Well, playing this one again and being complex I notice the following:
- When going into dialog mode, there's another background (with Pixie) that messes up the readability.
- The inventory and status bar are contant in your screen, except when looking/using/talking. Annoying since it takes away much of the screen.
- The action icons in the bar on top are poorly selectable. Only in the leftmost top corner you can use them. I find the shortcut keys easier in this case.
- I'd love to scroll through these commands. Now each time I want to look at things, I have to go to the menu, select look, go back to my object etc. Time consuming and annoying in a game that's time consuming already.
- The crosshair in the main map is off-target. You must select the bottom right corner of the total icon (so that's empty) to select a location.
- The downcursor for the inventory-field is pointing up. When down, the one for up is pointing down, unless when mouse over. Then it's pointing up.... ehhh ... get it? Me neither. It's a mess.
- It might be an idea to only show the locations on the map that are usefull/available. People might become overwhelmed by the vast number and stop playing. Building it up gradually adds suspense to the gameplay and is less confronting. (I hope this makes sense, not sure how else to put this).
- Some texts are poorly readable because of colour. Apart from the fact that the font used isn't (in my opnion) optimal for the job and make things even more cluttered that the locations already are.
- With some dialogs (at grandpa's for instance) you assume the player has been to other locations already or at least know the story more. There are dialogs that don't make sense at all when you haven't. (Also with the capitalologist mentioning the emo-girl. I haven't been there yet).
- When talking to someone, sometimes there's a subconversation. Returning to the main thread, shows the first greeting again.
- Interacting with the extinguisher in the studios make me see the map again?
Note to Paolo...
-During conversation with Pino, I see "..." twice. Is that something on purpose or something that couldn't be translated? Is he lost for words (what would be a first.. ;-)?
- When going into dialog mode, there's another background (with Pixie) that messes up the readability.
- The inventory and status bar are contant in your screen, except when looking/using/talking. Annoying since it takes away much of the screen.
- The action icons in the bar on top are poorly selectable. Only in the leftmost top corner you can use them. I find the shortcut keys easier in this case.
- I'd love to scroll through these commands. Now each time I want to look at things, I have to go to the menu, select look, go back to my object etc. Time consuming and annoying in a game that's time consuming already.
- The crosshair in the main map is off-target. You must select the bottom right corner of the total icon (so that's empty) to select a location.
- The downcursor for the inventory-field is pointing up. When down, the one for up is pointing down, unless when mouse over. Then it's pointing up.... ehhh ... get it? Me neither. It's a mess.
- It might be an idea to only show the locations on the map that are usefull/available. People might become overwhelmed by the vast number and stop playing. Building it up gradually adds suspense to the gameplay and is less confronting. (I hope this makes sense, not sure how else to put this).
- Some texts are poorly readable because of colour. Apart from the fact that the font used isn't (in my opnion) optimal for the job and make things even more cluttered that the locations already are.
- With some dialogs (at grandpa's for instance) you assume the player has been to other locations already or at least know the story more. There are dialogs that don't make sense at all when you haven't. (Also with the capitalologist mentioning the emo-girl. I haven't been there yet).
- When talking to someone, sometimes there's a subconversation. Returning to the main thread, shows the first greeting again.
- Interacting with the extinguisher in the studios make me see the map again?
Note to Paolo...
-During conversation with Pino, I see "..." twice. Is that something on purpose or something that couldn't be translated? Is he lost for words (what would be a first.. ;-)?