Yes it is in the repeatedly exec
and no that didn't work when I removed the line "mouse.Mode = eModeUseInv;"
Adding "player.ActiveInventory = null;" command seems to work ok now.
With regards to mouse inventory clicks I have:
Code: ags
and no that didn't work when I removed the line "mouse.Mode = eModeUseInv;"
Adding "player.ActiveInventory = null;" command seems to work ok now.
With regards to mouse inventory clicks I have:
else if (button == eMouseLeftInv) {
Ã, Ã, player.ActiveInventory = inventory[game.inv_activated];
Ã, Ã, }
else if (button == eMouseRightInv) {
Ã, Ã, inventory[game.inv_activated].RunInteraction(eModeLookat);
Ã, Ã, }