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Messages - LUniqueDan

#701
The Rumpus Room / Re: The AGS Stickam Room
Thu 01/05/2008 21:46:35

QuoteWhere have all the Stickams gone?

Don't worry, I'm here big boy !

Come out and play !
Come out and play !
Come out and play !
Come out and play !

And we'll pretend it's christmas day
in my atomic GARDEN!!!

#702
Have you tried adding the item to Your Gridinventory instead of the character?

Code: ags

GridInventory.AddItem(iBarreau);
#703
General Discussion / Re: Hockey Fans?
Tue 22/04/2008 23:42:55
Olny 500 000$ of dammage, damnit!
The habs fans are not what they used to be. :'(
#704
... but Catie didn't want you to

... I wish I can speak german ...
#705
@Radiant : actually the installed Zak Folder take olny 1,6 gig... (?!?)

I'm playing the first one in German in order to learn the langage.
(I'm also teasing anything germanish passing by in the Stickam AGS room, it helps. Ja Ja it's olny for the game  :=)

#706
Frodo : I used the rapidshare links. Worked well but I needed to suscribe.
I guess 5$ to be able to dnl the game in about 2 hours really worth it.

now : can someone more fluent than LGM can teach me German in less than 1 week?!?

please?

#707
Hey Riseryn

QuoteMarion, Monsieur OUXX, naamlock, creamy (and I) are french members, and if I recall correctly, Dorcan (awesome artist !) speaks french...

To that list, add Nightfable, 2 others old posters I remember from Quebec, + 3 others who started the now defunct triple A french AGS ressources site.
----
The fact is that Marion never really wanted to push the french forum here, and it's her choice ( I followed the forum discussion here for more than a year before I found the french one by pure mistake.) The download section have a lot of lil' jewels with a french track. (like the Dorcan ones).
#708
The Rumpus Room / Re: The AGS Stickam Room
Wed 16/04/2008 22:55:49
*New room created at 22:50*

Cuppit Friends

(too lazy to ad html)

EDIT : too lazy to think that the proper term is URL
#709
Space Boy is *not* dense.  :D
#710
The Rumpus Room / Re: The AGS Stickam Room
Tue 08/04/2008 03:42:28
I'm locked outside stickam ...
I just watched the resonnance vid, when I came back everything was frosted and the last post was "Dan join the room"
If I'm still in : kick me out ppl.
#711
The Rumpus Room / Re: The AGS Stickam Room
Sat 05/04/2008 23:46:08
Quote from: space boy on Sat 05/04/2008 23:37:32
Anyone who was on stickam a minute ago, just reload the room please.

We reload without any effect. We're all there : but it's like if there is 2 rooms.
1 room showing You and Boyd, but inside there's Sylvr, Babar and me

It's Sylvr fault, I dunno why, but i'm sure it's her fault  :=
#712
AGS Games in Production / Re: Me Go April Fool
Wed 02/04/2008 16:41:37
You killed my inner child. :'(
#713
* MORE PRESSURE THAN PEDER *

There's a strong atmosphere on this forum.
#714
Thanks GarageGothic!   :D
I really appreciate, (I'm going to reinstall everything, It really worth it)
#715
Never get pass through this point for the same reason.
I believe this version need a patch who's obviously unavaible anymore.  :( 

Good luck, I gave up and watched the remaining hours of play on youtube...
#716
Your character is a Boomer. If he studied at universities in Italy, good chances are that you need to explains how he escape for a particulary hardcore period of time.

LUique'el companio della P38'Dan

#717
Quote from: GarageGothic on Tue 12/02/2008 10:10:26
Did you set game.screenshot_height and game.screenshot_width to 320x200? Default is 160x100.

That's it!!!!!!!!!!
God you need to know those things.
Thanks a lot, man!
Everything work fine!
#718
The result is the same.  :'(

The screenshots saved in the savegames slots are not 240x320 either (EDIT : Or I really miss the point somewhere) , so it just take a chunk of an already resized sprite. With missing lines and disproportions....

(my Vanessa code was already part of a cropping algorithm), I isolated it through a Gui in order to understand what's going wrong with the SGame screenshot. (EDIT2 : Or at least find what's the 'natural size' of it.)

In theory it's suppose to give something like this (the picture in the paper ):



It's working fine with standard screenshots + DynSprite usual operations. It's just the 1:1 resizing that bugs it and I can't figure it out why exactly.

thanx anyway...



#719
Hey guys :
Is there a reason why a savegame-screenshot resized at 320x200 (i.e not suppose to be resized at all) appears resized anyway when set as background graphic of a 320x200 gui?

** Context : **************************************************************
-320x200, at 16bits,
-using letterbox (320x240) resolution (maybe the reason of the problem, hope not)
-Still on 2.72
************************************************************************

Code: ags

Vanessa = DynamicSprite.CreateFromSaveGame(Slot,320,200);
gUi_320x200.BackgroundGraphic = Vanessa.Graphic;
 

(I tried other values (320x201, 320x199, 320x240, 320x128 (the b/g size)) and the result is pretty the same. What I'm missing?

Is there a way to calculate the exact witdh/height  of the stored screenshots before grabbing them?
or
Is there a way to grab them with no automatic resizing?

Is the screenshots saved (EDIT: in SaveGame) have the exact same behaviors (sizes an others) than regular screenshots?
And / or,
Is there a way to access them without using DynamicSprite'Create from savegame'?
(EDIT 2 : Or did the olny way should be to overturn the problem by Saving/Loading manually Screenshots, which is not elegant?)
- Thanx
#720
General Discussion / Re: Naming my game
Fri 11/01/2008 01:41:24
No Plan for Outer Space
Dorkseed
The Curse of Monkey Island Games
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