Unfortunately, this did not work for me. First I got the following error:

And then on subsequent tries, this one:

This is a short extract (it was much longer) of the error message that can't be seen in the screenshot (with my Windows username redacted):
I'm not sure if this is because I was using a game with script compatibility level set to 3.4.1, but right now I don't have a game compiled with 3.6.0 to test.
Also, an interesting side effect was that in the compiled Windows version, frame-linked sounds were not playing at all. I don't know what this has to do with the changes introduced for the Android build, but I can confirm that when I compiled and ran my game with the "vanilla" AGS 3.6.0.17 Alpha 18 build, those sounds played correctly.

And then on subsequent tries, this one:

This is a short extract (it was much longer) of the error message that can't be seen in the screenshot (with my Windows username redacted):
Quotesymbol: variable key_ctrlx
location: class id
C:\Users\xxxxx\Documents\AGS Projects\ioawn4t - Android\Compiled\Android\library\runtime\src\main\java\uk\co\adventuregamestudio\runtime\AGSRuntimeActivity.java:238: error: cannot find symbol
} else if(id == R.id.exitgame) {
^
symbol: variable exitgame
location: class id
C:\Users\xxxxx\Documents\AGS Projects\ioawn4t - Android\Compiled\Android\library\runtime\src\main\java\uk\co\adventuregamestudio\runtime\AGSRuntimeActivity.java:240: error: cannot find symbol
} else if(id == R.id.toggle_keyboard) {
^
symbol: variable toggle_keyboard
location: class id
C:\Users\xxxxx\Documents\AGS Projects\ioawn4t - Android\Compiled\Android\library\runtime\src\main\java\uk\co\adventuregamestudio\runtime\AGSRuntimeActivity.java:251: error: cannot find symbol
return R.menu.default_ingame;
^
symbol: variable menu
location: class R
Note: Some input files use or override a deprecated API.
Note: Recompile with -Xlint:deprecation for details.
I'm not sure if this is because I was using a game with script compatibility level set to 3.4.1, but right now I don't have a game compiled with 3.6.0 to test.
Also, an interesting side effect was that in the compiled Windows version, frame-linked sounds were not playing at all. I don't know what this has to do with the changes introduced for the Android build, but I can confirm that when I compiled and ran my game with the "vanilla" AGS 3.6.0.17 Alpha 18 build, those sounds played correctly.