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Messages - Leon

#1141
 ;D    Working on it ....  ;D
#1142
Nicely done. I can see this working for the little ones although my kids grew out of it I'm afraid ;-)

I like the graphics. The spoken part might be a bit too close to the mike but the sung parts are very good.

A few very minor notes:

When the mouse hovers over an interaction, you see a text. It might be an idea to move the text to the bottom to show the text (as to show how it's written) and change the cursor into another shape. That keeps the 'big' picture a bit cleaner.

Another thing: when the three wise men start to sing, you can let thim sing all together by clicking several times. In the end this becomes chaos. Might it be an idea to stop the first and start all over again? Or (and now I'm getting carried away) have three different audio parts and keep click count. After the third click you have a trio singing....  ;D

Merry christmas.
#1143
When you use the side of the robot you should get both items automatically....
#1144
To get a piece of the mirror:

Spoiler
Use the hammer on the mirror
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#1145
Hints & Tips / Re: Project Xenophobe
Mon 22/12/2008 20:55:33
Well, that's not completely your fault, I told you uppercase so... But you're right, in uppercase the ENTER doesn't work. I changed the documentation accordingly. Thanks for finding that!
#1146
Hints & Tips / Re: Erk adventures in stone age
Mon 22/12/2008 20:50:27
To cut the grass:

Spoiler
Find two flowers and lure the sheep to the cave
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#1147
Hints & Tips / Re: Project Xenophobe
Mon 22/12/2008 15:20:27
You do see the network login dialog asking for a username & password?

I just played to that bit, could enter the username in the top box, press enter on my keyboard to jump to the bottom textbox and enter the password. Then another enter and the message "I got it!".
#1148
Hints & Tips / Re: Project Xenophobe
Mon 22/12/2008 12:09:08
I assume you're talking about the door to administration here?

Spoiler
Enter username ADMIN55, press ENTER (on your own keyboard) and enter the password STARGATE to open the door administration software.
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#1149
Hints & Tips / Re: jessica p. dusseldorf con.
Sun 21/12/2008 20:02:30
Regarding the puzzle: ( I assume here you're referring to the final one?)

Spoiler
The circles should all be dark or all be light red. Use the square button to change the layout until you have only a few light reds or only a few dark reds left. That increases the speed. Then for each circle you want to change: click in the circle, click the one above, click the one to the right, click the one below and click the one to the left. So for each circle you want to change you click five times: the circle itself and the four ones around it.Focus only on the one you want to change, don’t be fooled by all other circles that change too. If you stick to the principle, it’ll work out.

In case of edges, you stay to the priciple but ’shift’ to the other edge. So when you want to do one on the right edge, you select that circle, the one above, the one on the left, the one below and the one on the left edge of that same row. Corners are even more tricky sincy you also have to shift the up or down. If you want to avoid those, use the square button to search one with all corners in the same colour and change all others to the same colour.
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#1150
Hints & Tips / Re: Crave
Sun 21/12/2008 12:01:19
Then I'm wondering if you can interact with them at all.. yet.
Did you talk to Dee in the river? Did you have a look at the letter and know what's inside? Only then you can use the holes.
#1151
Hints & Tips / Re: Crave
Sun 21/12/2008 09:59:20
Here are all the hotspots. You need to click all 9 (!) of them. It doesn't matter in what order, and you'll find the key only in hole nine (it's always in the last one you're looking).

The locations are:

Spoiler
the broken pot, the center of the grass stems, the left side of the bright green leaves, the right side of the bright green leaves, the center of the rocks, the dark spot in front of the rocks, the stone in the wall with slight different color just above the broken pot, the hole in the tree, the middle of the leaves on the tree.
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#1152
Finally got to play this one. If you mean the door after diving into the hole:

Hint:
Spoiler
The lock looks very similar to a clock....
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Hint:
Spoiler
Use the binoculars from Pete on the clock on the island
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Solution:
Spoiler
The clock stopped at five to three: 02:55
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#1153
Hints & Tips / Re: murphysalvage
Thu 18/12/2008 19:50:29
Well, there is a way to finish the old version. I've uploaded the old one here and you can read here how to finish the game.

Warning: the game will be spoiled though since you have to do various actions in a specific order. So if you really want to finish the game, there you go. If not, you'll have to wait for a debugged version. 
#1154
Hints & Tips / Re: murphysalvage
Tue 16/12/2008 09:53:41
Did you:

Spoiler
- Bring the toolkit from Ted to Eric?
- Talk to Del about the status?
- Suck all rats?
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When you visit a terminal (there's almost one in every room) you can choose for Help. This is a hint-system that will give you a clue of where you are and what to do next.
#1155
Hints & Tips / Re: murphysalvage
Tue 16/12/2008 09:37:34
8 Rats?  :o You only need 3 rats...   ;D

There's a slight problem with the rat-counter which leaves you at a dead end I'm affraid (the fist rat isn't counted). The rat-counter is the small squared one on top of the action counter.

Actually you don't do anything with the chips. When you walk over to a terminal and select the Crew Files you can read the info for the member you have the chip for (which in your case is all).
#1156
Quote from: Dualnames on Mon 15/12/2008 20:21:03
That reminds me of Starship Poseidon thread..we'd be glad if all beta-testers were as FSi and Leon..

You're always welcome to ask me before you release a game.... :-)
#1157
Kewl,  new version.. but still some issues though:

- The first rat to suck is not counted, so you actually need 4  :D
- After building the sucker and picking it up 1 point is added. Dropping the sucker, picking it up again adds another point. You can repeat that until 5 points and only then the ratcounter shows up... 

#1158
There's more that can lead to a dead end:

Spoiler
When you talk to Del after you put the rats in the torpedo's, you can access the weapons option on the panel but when you push FIRE you get "access denied" and the message that the torpedo's aren't armed with anything.... But there's nothing anymore to put in.
My mistake, you can put the rats in the torpedo before talking to Del. You get the message "Torpedo armed with rats". But the rats don't disappear from the inventory. Your sucker does though... ?
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#1159
Allright here's what I did so far.
It's pretty straightforward: pick up all the items to create the sucker without talking to someone, then suck up all the rats.

I noticed that if you stick to the hint systems order (so talk to Del first, because only then your ratcounter pops up before sucking them), it's ok. Don't give objects to people/bots, just talk to them and it will be automatically transferred. Follow conversations as they popup in the order they appear and all will be allright. Trying to do things in different order have major effect on your scoring system and ability to have conversations.

When I use the completed sucker, I select it on the left and Wombatt's holding it. But then my cursor also becomes a sucker... quite annoying.
More about the sucker: 

Spoiler
on the bridge use the hose on the pump, then the battery on the pump. A sucker appears on the left. You can now toggle between Wombatt carrying the sucker (a red cross appears on the left) or not. When pushing the SUCK button on the left, the cursor changes into your pump but you can't use it anywhere.

Now to get the rat out of the vent there:

- Make sure Wombatt is not carrying the pump
- There's no red cross on the left
- Open the ventilation cover
- Use the ventilation shaft. So, DON'T USE THE PUMP in any way... and your rat will be sucked !!?
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#1160
Nice grafix indeed. Fun story. And yeah Mods, the tunes are making it very hi-tec.
The hint system is great (although not really needed). I'm running into a dead end I think.

I discovered the hint system pretty late. I already had my rat sucker configured. When I looked at the hints it says I need to configure a ratsucker. I already sucked them all three and now I get the counter in the lower right saying (0/3). I assume that's my rat-counter, but I already sucked them all.... ? The hints are saying that there are 3 rats hinding in the vents.... I have a feeling that the hint system isn't completely in sync with the game since I get hints about things I've done already.

Furthermore it's very difficult to release objects once taken from the inventory. Normally right-click should free the mouse from the object but in this case I have to find a location to use them.

About your first statement:
Quotesince I haven't heard anything bad from my beta testers this time around,

Normally when going into beta-state, you set a release date minus a few days and let your beta's know to report everything before that time. At the release date minus a few days you want to hear at least something from them. Either a go-ahead, nothing to report or a hold on, Murphy struck and I found some major issues. But not hearing anything at all must make you wonder if you're not trying to play a game with Murphy....

Some more oddities while playing:
Spoiler
I ask for Eric tie, he asks if I have a use for it and then there's silence. I have the tie in my inventory and absolutely no clue what to do with it. Bit of a strange dialog..
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