320x200 is not a square resolution, AGS allows you to use 320x200 with widescreen, which is recommended if you want to use 320x240. Otherwise, in a proper fullscreen resolution, the pixels will be streched vertically, which looks naff nowadays. Current resolutions use square pixels, oldschool dos resolutions were silly.
So i'd recommend for a low res game, use 320x240 or 320x200 with widescreen. And use a background as a title screen, not a sprite.
So i'd recommend for a low res game, use 320x240 or 320x200 with widescreen. And use a background as a title screen, not a sprite.