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Messages - Lasca

#201
Hints & Tips / Re: What the F**k Happened!?
Fri 24/01/2014 19:25:45
Uziel: Thanks! Feels really good to hear that you enjoyed it!

Obko:
first:
Spoiler
Did you notice where the ringing came from?
[close]

more help:
Spoiler
Peter doesn't want to touch the pile of beer with his hands. Could you use something else?
[close]

and even more:
Spoiler
Perhaps there's something in the pantry you could use?
[close]
#202
Hints & Tips / Re: What the F**k Happened!?
Fri 24/01/2014 06:37:01
Uziel: Is there perhaps a door you haven't opened?
#203
Snake:
Thanks! Hope you keep enjoying it!

Sunny Penguin: Hope you have fun with it! Just heed Tramponlines advice!
#204
Thank you very much, both Tabata and Tramponline! I'm very glad you enjoyed it!

Tabata: Sorry it crashed! If you remember, could you please pm the circumstances of the crash so I could resolve it?

Thanks again for your kind words!
#205
Thanks Problem and Stupot+!
Just send me a pm or perhaps better, start a hints thread if you're still stuck.
#206
Thanks Tabata!

You will be suprised to find they're very roomy.
Hope you're enjoying the game!

/Lasca
#207
SOG games proudly presents:



Peter wakes up in an unknown IKEA bed. Where the **** is he? Where's his ******* clothes?
And why does his mouth taste like ******* pavement mixed with tuesdays carbonara?
Find out, and get out, in 'What the **** happened!?'

Featuring:
640 x 400 resolution!
6 rooms, in colour!
Absolutly GREAT soundtrack by Problem!
Almost male nudity!
Unnecessarily foul language!
Combining of two or more items for completing puzzles!
Story with elements and dramaturgy previously seen in several films of varied quality!

DOWNLOAD HERE

Problem's soundtrack

A Let's Play of it, by Marshall Dyer (if you don't feel like doing it yourself)


Authors note (How unorthodox!):

This makes me proud.
This game has taught me coding. It has taught me animating. And most importantly,
it has taught me the pleasure of crating 2 dimensional images, both digitally and on paper,
and it's now something I do everyday, as often as I can. The power of computer games my friends!
This game more or less follows my evolution. It gets only better and better the more you play it!
It's a real thrill to finally release this game, but it actually does not compare to the thrill,
joy and satisfaction of creating it. But I guess that is the nature of creation.
Finishing it feels like saying goodbye to it.
This is a great forum, with a bunch of great people roaming it, and I hope you will enjoy this
game. Please, feel free to share any criticism, opinions, thoughts, or whatever with me.
However, I beg of you, with the words of Yeats:
Tread softly because you tread on my dreams.

/Lasca
#208
Great idea! And looks great! Good luck and Iäm looking forward to playing it!
#209
Looks like it could be really fun this one! Maybe it's intentional, but debug mode is still enabled.
#210
Update 1/1.14
Got all the help I need! Thanks!
-------------------------------------

I could really use a couple of testers for this game: http://www.adventuregamestudio.co.uk/forums/index.php?topic=47100.0


If you have previous experience of testing it would be preferable, but any help is welcome! Send me a pm and we'll work the rest out.
/Lasca
#211
So, updated and made a testing assistance request!
#212
GTA 1 & 2. Was straight top down, no?
#213
Critics' Lounge / Re: Sketch
Thu 12/12/2013 21:40:43
This is where i ended up, if there's any interest.
Thanks again Khris for the input.



/Lasca
#214
Critics' Lounge / Re: Sketch
Wed 11/12/2013 06:34:14
YEah your right. A bit too much forehead. Thanks!
#215
Critics' Lounge / Sketch
Tue 10/12/2013 22:16:22
Hey guys!
Im working on this picture as a christmas present for a friend. It's her face and Trinitys (from the Matrix) clothes. Anyways, I was never very good with faces, and I'm wondering about the proportions, and something about it feels a bit strange, so perhaps you could give me som input before I put any ink on it. Thanks!



/Lasca
#216
This looks absolutely gorgeous! Very impressive!
#217
Critics' Lounge / Re: Converting 3d to 2d
Sun 24/11/2013 18:43:00
I think you should work some on the windows. Windows usually show whats inside (which usually isn't all blue ;) ) or reflect whats outside, or both, depending on light from inside and outside.
#218
Looks really nice! Good luck and keep on keeping on!
#219
Critics' Lounge / Re: Troubling perspectives
Thu 19/09/2013 21:09:10
Thanks for the input Denture Alley! I'll take a look at that button!
#220
Critics' Lounge / Re: Troubling perspectives
Mon 16/09/2013 19:07:07
Thanks guys! Did a rework, and think it looks a bit better. Perhaps not perfect, but good enough.
Although I believe I have mastered the concepts of one-point and two-point perspective, this is the first time i draw anything in three-point. And I might have missunderstood a bit. So Eric, yeah, your probably right!
Thanks again for your help!
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