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Messages - Lasca

#41
Critics' Lounge / Re: Help with portrait
Fri 10/04/2015 22:37:05


QuoteEyes in three quarter are in perspective! Draw perspective lines from the front-most eye and it'll be easier.

Interesting! However get it to a 100 percent. Do you think you could demonstrate the lines on the portrait?
#42
I'm with the wolf, do it the way you want! Which feels like no 1 from your descriptions.
I do however believe that swearing sometimes is used too extensively because writers believe that it adds authenticity. in my opinion it often has the opposite result. So, be careful! ;)
#43
Oh yes!! Congrats on the release!
#44
The Rumpus Room / Re: Corrupt-A-wish!
Wed 08/04/2015 20:19:58
Granted, but as a result you get no pay on workdays.

I wish I could clean my flat just by wishing it cleaned.
#45
Critics' Lounge / Re: Help with portrait
Wed 08/04/2015 20:17:59
@Andail: Well, you made me realise that I will probably need to add more warmth and saturation then I had planned, and that I have to be aware of what age she's turning out. So I'd say you were very much helpful!
#46
Critics' Lounge / Re: Help with portrait
Tue 07/04/2015 22:32:20
@Andail

Thanks for doing the edit! I will definitely be going for a "smoother" texture when I'm doing a later rendering. Perhaps it wasn't clear enough that this is still a sketch, which is the explanation for the "sloppy brush work". I usually prefer to build the shape before rendering more vivid light and shadow, and adding details. Perhaps this is a more time consuming approach, but for me it makes me more comfortable, since I have to use less imagination ;) But I can assure you I have more plans for this. I don not intend to let the background show through her forehead ;)

Quotego for a specific brush and a certain width and stick to that
This is one at 98% the same brush, although sometimes turned, and width adjusted by tablet pressure. I would also argue there there is plan and thought behind the brushwork, however that doesn't insure that it shines through ;)

@Grok
Thanks for the paintover! Moving the mouth and nose a bit more is probably a good idea!
#47
Critics' Lounge / Re: Help with portrait
Tue 07/04/2015 16:06:53
QuoteThe only adjustments I'd make would be to soften her nose a bit (women tend to have a more curved nasal ridge).
The nose does look a little dull, so I'll definitely take a look at it. Thanks!

QuoteIt also strikes me as a typical exercise portrait, in the sense that it's rather plain and generic. If you want to make a more dynamic, interesting portrait we can discuss that too!

Well dynamic and interesting does sound more fun than plain and generic, so please do!
In what sense do you experience it as plain? Expression and form? Or do you mean colour and light? I am planning to put a backlight on her, but I wanted to be sure on the construction before going into polish.
#48
Critics' Lounge / Help with portrait
Tue 07/04/2015 10:58:37
So, I'm not very used to doing portraits, and the angle of this head is giving me some problems. I'd be happy to get suggestions on how to improve the structure of the face; the placement of the eyes, size of them, the construction of the lips, the angle of the nose, the overall structure of the head. Is there too much forehead? To little?
Anyway, this is still in the early stages, so my focus right now is making her look less punched in the face ;)
Actually the thing I've found the hardest is to construct her eyes in this angle.
So please, give me all you got ;)



edit 14:39

ok so already made an edit of my own:

#49
General Discussion / Re: Free Steam keys!
Mon 06/04/2015 22:49:22
I claimed it!
Thanks a lot!! have been wanting to play it!
#50
Depending on what you want the hotspot to do you could try using a region instead of a hotspot.
#51
Wow! The standard of the blitzes are so high these days!
very tough decisions!

concept: loominous
Playability: WRK
Artistic Execution: 304 (this was almost impossible, because so many submissions are brilliantly executed. So this is more a vote of preferred style.)

Once again, I'm really, really impressed by EVERYONE. Everybody's a winner! horray!
#52
Glad it was of interest! In my opinion this is the next best thing after real life drawing. I've tried a lot of other different sites but they are all still photos. Having them pose in real time you get a better sense of the balance and the model. And more importantly, it's the only croquis series I've found where not all models are 22 year old anorectic girls. They are a little bit short on males though. I've only seen two male models.
#53
>> Weasel your way out of the awkward situation by posing as British Gentlemen selling fine silk gloves.
#54
Errr... Yes that would probably have worked ;)
My solution was not so much... code. I added a object covering the whole room, made it invisible and transparent. When I "open" the photos the object appears but transparent. Clicking on the transparent object "closes" both the photos and the invisible object. Tada!
#55
General Discussion / Great Croquis Resource
Thu 02/04/2015 22:49:12
I just wanted to recommend this great series of croquis sessions on youtube: Croquis Café
Great models, good lightning and good intervals. I've used them to polish up my people-drawing-skills, and I've done about 30 in 2 months and I can really see the improvement.
And there's lots of nudity!
#56
Hilarious! Cam 1 is my favourite!
#57
Actually the un-clickable issue wasn't with the description module, that part worked just fine until I tried to solve the description problem using this code, but I probably did something wrong with it.
I however worked around the whole issue now by using objects instead of GUIs, which presented a new problem, since I wanted the photos to disappear at any click outside the photos. I solved that to, in a very, very ugly way.
While coding I often feel like the dad building a tree house for his kids, using sticks and duct tape - it holds together, but just barely. And it ain't pretty!
Anyway, thanks for the help!
/Lasca
#58
Really impressive and beautiful!
#59
So, I've found a couple of other topics regarding this, but non that completely solves my problems. That could either be because me 'ead 'urts when I read too much code, or because I'm doing something wrong ;)

Anyway, here's the problem.
In the room I'm working on there's a couple of photographs on the wall. When the player clicks these photos I want them to appear on screen zoomed in, taking up a piece of the screen but not all of it (so, they will not be a whole new room). I've so far done them as GUIs. Then I want the player to be able to examine these photos with cursor and interact with them, so I've placed invisible buttons on the photo GUI's. So far so good. No my trouble's begin. I'm using SSHs Description Module, and I want the buttons on the GUI photos to be described in the same way as all other objects and hotspots. I've managed to get the description to work, but that made the buttons become "un-pressable". So basicly, I want areas on my GUIs to behave the same way as hotspot. With description and handling events.
I would ask this in the module thread, but the same question has previously been asked there but without answer. Any ideas?
Also, there's no absolute need for me to keep the photos as GUIs. If there's any other way to accomplish the same thing I'm all up for it.
Thanks in advance!
Pascal
#60
AGS Games in Production / Re: Camp 1
Tue 31/03/2015 15:44:32
Looks wonderful!
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