FOR THIS THREAD, ETC.


EDIT: Okay, using filefront is much better :)

It's my first game, hopefully you all like it.

It's very short, but I think some of you will enjoy it, let me know what you think!

I left room for a sequel just in case.

DOWNLOAD: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1037
#723
Completed Game Announcements / Re: Laundry Day
Mon 23/06/2008 04:32:11
All set, finished it all, fun game! Good job. As a fellow newbie, I understand your hardships and I thought your game was terrific.
#724
AGS Games in Production / Re: Living Nightmare
Fri 20/06/2008 03:42:25
Thank you! I'm very encouraged :)
Sorry about the screenshots, that's my screen resolution, not the games, I was in a hurry and used my printscreen key.
#725
AGS Games in Production / Living Nightmare
Thu 19/06/2008 19:43:30
This is my first game, go easy on me :P

I know the graphics are ms-paint-arific but I think I can promise decent gameplay and music.
This is inspired mostly by a nightmare I had when I was seven, and what do ya know, the main character is seven. Also slightly inspired by the story 1408 and even partially on the movie 1408. (You'll see what I mean >:}  )
It's pretty much a horror story. It gets really twisted, it should be fun :P. He's a quick little preview:


http://img207.imageshack.us/img207/7661/examplelu1.jpg (click for full size)


http://img207.imageshack.us/img207/4008/example2kd5.jpg (click for full size)

edit by darth - added the actual images (not just links) to the post

EDIT: Excuse my ignorace to the forum rules :x

Plot/Story : A young boy, James has been left home alone while his parents attend a get-together a few blocks away. James wakes up in the middle of the night after experiencing a nightmare and finds that his parents still aren't home. He feels a strange presence and is uncomfortable in his own house, but must make his way to his parents room to see what could be the problem, and the story unfolds.
#726
Okay, I made them all 50x50 for now for sake of simplicity, however, now I can't click ANY of them  ???

As far as I can see, I have no script related to the GUI other than save and load buttons, I didn't think any was needed for selecting an active item. I have no idea what's wrong :(



EDIT: Okay I'm onto something. I need to use the interact cursor BEFORE I go into the GUI and it selects items just fine. HOWEVER: how do I make it so that the GUI doesn't close when I click a button that changes the cursor to the interact mode?


SOLVED: It's probably really inefficient, but it works. I programmed the active item to be whatever is selected for each item for each cursor. Imma have a biiiiggggg ol' script for that o.o
#727
They can't all be different sizes? o.o
#728
Quote from: Gilbot V7000a on Thu 19/06/2008 05:15:15
Hmmm There aren't much information from the Wikipedia page but we have this:
QuoteA fanmade sequel, Chex Quest 3 was also finished, and is available from Home of the Underdogs. This sequel's components, however, were all downloaded from the Digital Café website (now defunct), and the "authors" did nothing but compile them.

If this is true, my guess was Digital Cafe ceased the development of CQ3 when it's halfway done, and the development files of the game used placeholder graphics and levels which were from everywhere (this is quite common practice I think). If the game was to be completed they might have changed more stuff, but it was not, and the 'fans" just compiled the uncompleted game. Though IMO as it's a "fan" game I think most people should be less bothered by "borrowed" materials (especially for non-commercial ones).

While I'm certain materials and resources were taken without permission by other places than just digital cafe' for CQ3, I agree completely, non-commercial use isn't nearly as bad as blatent plaigarism for profit.
#729
Huge nerd for knowing this, *sigh*, However!
This is VERY much like and incident back when I was 8 or 9. I was really into a game called chex quest (check it out, its a total conversion of Doom distributed with chex cereal in 96')
Anyway, the producers of chex quest, Digital Cafe, released a sequel, chex quest 2.
Now, anyone who has modded Doom knows, making your own levels is actually pretty easy.
Rumors that the company began work on the infamous 'chex quest 3' spread.
Soon, chex quest 3 was released, but as a 'fan game' and not official.
Many fans of Doom quickly picked up on:
*Many levels had the exact same layout with different textures
*Many levels were identical to Doom fan-made levels
*Perhaps the most ridiculous and obvious: The game contained graphics from, get this, an oldschool ghostbusters game.

Copyright infrigement much? o.o
It's amazing people think they can pull these things off.
#730
Sorry to have to ask here, flipped through index and BFAQ a lot but didn't find a similar issue. I'll explain the best I can.

So I can grab an item, it appears in the inventory just fine, etc. etc. However, I can never select the item I want! Once I select one item, it wont let me switch to another one via clicking a different one. I'm stumped. I even tried making the entire image rather than having it blend in with background option. It still doesn't pick up on the selection.

All time and effort spent on my petty woes greatly appreciated :)
#731
Completed Game Announcements / Re: Laundry Day
Wed 18/06/2008 21:10:25
Fun stuff! Im stuck on the part in the friend's room, I dunno how to crack the safe o.o


....


Ok im really stuck, how is it done? o.o
#732
Thanks all I appreciate the confidence boost :D
I'll keep workin on this then :)
#733
Adventure Related Talk & Chat / Intimidated ><
Wed 18/06/2008 06:49:14
So here's my story:
I've always wanted to make a survival-horror game. I first attempted this with my most familiar game engine, Game Maker 5.3. Game Maker is fantastic for begginers and I've made wonderful side-scrollers with it, but it just didn't do adventure games justice. After some 'prototypes' the game was decent, but lacked any horror effect, as scripting is incredibly limited in the Game Maker Language. So one day surfing the net, I find the infamous Chzo Mythos series and give it a shot. This put me over the edge. Seeing what AGS was capable of made me download it and try it myself. After several hours just discovering the basics, I've developed a few playable rooms. The atmosphere is PERFECT, I compose a lot of my own music, but here is my problem:

Does everyone have perfect graphics? o.o

Looking in the works in progress section, about 95% of the games seem to have fantastic graphics. My graphics are all drawn in paint by myself, my girlfriend, or some of my buddies. They're ledgible in the sense that you can understand what everything is, but my game is about a seven year old boy who is left home alone while his parents attend a get-together hosted only a few blocks away, and it gets pretty twisted from there, I wont ruin it, it's based on a nightmare I had when I was 7 :P But just as an example:

http://img363.imageshack.us/img363/5176/gamelz3.jpg
This is just my style, I kinda like it like that.
On the bright side, my music is good :>
You can look at and interact with everything, but it lacks the wonderful graphics and I fear this will mean everyone will overlook gameplay because of that. Any comments?

#734
Quote from: matti on Wed 18/06/2008 02:55:21
hFireTruck.Enabled = false;

As for the 'conversation': I'd suggest you run a dialog with a transparent character. Then when choosing "pick up" write: add-inv x and run-script x (for disabling the hotspot).

Thank you very much, I have it now :D
#735
Alrighty so I've got a little bit of a problem and any help anyone can provide me with would be greatly appreciated. I've made a hotspot over the background, to be specific, its a toy firetruck. The character interacts with the hotspot and is told there is a small ladder in the truck and then is given in the form of a conversation these choices:

"I might wanna pick this up"
or
"I wanna leave this here"

When he picks it up, it is added to inventory, but since the hotspot still exists, he can do this over and over again, but I wouldn't like this to happen. Is there a way via script to delete the hotspot AFTER the character picks up the item?

Sorry, I couldnt find anything like this in the knowledge base. Thank you everyone  :)
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