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Messages - Layabout

#681
Yours may be fully voiced and free, but you dont have me doing silly accents in your game... do you? DO YOU?!?!?!
#682
AGS Games in Production / Re: Quest for Yeti
Sun 23/12/2007 17:29:54
I love his moustache! Looking good.
#683
Akatosh, I want to play that game!!!! That looks awesome!
#684
Woo hoo. Gunna be great. Good cast as well ;)

Ever improving on the graphics side of things too Grundy.
#685
That is an excellent improvement. Did you use a reference photo. I'm proud of you, you took your time, and came up with a simple but very effective sprite.

It does take a long time when you are starting out pixelling, but if you keep at it, you will be able to knock out sprites relatively quickly, or create more detailed shaded sprites.

i would say to improve the helmet, draw the 'brim' at a 5-10degree angle. I'd make the bag at the front lower, and probably half the size. extend the upper arms slightly, unless he is sticking out his elbow to the right. And animate him :)
#686
Critics' Lounge / Re: Fail
Fri 21/12/2007 18:17:43
Thats a beginning, not a failure. Take a bit more time, add a few more details. use a pencil and eraser.
#687
Progz, great as always, but with the proportions, your sprite of george looks wrong. In a 12 year old boy wrong kinda way...

Which, as Progz did say, paintovers are a great learning mechanism to sprite lovelyness, but paintovers generally always look like paintovers. The number of times i've seen indiana jones or guybrush threepwood in fancy dress and a wig in an ags game makes me think that 1. the 'artist' can't be arsed to learn the skill to create their own original sprites, or 2. they don't spend enough time on the sprite.

You can always tell a person who has no artistic talent whatsoever by their crappy mspain sprites, but they are rarely paintovers.

Oh, and by the way supersheep, you havent got that bad an artistic eye, you just need to work on shading and what not. Why not try getting 20 random pictures of real people off google images, lasso tool all but the figure, delete, reduce to 80ish pixels height, and paint over that. Look at the original, pick similar colours to the colours used, fill in, then outline. Instant cartoon sprite. If i can be arsed, I might do a tut on this technique...

[edit] And I sort of have!

So we start with this image. One randomly pulled off google images.



Nice isnt he. So we used the polygon lasso tool in photoshop. If you don't have photoshop, The Gimp is a free, very similar program. So get it. Or you can use Paint shop pro, which is also similar.

Anyway. So did that, selected his outline, deleted it.

Then I reduced the size of the image to scale, having 80 pixels as his height, as very standard and nice size for pixeled characters in 320 x2xx...

which gave me this...



Basically what i did now is select similar colours to the original image, but decreased the lightness to get a nice darkish outline. Then i went around the main details of the image, filled the spaces with a lighter colour, one similar to the actual image and got this:



Details are there, he just seems a bit boring doesn't he. I now select an inbetween colour and make some shading. I'm not going to go in depth when it comes to this part, as I use my eye and think where would the dark bits be. It's somewhat clumsy, but it is how i like to work. I could go into light theory, but loominous has gone into this many times before. If i ever have lighting doubts, i search for his threads. He is a much better artist that I.

Anyway this is the end result!



Done in about 15 mins using photoshop. Obviously this is quite rough and could use some refining. If you repeat using many images from google, different poses and whatnot, you will find spriting easy and pain-free (relatively) Animating is a whore though hehehe.


The technique I used is a crude form of Rotoscoping, albeit without animation.
#688
I am much more impressed with this new version of the background. I know its low colour, but it just looks so much cleaner. Dithering gives me headaches.
#689
Yay! Looking forward to this.
#690
I just don't understand why you drew such a lovely background, then resized it, losing alot of detail, then reducing the colours and losing even more details.

It's just me, i know it is a style I don't really like.

What is the phallic shaped white thing in the background to the mid-left supposed to be? It looks like a giant, white, erect cock and balls.
#691
I must say personally, there is no reason to degrade your images. Why convert them to 150ish colour images when there is no need to. I know nostalgia comes into play in this field, but if you have access to 16+ million colours, then why the hell not use them???

The minority ( and that would be the 1 user who cant play your game, if at all) might be a bit shirty, but why force the other ***number of people to play in an obsolete number of colours with pixelation. Personally i hate it.
#692
some of the people who do the background blitz produce some awesome backgrounds. why not have a look thorugh those. I'm not sure if loominous is still around, but he produces some awesome artwork, and might help, particuarly with such a developed project.

i would offer to do some backgrounds for you, but i am caught up in my own project at the moment.
#693
Really good feedback thanks spc. very helpful. I agree totally with the remark about the cane, it is being revised.



Need some feedback now on the technique.
#694
So basically you want people to do everything...


right...

There is a help wanted thread. Use that. Bugger off..
#695
Hahaha!!! Christmas hasn't come yet... and you know what! It never will!!! Hahaha For I, Layabout, Have stolen christmas!!!!!!!!!!!!!!!!!!!!!
#696
Here he is, Fat Steve in santa outfit.



How does he walk...

What needs refinement.

(obviously he is at an early stage, but we can fix that, we have the power...)
#697
Critics' Lounge / Re: New Background
Fri 07/12/2007 01:45:59
I did actually use a separate layer for shadows. I think the biggest problem with it is that I didn't finish it properly. I was going with the idea of getting feedback before it was fully finished.
#698
Critics' Lounge / Re: New Background
Tue 04/12/2007 14:56:28
I do indeed. i have actually had it for a while. need to experiment more i think.

Anyway,the minimalist style was only cause it was quick and easy.
#699
Critics' Lounge / Re: New Background
Tue 04/12/2007 04:06:33
The 'hallways' do lead to dead ends. There are going to be little booths for people to sit in.

And the green thing is a couch, which i know is very difficult to work out at first.
#700
Critics' Lounge / New Background
Tue 04/12/2007 03:19:39
Been a long time...

Anyway, I have this



I know there are a few issues with perspective, which is one thing i always have difficulty with. But as for style and composition, what are your opinions.

Thanks
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