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Messages - Leon

#1041
Yeah, but actually I'm looking for the more recent ones...
If anyone can help me to these, I don't mind hosting (all of) them...

RON: D.Jones - Deceased
RON: The Crazed Chicken
RON: Cold Storage
RON: Root of all Evil
RON: Witch!
RON: Everything that Begins with an M
RON: Rock - A True Story
RON: The Underworld Remastered
#1042
This version of Bestowers seems to work. If not, I can mirror for you.
#1043
My first thoughts were Neverhood with these backgrounds. This has less animated work but nevertheless very well done. Solid little piece. Congratulations!
#1044
Hints & Tips / Re: Jersey Devil
Sat 21/02/2009 12:34:05
The bottle isn't really needed but... you can read all about it in the library. That's where you need the ashes and the water. It has to do with the paper the librarian gave you.

Spoiler
Use the ashes with the water, use the bottle on yourself to shake it and pour it in the candy bowl. The hardened material should be used on the paper so you can read how to use the computer and what books to look for.
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#1045
Hints & Tips / Re: The second face.
Sat 21/02/2009 08:20:11
Quote from: desimaui on Sat 21/02/2009 07:52:06
Is there a part 2?
Nope, not yet.
#1046
Hints & Tips / Re: The second face.
Sat 21/02/2009 00:43:30
Quote from: desimaui on Fri 20/02/2009 23:29:44
Leon, Gosh I feel like a moran because I have not been able to solve this even with all your tips. Because the first floor is shaped like a diamond, are you considering the first pedistal as the one on the row fartest from the doorway or is the one pedistal right below the doorway number 1? I already know to move left to right top to bottom, but if I start on the first square fartest from the doorway, the third pedistal is a square, not a triangle like your WT says.

Left to right, top to bottom..... as you look at the screen.....
Two answers back I gave the layout in numbers:

          1S
        2S 3T
     4S 5S 6S
  7S 8E 9S 10S
  11R 12R 13T
     14T 15R
         16S

The letters resemble the type of statue (S=square, T=triangle, R=round, E=stairs). The same as you see it on screen. The top 1 is square, the 2nd (next row left) is square, the 3rd (right of the 2nd) is triangle etc. The entrance of the room is near the 1st (=top).

When you only use the statues from the list:

Spoiler
Floor 1: 1S, 2S, 3T, 4S, 7S, 8(down)
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you should be able to make it to the second floor. This means
Spoiler
Use the square statue on the top most pedestal. The pedestals around it will be revealed. Use the square statue on the left on the next row (#2). More pedestals will be revealed. Use the triangular statue on the pedestal to the right of it and more pedestals are revealed. Use the square statue on the leftmost pedestal of the third row and use the square statue on the leftmost pedestal of the fourth (middle) row. The steps should now be visible. Use them to go to the next floor.
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#1047
Hints & Tips / Re: RON: Edge of Reality
Thu 19/02/2009 22:42:22
The old walkthrough was right there...

Spoiler
Walk to Scid’s on the left. Use the ladder on the wall between Scid’s and the yellow door. Use the candles on the ladder to stabilize the legs and then climb the ladder. Once there you finally can see what was up there…
[close]
#1048
Hints & Tips / Re: The second face.
Tue 17/02/2009 00:23:39
Quote from: desimaui on Mon 16/02/2009 20:44:49
Leon, you are so kind to stick with me and try and help me figure this out. What does 8 E mean? And do you have to open all the pedistals or is that not necessary? Have you played this game and how long did it take you to finish this part?

Oh yeah, I've played this game alright. Many times. The first time it took me about 6 hours. 8E means pedestal on position 8, exit (stairs but S=square). You don't need to use all pedestals, just these:

Spoiler
Floor 1: 1S, 2S, 3T, 4S, 7S, 8(down)
Floor 2: 1T, 3S, 1T, 2(up)
Floor 1: 12R, 8(down)
Floor 2: 8 (down)
Floor 3: 2T, 3(up)
Floor 2: 9T, 7S, 9T, 2(up)
Floor 1: 16S, 15R, 8(down)
Floor 2: 8(down)
Floor 3: 4(down)
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So after 24 moves you should be able to reach the other side of the maze. You're almost at the end of this chapter...
#1049
Hints & Tips / Re: The second face.
Mon 16/02/2009 08:28:09
Allright, there might be some confusion about the numbering...  :-\
For the first floor:

Spoiler
          1S
        2S 3T
     4S 5S 6S
  7S 8E 9S 10S
  11R 12R 13T
     14T 15R
         16S
[close]
#1050
Hints & Tips / Re: The second face.
Mon 16/02/2009 00:26:14
It's mainly try and error. Just see which pedestal has effect on the next one.
Each pedestal has effect on the adjacent ones  and only on the floor of the colour they represent.

The solution:

Spoiler
Number all pedestals from left to right, top to bottom. The top floor has 16 pedestals, the floor below 9 and the bottom floor 4. The statues are round (R), square (S) or triangular (T).

Floor 1: 1S, 2S, 3T, 4S, 7S, 8(down)
Floor 2: 1T, 3S, 1T, 2(up)
Floor 1: 12R, 8(down)
Floor 2: 8 (down)
Floor 3: 2T, 3(up)
Floor 2: 9T, 7S, 9T, 2(up)
Floor 1: 16S, 15R, 8(down)
Floor 2: 8(down)
Floor 3: 4(down)
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#1051
Hints & Tips / Re: The second face.
Sun 15/02/2009 09:48:53
To dig deeper into the maze:

Spoiler
The pedestals have a shape when you look at them. They have a slight different color as well but that's less visible. In order to use the pedestals ands open new ones, you need three statues with a base in the same shape as the pedestal. Use the correct statue on the correct pedestal and watch what happens.
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If you still can't get to the next level(s), just ask.
#1052
I'll give it a try.

Maybe useful for others:
- I could only download it by copying the link to the address bar (Firefox). Maybe me, maybe not.
- The download size is 104 Mb.
#1053
Thanks for the update. Next time, don't think about beta testing, DO it! If you don't you will keep a lot of players from trying your game when they see these messages until you've released a stable version. Just let a few (independent) players mess with your game (don't test it yourself!) before releasing it to the public. It'll save you a lot of uploading and negative image.

Found another crash:

in Global script (line 116)
Error: DisplayMessage: Invalid message number to display.

When using the iron bar on the headstones.

- When you die, the title screen flashes and you're unable to change cursors or use any of the menu options.
- Repeatedly earning points when
Spoiler
using the iron bar on the Jersey Devil in the cave
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- Another crash when using the Start New option after you've finished the game and returned to the title screen:

Error: MoveCharacter: character not in current room


And even more crashpoints:

Returning to the fallen tree after bringing Mary home, gives an error when speaking to the sergeant again (familiar dialog, this time without Mary):

Error: MoveCharacter: character not in current room.

A continuity issue:

Spoiler
It's possible to visit Leeds Point without having read the books in the library. However, when defeating the Jersey Devil, the dialog says: It's a good thing I read about it in the book... (!?!) I didn't read it at all, it was just guesswork.
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#1054
Yeah, I figured that out already. Found a little bug though (sorry):

When you exit the car in front of your house without selecting a location, you exit at the last location you visited instead of your house. Normally you don't have to get out of your car that way (unless you just get in the car for fun, like me  ::) ) but still..

Keeping talking to Sgt. Stitcher about leeds house keeps getting you points...
Same goes for talking to Mabel about the same subject.

Oops... and a crash!

in Global script (line 115)
Error: DisplayMessage: Invalid message number to display.

While using the pine barrens on the rural road.
#1055
Congratulations! I like the combination of photo's and characters. The dialog characters could use some work though. Some of them speak like puppets..

Nice story and good background music.

Nice to see Al's brother Larry here too... familiar face ;-)

#1056
Hints & Tips / Re: Stranded
Wed 11/02/2009 21:18:23
Oh well, the point is that you found it.  ;D
#1057
Hints & Tips / Re: Stranded
Wed 11/02/2009 18:35:07
Behind the bird horizontally appearantly  ::)

Spoiler
Walk behind the statues between statue 6 and 7 (counting from left to right). There it will give you a message. Once you've seen the message, you can throw the rock from any place (bug). For some reason it wouldn't give me the message all the time but to be sure, re-enter the screen so the bird flies again.
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#1058
Hints & Tips / Re: Annie Android
Tue 10/02/2009 17:22:07
How are you playing this? The right way to solve this
Spoiler
is to use the Tech Support Unit on Mailbot to reset him. But then you'd be asked for a serial number. Not the other way around. Did you by any chance read any hints about a serial number?  ;)
[close]
#1059
Hints & Tips / Re: Annie Android
Tue 10/02/2009 16:25:38
Are you sure you're looking at Mailbot outside (and not Messagebot inside)? The first thing when you look at MailBot:
Spoiler
It is Mailbot 24113. What a handsome chap.
[close]
#1060
Hints & Tips / Re: RON: Edge of Reality
Tue 10/02/2009 08:49:28
Have you tried ...
Spoiler
... clicking the whole wand over the gap, not just the tip? I know, it took me ages and a limp left mouse button as well but it is really there.
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