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Messages - LUniqueDan

#481
Dual, wasn't the Twister part enough for you?
Great game - as predicted - Ponch.
#482
Was waiting of this since a while. :D
*Downloading*
#483
Tx Monkey, it can be also useful if I want the keyboard to stay active instead of the joystick.
#484
Wyz! you're a King.
(BTW I just do that cuz of your Joystick Pluging, so tx :D )
#485
I'm just trying to return the Letter of an ASCII code.
Something like :
Code: ags

String MyString = ASC(65);


Can't find nothing on the Helpfiles.

help!!
#486
I did... 3 times. And amongs many projects I worked on a very similar game, thanks to the joystick plugin. But this time with a way more improved matrix/net running system.
#487
QuoteThe way I see it, this is just the annual "the forums/AGS are going downhill" thread; we've had these for several years, too; too lazy to search them though.

Yeah I had those in mind while posting.

My question is more in the long run. Maybe the 2-screenies-rule hide a new phenomenon : "Look at my Sam-And-Max style game I'm about to do  in 3 weeks."

I won't start bitching on Radiant's negationnism about the massacre Adventure games had in the past (even if I agree I forgot the actual production of Teltate and The Adventure Compagny). But my question is still the same : Is higher expectations, maybe from younger ones, and the older ones facing life issues, are going to kill AGS - let's say just for feasability reasons?

I dunno. That's why I'm asking.             
#488
Quote from: Snake on Tue 02/11/2010 18:19:23
Quote from: CalinLamperheadHmm, i'll admit popularity does seem to be declining a little.
Maybe the key is to pull out the sex card in advertising and show the blue cup crammed in between two luscious boobies.

That's why I'm soooo sad Lemmy and Binky never finished The Forgotten Element;)
#489
I feel bad to ask such kind of question but :

Is AGS dying the same way adventure games did?
(the community, the production and even maybe the engine)

1- Is Expectations and enthousiasms for higher resolutions, higher quality graphics and also voice acting make almost impossible the realisation of amateur games by a small unpaid team?
Look at : GiP Threads sorted by #of Replies
EDIT :
It's been a while since games looking like Larry Vales and Rob Blanc were produced. Is this a manifestation of this phenomenon?

2-Is the AGS population growing old? 
I understand what bring you here if you're 25. But the others? Do the younger agsers have more modern-stardard expectations? Humanly impossible to fullfill if you're not Interplay, Bethesda or Dave Gilbert. I'd like to hear you on that.

3 - How time-consuming the new editor functionalities are to scripts and maintain?
I don't know all the reasons why CJ is moving out. But let's say that it's not the good old display functions and others basics player.say who are the most time-consumming either : it's all the new 3d / sprite handlings /extenders functions and other wonderful stuff who may are useful but not mandatory in adventure games.

Discuss.
#490
The Rumpus Room / Re: The AGS Stickam Room
Mon 18/10/2010 17:51:48
I'm alone with Tokbox Lauren boring myself to death.
#491
@GarageGothic : don't worry, I'm still having nightmare with pre-internet urban legends related to Maniac Mansion.
- The staircase in the librairy can be fix.
- There's a way to send back the Statue and there's a trap under it.
- Everything related to the chainsaw
- There's a way to have tool deluxe if you have Jeff to publish something
- There's a tunnel to the Meteor crash site
#492
Got a huge hesitation on this one, but despite of all bad things I said: Wyz for the winner!
(With Dual as the 2nd place, Cat's 3rd - the others were not really games)
#493
I started a thread some years ago about this :

  List of Non-PC adventure game

There's some great adventure games / Interactive fictions /graphical novels that really really really worth it. like Snatcher, Policenaut and Famicom Detective Club - Part II. But those are not standards point and click.

You can also browse My humble un-updated site dedicated to console adventure games.
#494
Gratz joelphilippage, great game btw!
#495
Welcome to the procrastination evaluation thread.

My answer is : 5 years.  :=
Cheerz
#496
QuoteYeah, removing the best programming in non-adventure game award will penalize adventure games more than non-adventure games.

Seconded.
#497
General Discussion / Re: A tie
Fri 08/10/2010 06:48:22
As beeing out-fashioned it's nearly impossible to find on stores arround here. Even ready-clip ties were pretty hard for me to find last spring.

Good Luck
#498
Yay!!! For Stikam!!! Yay!!!
And we can have nominees showing up in the top windows!
#499
QuoteUnfortunately Steve's game was corrupted when I downloaded it, rendering me unable to vote.

Had also the same bug twice while downloading kweepa's. I believed it was just my connexion + GChrome.
#500
THE ADVENTURES OF BUCKAROO BANZAI: ACROSS THE 8th DIMENSION

From LaMoria :
QuoteNarrative and drama are entirely lost in the continual escalation of complicity and seemingly the introduction of a new subplot every five minutes.

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