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Messages - Lasca

#261
Critics' Lounge / Re: Character design help
Mon 07/01/2013 13:38:15
Thanks Ghost! Most of it makes perfect sense!
Thanks a lot!
#262
Critics' Lounge / Character design help
Sun 06/01/2013 21:04:17
Hey guys. I'm working on a character design and I'm having some trouble. I like the face forward, put for some reason I really can't get the profile version to match the forward one. I just doesn't feel like the same person. Here you have 'em:



It feels like it's the nose. And the cheeks. And the hair. The ear. Oh my.
Anyways, this was the best of too many resketches and I need some new input. Feel free to redraw, reposition, whatever. But remeber it's the one on the right I want to change, I like the look of the left one (although feel free to comment on it).
Thanks a bunch!
Lasca
#263
Hey everybody!

I'm working on a tower room and would really likes some tips in how to make it work perspectivly. I think I've got a grip on one point and two point perspective generally, but i'm not really sure how to work it in a room with no corners. Anyways, any tips are welcome!

/Lasca
#264
They way I see it, a game is like any work of art.
Writing a book, making a move, acting on a stage, whatever you do, there's always a risk involved. There's risk that people will laugh, throw sharp object or just be indifferent. In my opinion, that's what makes it worth it! It's a kick equal to bungie jumping (not that i've tried it) or paragliding(haven't done that either)! When you put your creation out there it's like exposing you throat to hungry dogs. But 99 % of the dogs are small, nice dogs and just lick you in your face. The rest are stupid ones and should be ignored.
And very few artist are content with what they've created. Which is good, since it shows that their want to create hasn't gone away.
Yaddi, yaddi, lots of talk, but I say release it. I know I will when, if, I'm done. And then, perhaps, I will make another and then another until I don't enjoy it anymore. But I like the exposing, and I like being afraid, but still doing it. It proves that I'm stronger then my fear.
#265
Nice backgrounds! And love your drawings on your page.
#266
New bg added and cry for musical aid!
#267
Ghost:
I can see why you would think that's a Snorrebrod, but actually it's a Rutger, the not so distant cousin of the Snorrebrod. Actually it's exactly like a Snorrebrod, but with a moustach.

Grim:
Thanks!
And the head is also an IKEA product called "severed human head". An absolute must-have!
#268
Update 31/12-13
I got all the testers I need for the moment! Thanks a bunch everyone!

Update 22/12 -13
So, right in time for christmas, some... eeeh... 'time', after I begun this project, I have a beta ready, and it could REALLY use some testing! There's still some sounds missing, and some graphics I probably need to polish, but it should be playable. So if you're up for it, and preferably have previous experience of testing (I have none), send me a message and we'll get this party started! Merry x-mas! /Lasca

Update 22/8 -13



Update 18/12
Music for the game is being done by Problem! Hurray!

Story:
Peter wakes up in an unknown IKEA bed. Where the **** is he? Where's his ******* clothes?
And why does his mouth taste like ******* pavement mixed with tuesdays carbonara?
Find out, and get out, in 'What the **** happened!?'





Featuring:
640 x 400 resolution!
6 rooms, in colour!
Almost male nudity!
Unnecessarily foul language!
Combining of two or more items for completing puzzles!
Story with elements and dramaturgy previously seen in several films of varied quality!




Also featuring!
Beautiful animations, like these ones:

                 





Backgrounds: 100 %
Story: 100 %
Animation: 100 %
Scripting: 100 %
Music and Sound: 85 %



I'd put up more bg's, put since the game only consist of 6 rooms, I don't want to spoil all the fun.

About:
This game, as many others I guess, started out as my attempt at learning AGS.
However, the more I enjoyed it the larger it grew, etc etc. The game is being created pretty much chronologically,
which also shows in the art. Not only have I been learning about ags, but also about perspective, lighting and what not.
Anyways, hopefully it will be done soon and hopefully someone will enjoy it.
Oh, and yes, note that it will contain profanity and men in underwear.

/Lasca

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