Quote from: Crimson Wizard on Thu 18/08/2022 23:50:39
You do not have to click on them, you may select them for editing in the list on top of the properties panel. Same for GUI, rooms etc, there's a list of all the objects of the current editor / mode.
By the way, since we're talking about this, would it be possible, if it's not too much work at this stage, to implement a small quality of life improvement and give more explicit names to the different objects in the text window GUI? Right now, when you bring up the drop down, they're called simply TextWindowEdge; ID 0, TextWindowEdge; ID 1, and so on. It would be SO much more convenient if they were called something like TextWindowEdge (top left); ID 0, TextWindowEdge (bottom left); ID 1, etc.
I do know that AGS 3.6.0 is pretty much ready to ship though, so I'm only suggesting this in case it's straightforward to implement and doesn't risk breaking other stuff, of course.