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Messages - LUniqueDan

#441
General Discussion / Re: Louise Abbema
Wed 27/07/2011 09:08:48
Come on guys, please cut Dbuske some slack.

He is serious at making documentaries. He's just taking time to understand the Forum way-of-life and some of our [maybe too] high standards.

@dbuske : when a fellow AGSer tell you about : download links, folder stuff or furum rules : please listen humbly to their advices. Most of them cumulates many years of AGSing.
#442
I'm starting to be way below in my to-play list right-now. Welcome back to civilisation, Ghost. Now that you're alive, we will maybe answer your last tokbox vid call.  :=

As usual, gorgeous graphx. Surely good gameplay too. Now you can start working on Once Upon a Crime II, and while you're there, kick Spaceboy out of that Island-of-the-missing-AGSers where you were hiding since 2 years.
#443
Please.... Bici... please... dooooo

Quote from: Khris on Tue 26/07/2011 13:33:25
I just want to say how absolutely hilarious I'd find the whole political circus in the US if it couldn't have such drastic consequences on the entire world.

It sums my position too. Palin, Bachman or any other look-alike teabaggers as President will be tha best non-stop show of running gags in mankind history but... the real-world consequences will  be soooo bad. (Can't we had this BEFORE the Manhattan Project ?)

While I'm being relatively far-left, the most charismatic imao is Ron Paul. He  has some cool points during the last rep. convention (*cough* I also need 1 C64-style drawing of an albinos crocodile - thanx *cough* ) But so far he's the olny potential candidate who seems to have read about world politics, at least more than the others who seems to keep their world views from superheroes comic-books of the 50's.

Obama was... desappointing. I guess this is typical of western politic. Cool guys like Obama can olny get elected in weird times and once they are there, the bad situation prevent them to do anything...
#444
That's my kind of game! Graphx are gorgeous too. Downloading, but I won't play it before next WE.

Good job Mark
#445
Cyclopean cyborgs, I'm soooooo  sold! I really like the aesthetic. Downloading for Tonight.

Quotefound a delightful new hobby that has sucked away much of my free time.

Welcome aboard KodiakBehr!
#446
[AGSer pride] Don't worry, Crimson, my unhandled events are sets. [/AGSer pride]  But even with random "Nothing important about that" variation it makes me sad. Maybe I'm too stuck in the Zak McKracken / Maniac Mansion pattern where if the verb apply, it must be working.



In other hand, I'm trying very hard to avoid   this stupid post by PetuniaCon1413 where she wants Zak to answer "Use Bed: This is no time for sleeping!  It's the middle of the day!" while in the original version the player can actually USE the bed and back to sleep.
#447
 This is very elegant indeed.

That means that you specially design the game in order to need olny 1 (+use inventory at) interaction by object/thingie/gizmo.

D'you have any insight of where you need to overturn that to avoid a problem? And how d'you solve the situation.
#448
Yeah, I surrender. I implemented a "look at" button instead of "read" to my main gui. And I never felt myself so boringly redundant : There's a desk in the screen. Over the desk, the mouse will tell the player that this is a desk, and if the player look at the desk what I'm I suppose to say?

- "It's a desk - just open it for further info"?
- "It's a dictionnary definition of a desk
- put a joke about desk
- Make an historical background of the desk, even if it's useless for the story and kill the beat?



I know, this is a very common feature nowaday. Not to mention, a lot of recent games who have more than 1 option, feature olny 2 cursors/clicks/verbs :

Look at / Do everything else in the world

Back in time, in text adventure, this was necessary. But now? I understand that some sleuth stories need it. Or game sets in totally weird gameworld like The Dig. But is it a little superfactory ?

But here's the point : is it a little paradoxal that graphical adventure games all have "look at" feature? Mostly when it's linked to descriptive label telling what's under the mouse?

Discuss.

#449
Room folders. Please. Room folders.
#450
YEAH!  :D As usual, thanks a lot  Khrismuc ! Fast- Fine - Reliable. Everything works as predicted! (You just forgot to define rr... but you know...)

Here how I implement it for further reference :

Code: ags

// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
function SET_DOORS()
{
int A[4], s[4];

// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// +++ DEFINE SPRITE NUMBERS +++
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
s[0] = 816; 
s[1] = 817; 
s[2] = 818; 
s[3] = 819;

// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// +++ KHRISMUC'S COOL SHUFFLE ROUTINE +++
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

int i;
int rr; // KHRIS FORGET THIS :P

while (i < 4) { A[i] = -1; i++; }

i = 0;
bool exit;
while (i < 4) 
  {
  exit = false;
  while (!exit) 
      {
      rr = Random(3);
      if (A[rr] == -1) exit = true;
      }
  A[rr] = s[i];
  i++;
  }
  
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++    
// +++ SET DOORS SPRITES +++    
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
oDoor1.Graphic = A[0];    
oDoor2.Graphic = A[1];  
oDoor3.Graphic = A[2];  
oDoor4.Graphic = A[3];   
}  
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Cheerz!

Dan
#451
General Discussion / Re: Phone Hacking
Sat 16/07/2011 19:59:32
QuoteI was wondering how this story resonates around the world,

Right now, it's one article every 2-3 days in the french-canadian press (on the events) but with no columnist comment yet. We missed all the early development of the scandal even if  the major papers have correspondants in London.

In other hands, the biggest "news group" arround here just lauched a Fox-News rip-off, but seems to have a very slow start.
#452
Hi guys !

This is probably a school-case question for programmer to-be. Can someone script me a function who randomly shuffle 4 numbers (817, 818, 819, 820)
and store the result to A[0], A[1], A[2], A[3].

I can't. Really, I just can't. I was about to manually script all possible combinations but it's... kinda long... and messy... and ... you know I'm... kinda... lazy.

Thanks !
#453
Nah, Zak fan-projects never die. They just go to hell to regroup.
#454
For god's sake, Dual, remove Robots of Dawn and it's : 1 animation, 4 backgrounds, 2 one-frame character, and 2 speech vignettes. This "game" is not even suppose to be allowed in GIP thread.
#455
If you like it the reductivist way, there's olny ONE type of puzzle in adventure games :

USE KEY WITH DOOR

All the other puzzle variations have the same logical equivalency.
#456
General Discussion / Re: Doctor Who Games?
Wed 13/07/2011 16:25:18
We forgot there's also a Doctor and a Tardis in one of Baron's game . More I think of it, this game is really Doctor-wise. The tons of cultural reference play the trick as a compensation for the issues a Doctor Who game may have.


While we're there. There's a lot of issues in order to create a good Doctor Who game :

1) Can the player character be The Doctor? On the show, he has the same job of a narrator. He has too many secrets and he must know everything the player don't.  It can be easily annoying after figuring how to solve a puzzle to have the Doctor explain it aftward. In other hand I'm not sure it can be that fun to play a companion. 

2) Can it be fill with inventory-base puzzles without killing something? Most stories revolve arround 2-3 gadgets : The sonic screwdriver,  The tardis and sometimes an artefact. Sometimes other items show up but as a clue or decorum.

3) I don't know how the action can be put in a standard adventure game. A part of it came from (random) goofs by side-characters, sometimes companions, who goofs arround and make mistakes / get kidnapped / discover someting first without being able to tell the Doctor etc.. USE KEY WITH DOOR. "Yay the door is open..."  Then Rose felt on a trap.

My two cents, but a jap visual novel will suits the style more efficently than our standard Lucasarts/sierra game.

#457
General Discussion / Re: Doctor Who Games?
Tue 12/07/2011 22:05:50
Come on... Amy Pond's skirt is not something taking too long to draw.  :=

Okay... I'm a new fan. RickJ, please if you find something post it here.
#458
S*** already the 10th. So, after being stuck in that maze for some times here it is, freshly rebuilted and alpha-tested :



Something is something. And, for the 4th times, this was SOMETHING.

#459
oH yEAH pONCH! i'M SOOOOOO SOLD FOR A mULEBORO RIGHT NOW!
Downloading and playing tonite at home.

Tx for the game. I was really wating for this.
#460
General Discussion / Re: DOS Box help
Sun 12/06/2011 11:13:55
LimpingFish!!  :D Tx A LOT for the link.
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