7 looks like Arj0n said, but I'd like to add that it seems to have a female head with black hair and lying on its back.
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Show posts MenuQuote from: Ghost on Mon 26/01/2009 21:23:57Quote from: Jack Hare on Mon 26/01/2009 21:10:02
But even then...who locks a door and leaves the key in it?
The same person that leaves the most powerful weapons and lots of ammo in a small room directly in front of the evil mastermind's secret hideout.
The same person that puts a sign next to the evil mastermind's secret hideout, saying in big flashing letters: "Teh Evulz Mastamidns Secrit Hidout!"
The same person that outfits feeble minions with incredibly powerful artifacts and weapons that they drop when dying, yet are unable to use to defend themselves.
The same person that litters the wilderness with treasure chests, all of which can be opened with a simple, cheap skeleton key.
Quote from: Babar on Mon 26/01/2009 13:37:06
You know, I don't think I've ever encountered the paper-under-door puzzle in an adventure game. They didn't seem to be in any of the famous ones that could possibly have it (Gabriel Knights, Indiana Jones, etc).
Quote from: Andail
The paper-under-door-to-get-key-puzzle is way older than adventure games.
Quote from: Radiant on Mon 19/01/2009 08:46:07Quote from: lo_res_man on Mon 19/01/2009 02:55:56
Well. . .
There is another walking dead, in that you can put all your money in the broken grog machine before you buy the sword and the shovel, and your in dead man walking.
I'm reasonably sure you can't do that; the machine will break down before you get that far.
Quote from: MantraofDoom on Mon 12/01/2009 13:25:09
Duh, my character did have an alpha channel in one frame. Now the transparency works properly, but I'm still not sure how to stop the fade at 50. Maybe it's just a little too early in the morning right now.
Quote from: Rayberg on Sun 31/08/2008 05:52:58Quote from: mkennedy on Sun 24/08/2008 07:25:24
Could you put out a light version without the voice acting for people with slow connections?
76 megabytes is rather large.
Please let me know if you want me to take this down, Francisco.
Ben Jordan 7 MUTE version - 5.07MB
BJ7 music.vox - 15.9MB
Quotebut how do you align the dialogue list to the top of the dialogue area
QuoteWe have strong indicators that http://www.fullyramblomatic.com is written by a woman (94%).So much for "the website wor REAL MEN".
Quote from: Darth Mandarb on Mon 27/10/2008 17:16:54It's 2008. If you paid money to download a FREEware game that's your fault for being an idiot.
Quote from: explosivebadger on Tue 21/10/2008 14:34:57
Specifically the top of the front page and every forum page. Theres a little snippet of a game, what are they all?
Quote from: Ghost on Sat 18/10/2008 02:36:33"After making a walk-behind area, don't forget to set its baseline!"
Quote from: AgsUser007 on Sat 06/09/2008 23:44:01I made an improved version, not the original template itself.
Oh I didn't know you had made that template. Very nice job, however I wanted to have the parser look almost exactly like the AGI parser.
QuoteBut anyway, the only text parser script that i'm seeing, is under the Room Settings area, and then Edit Script. That is where all of the code is, do I have to enter all my code in manually like that if I want it to be text parser?
Quote from: KhrisMUC on Thu 04/09/2008 08:51:09
The script is probably in the global script, since all parser stuff is handled in there.
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