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Topics - LUniqueDan

#21
I just finished playing a little gem called Snatcher. So it lead me to an age-old problem: Most console adventure game titles are almost impossible to know. Those exists, but are rarely mentioned by adventure sites who focused mainly on pc.


And surfing console / old computer sites can hardly help, way to many of them and : Some sites don't categorized, some others doing so very badly (Pitfall and Castelvania as 'adventure game'...) the few others mix up the genre with RPG. And to make that task impossible :
- A lot of Console adventure games sound to be a total(EDIT : commercial) flop.
- Console nostalgics were way more into Ninja Gaiden than Maniac Mansion for NES.

So
please let me know any non-pc adventure game that you know!

To break the ice :
Maniac Mansion (NES)*
- No presentation needed : Politically correct version of the PC
- (just wrote here to know that it existed)

Tomb and Treasure (NES)
- Modern time : Rummaging Aztec ruins fulfill with monsters, 1st person perspective.
- Some (fake) RPG elements.

Snatcher (MSX - Sega CD - Saturn... others)
- Cyberpunk : The real ancestor of Westwood's Blade Runner.
- Near interactive fiction. Some action elements.

Project Firestart (C64)
- Space and Cyberpunk Thematic. : Special op in a spaceship fullfill of creatures.
- Action sequences.
#22
Hey Cuppit Friends! - After 20 years of lazyness. - After 10 months browsing AGS help files. - After 3 hours trying to make a post. Here is :

I'm (humbly) trying to render the original taste of Zak McKraken ATAM
That means :

*Creating a sense of freedom through non-linearity
*Creating a feeling of grand adventure through explorations not through puzzles exclusively.
*Keep Zak in the Sleezy Tabloids World, a World of Mysteries, Hoaxes New age Crap as seen on the shelves of your local supermarket.
"Why use plastic C4 when a Can Opener and Peanut Butter will do the job?"




************ Unexplained Black Hole #2************

Starting July 1st. I rebuilted the whole game from scratch **Again**, this time starting with a debugging engine. (Who also have it's own debbuging engine.)

The problem is, that as soon I can't work for the game more than 3 weeks I lose  everything and everytime I need to retro-engineer the whole game. Now with extenders and Global Variable it's easier and easier. (I'm starting to be good, programming my own game!)

So here the Demo :

Zak McKracken And The Lonely Sea Monster - Demov2

Better game experience when sets fullscreen with a layer around it :


(I'm aware of the WBehind issue of the basement and the timer issues of the Intro sequence)

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