Chips, the Movie : Puncherello's First Assignments ?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Armageddon on Sat 17/08/2013 01:47:41\o/
200 pages and this joke is still going...
Quote from: Trapezoid on Fri 09/08/2013 07:52:20In that particular case, the concept of "bitching" and "analysing" are almost recovering the same phenomenon. That's why I use the word "bitching".
Since when is analysis the same as bitching?
Quote from: Trapezoid on Fri 09/08/2013 07:52:20No it won't. That's precisely the very essence of the examples I gave earlier. It's on the nature of cultural studies. Any attemps to modified what was previously criticised, if noticed, will magically make the cursus morph into something else. Just look how fast the same Buffy morphs from "empowerment" to "An illustration on how society love to see women suffers".
[...] but if you get good at *identifying* it you can help to lessen it.
Quote from: Trapezoid on Fri 09/08/2013 07:52:20Predictable ad hominem crap. Illustrating very well why I maintained that cultural studies tend to be useless, sterile and not leading to any possible rational solution (hence it's bitching). In that case to serious and concrete gender issues. Being right is soooo patriarchy ? Making statements without believing them is soooo feminist ?!?
Oh, and condescendingly butting in thinking you and you alone have discovered "the real issue here" is preeettty patriarchal.
Quote from: Trapezoid on Fri 09/08/2013 07:52:20Therefore you're not looking for concretely appliable solutions ? (hence "bitching" ?). I'm a feminist (amongs many other political positions of mine) in that sense that i'm looking for better social positions/conditions for women. You're not.
Dudes gotta stop flipping out whenever a feminist identifies sexism in something. It's critique, not a boycott.
Quote from: Trapezoid on Fri 09/08/2013 07:52:20There's other definitons, less "cultural studies", less religious. You're a religious biggot. Your Satan is just call "patriarchy". Unless you state "by the positive" what was expected, it's olny university-grade bitching. But it's going to be patriarchy, right ?
The idea with feminism is that patriarchy and misogyny are all over the place and bleed into everything [...]
Quote from: Baron on Fri 08/02/2013 02:19:10
Nobody "gets" the subtleties of Canada. You have to earn them.There's a 1000 blackfly bite initiation before we start sharing our subtleties with outsiders.
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
function repeatedly_execute() {
if (IsGamePaused() == 1) return;
String wScreen = "";
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// TIMER FUN - CASE 1 : AIR BREATHING
if (IsTimerExpired(6))
{
player.Mess("I can't breathe.");
STATUS_CANTBREATH++;
if (STATUS_CANTBREATH > 5)
{
Black();
player.Mess("AAAAAAAAAAAAAAAAAAAAARGH.");
player.ChangeRoom(290); // Temporary Death Room
return; //(I know it's useless but it makes me feel happy)
}
else
{
// NB : SEE ALSO Room 140
if (STATUS_Helmet == 1 && STATUS_Wet == 1)
{
STATUS_CANTBREATH = 0; // reset
player.Mess("Humpf ahhhh.");
player.Mess("I feel much better now!");
}
else
{
SetTimer(6, 120);
}
}
}
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// TIMER FUN - CASE 2 : JUNGLE REMOVAL ROUTINE
if (IsTimerExpired(8) && FLAG_JUNGLE_DISP == 1)
{
mAliens.Stop();
BlackOUT(1);
cZak.StopMoving(); // sinon c laid
Wait(60);
//*********************
SWITCH = 124;
//*********************
player.ChangeRoom(120); // Go directly to Mayan Temple
return; //(I know it's useless but it makes me feel happy)
}
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ++++ STANDARD LUCASARTS MANAGEMENT ++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ++++ 1 - INVENTORY BUTTON ON/OFF ACCORDING TO NUMBER OF ITEMS
if (gVerbs.Visible == true && mouse.Visible == true)
{
if (hidenINV.TopItem > 0) bINV_UP.Visible = true;
else bINV_UP.Visible = false;
if ((hidenINV.TopItem + 4) > (hidenINV.ItemCount-1))bINV_DOWN.Visible = false;
else bINV_DOWN.Visible = true;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ++++ 2 - UPDATE INVENTORY LABELS
if (hidenINV.ItemCount>0) lINV_1HG.Text = hidenINV.ItemAtIndex[hidenINV.TopItem].Name;
else lINV_1HG.Text ="";
if (hidenINV.ItemCount>1 && (hidenINV.TopItem+1 <hidenINV.ItemCount)) lINV_2HD.Text = hidenINV.ItemAtIndex[hidenINV.TopItem+1].Name;
else lINV_2HD.Text ="";
if (hidenINV.ItemCount>2 && (hidenINV.TopItem+2 < hidenINV.ItemCount)) lINV_3BG.Text = hidenINV.ItemAtIndex[hidenINV.TopItem+2].Name;
else lINV_3BG.Text ="";
if (hidenINV.ItemCount>3 && (hidenINV.TopItem+3 < hidenINV.ItemCount)) lINV_4BD.Text = hidenINV.ItemAtIndex[hidenINV.TopItem+3].Name;
else lINV_4BD.Text ="";
}
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ++++ 3 - UPDATE INVENTORY LABELS COLOR + DATA ACCORDING TO MOUSE POSITION
if (gVerbs.Visible == true)
{
// PUT EVERYTHING PINK BY DEFAUT
lINV_1HG.TextColor = C64Pink;lINV_2HD.TextColor = C64Pink;
lINV_3BG.TextColor = C64Pink;lINV_4BD.TextColor = C64Pink;
lACTION.TextColor = C64Pink;
// LEFT COLUMN
if (mouse.x < bINV_UP.X)
{
if (mouse.y > gVerbs.Y+bINV_3BG.Y){
lINV_3BG.TextColor = C64Jaune;
wScreen = lINV_3BG.Text;}
else if (mouse.y > gVerbs.Y+bINV_1HG.Y){
lINV_1HG.TextColor = C64Jaune;
wScreen = lINV_1HG.Text;}
}
// RIGHT COLUMN
else if (mouse.x > bINV_UP.X+bINV_UP.Width)
{
if (mouse.y > gVerbs.Y+ bINV_3BG.Y){
lINV_4BD.TextColor = C64Jaune;
wScreen = lINV_4BD.Text;}
else if (mouse.y > gVerbs.Y+bINV_1HG.Y){
lINV_2HD.TextColor = C64Jaune;
wScreen = lINV_2HD.Text;}
}
}
//********************************************************
// TO THAT POINT IF THERE'S NULL TRANSFORM IT TO ""
if (wScreen == null) wScreen = ""; // THIS IS ANTI-BUG
//********************************************************
// ACTION LABEL COLOR : PURELY ESTHETICAL
if (mouse.y >= gActionLine.Y && mouse.y <= gActionLine.Y+gActionLine.Height)lACTION.TextColor = C64Jaune;
else lACTION.TextColor = C64Pink;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// NO PUT ON / TAKE OFF FROM ANYTHING ABOVE ACTION LINE
if ((vACTION == aPutOn || vACTION ==aTakeOff) && mouse.y < gActionLine.Y)wScreen = " ";
// IF wScreen was not already fill with an inventory name - Fill it With the sceen Location
if (wScreen == "")wScreen = Game.GetLocationName(mouse.x, mouse.y);
// EXCEPTIOn - NO BOOK TITLE FOR ZAK
if (player.ID == cZak.ID && (player.Room == 10 || player.Room == 9))
{
if (GetLocationType(mouse.x, mouse.y) == eLocationHotspot)
{
LeSpot = Hotspot.GetAtScreenXY(mouse.x, mouse.y);
if (LeSpot.GetProperty("ISBOOK") > 0) wScreen = "books";
}
}
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ++++ Update ACTION LINE
// +++ CASE 1 - USE / GIVE
if (player.ActiveInventory != null)
{
if (vACTION == aGive)
{
if (GetLocationType(mouse.x, mouse.y) != eLocationCharacter) wScreen ="";
lACTION.Text = String.Format("%s %s to %s",wACTION, player.ActiveInventory.Name, wScreen);
}
// +++ AUTOMATICAL INVENTORY LAUCHES (NO "USE X WITH Y" FOR THOSE)
else if (vACTION == aUse && player.ActiveInventory == iGPS){iGPS.RunInteraction(eModeInteract);}
else if (vACTION == aUse && player.ActiveInventory == iRemoteC){iRemoteC.RunInteraction(eModeInteract); }
else if (vACTION == aUse && player.ActiveInventory == iMuffin) {iMuffin.RunInteraction(eModeInteract);}
// +++ STANDARD USE OF "USE"
else if (vACTION == aUse)
{
lACTION.Text = String.Format("%s %s with %s",wACTION, player.ActiveInventory.Name, wScreen);
}
// STANDARD USE OF ANY OTHER VERBS ON ITEMS
else
{
lACTION.Text = String.Format("%s %s",wACTION, player.ActiveInventory.Name);
}
}
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// NO INVENTORY THEREFORE IT'S ON THE SCREEN
else
{
lACTION.Text = String.Format("%s %s",wACTION, wScreen);
}
}
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Quote from: miguel on Sat 21/04/2012 00:25:15
IMDB = cheating. We are proud to try our best instead of cheating!
Blade Runner?
QuoteFor the sillier, more off topic threads.What ?!?!
Quote from: miguel on Sun 08/04/2012 00:48:02
Isn't this thread about nurses?
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.179 seconds with 14 queries.