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Messages - Leon

#1281
Hints & Tips / Re: A pirates tale!
Thu 06/11/2008 03:48:26
The moonstone can be found in the lighthouse.
#1282
Quote from: Dualnames on Tue 04/11/2008 23:37:52
Also, if anyone really cares a beta tester or more of them for Starship Poseidon would be really cool.

Just let me know when... ;-)
#1283
Hints & Tips / Re: Righteous City part 2
Wed 05/11/2008 19:35:58
There's twice a chance of using money:

Spoiler
You're already carrying a coin that you can use. If you used it to buy a newspaper, you can go to the policestation and push the return button on the photo booth inside. In the tray will be another coin.
[close]
#1284
Hints & Tips / Re: Righteous City part 2
Wed 05/11/2008 15:31:42
At the airport, right after your arrival, look on the left...

Clarification.... that's viewers left, players right.... right?
#1285
Wow! You put a lot of effort in this one! Good work.

I like the way you get the info about the rooms and the doors. Good description of what to expect brought in a way that doesn't sound demanding or forced. Way to go!

But as you continue to do your job, I do mine :-)

- I can't choose 640x400 anymore. Since my screen resolution is very high (1280x1024), I'm looking at a miniature and am sure going to miss some details.
- In the room on the left, saying CLOSE DOOR gives: You open the door with a lot of effort... What???? I'd expect: The door IS closed! (And you should keep it that way!!).
- LOOK ROOM after the escape gives you at some point: There's a probability that, well... etc. This is shown twice...
- In the dialog next to that: around the galaxy, so YOU (missing) might ...
- Talking to the zombie: Give me a brake ---> break.
- Further in that conversation: No, don't stay where you are. --> I'm pretty sure you meant: No, don't, stay where you are.
- I have to fight that zombie. The text that followed went too fast to read. Playing it a second time, the text was still there even after the fight...
- Entering the next room on the right for the second time, leaving the first time: and since they're mental --> their mental.
- Something strange:-  I went to the room with the two zombies first, chose to leave, looked at and fought the single zombie and now I want to visit the two again, it's immediate Game Over... .?  Some testing: returning after you chose to leave first results in immediate Game Over....?

Why is this 3-way option? After I killed the zombies I have to open the doors by interpreter so why not the first time? Why not let the player look around and decide to leave, use a door or fight? Since leaving and fighting result in death the first time, the use of such dialog is close to none.

There's an additional zombie-fight now. But there's nowhere to save than before entering the 'room on the right'. Quite a stretch so I have to go through all dialogs again... :-(


#1286
Snake,
Do you have an initial release date? Any filenames? Some more info of the content?
#1287
You should be able to separate the spanner from the cable by using right-click. I had problems with it at first as well.
#1288
Allrighty... second try then  ;D
#1289
Well, graphics and sound/music are great. It creates a nice atmosphere. But overall the game left me with a disappointed feeling.

There are a lot of opportunities in the game. Enough doors to make something of it, enough objects to interact with. Yet there's only one door that does work, only two objects you can interact with and further no explanation whatsoever. During the announcement in the first room after the escape there's an endless list of rooms summed up, yet only two to go to.

I disliked the fact that using a door meant either end of game or advance to the next room. No warning, no indication, just like that. Funny fact: when you "CLOSE DOOR" you get ejected as well.
In the room with the debris and the gun: after you picked up the gun and you look around, you say you can still see the gun standing (?).

When you enter that room after the FPS, there no way back. You can only read. Can't use the interpreter (only speeds up conversation which makes it unreadable) and can't use load/save etc.

And like said by Makeout, the conversation choices don't make sense. There's obviously a difference between "Ah..oh...eh...how..*sigh*" and "My name is ... so...y....".   Well. I didn't get it. And the abrupt switch from looking at a sexy female to the hostile gun-in-mouth solution was unexpected and in my opinion didn't contribute to the game.

I think the way the game is build it has a lot of potential, but then it needs a lot of work on the interpreter and the interaction with objects. As a concept-demo it is nice start.


btw, I don't seem to get past a score of 80. Is the FPS part related to the score or am I just missing an essential part of the game?
#1290
Spoiler
Use the runes on the pilar on the right in the order so they spell ‘hatch’: You can see the first letter of each rune by looking at it in your inventory (tree, humala, antennae and cherry).
[close]
So the order is probably right, but you need the pilar on the right.
#1291
No problem at all. It doesn't effect the gameplay :-)

There's one more (I'm writing the wt now, so there's extra attention for details :-) )

Spoiler
When trying to make a mould, you say you have to wait for the wax to harden... ? That should be plastic...
[close]
#1292
I certainly enjoy it! And no, I haven't finished it yet. I'm playing 4 games simultaneous  :o

Did I say phone booth?  :-[ I meant photo booth. And when you mouse over the "chair" I see waste basket...?

With your game I'm trying to get into the morgue. I know what I need, but not yet where to find it. Looks like I'm missing a location :-) But I'll figure it out....   :P


Ah, found another one :-)

- Using something on the photo album in your inventory shows text behind the GUI, not on top.

And another:

- Talking to the man in black after the morgue: I knoew --> I know
#1293
He did that already and now need to take it off again.
What I forgot:

Spoiler
You also have to use the port separately to switch it on, and use Lucky on the port to function as a 'live' fuse.
[close]

I know, the message about having power is rather confusing.
#1294
The port is working but the gun isn't.
Spoiler
Use the spanner again to take it back, then separate the spanner from the cable (right click). Use the cable on the gun and connect it to the port.
[close]
#1295
Yes!! And it isn't even Christmas yet! Congrats again!

What I noticed during the intro conversation at the station: the man in black says: come back to see me again. At the end he says: I'll find you... ?

Further, you don't get much info. Then you talk to the newspaper guy, he tells you it's all in the papers, you buy a paper and you get: I don't feel like reading it now ... .?

The save/load GUI could use an update to match the rest of the game (you already knew that.. ;-)  ---> Update: I see you did alter the GUI, but it's not visible when you press F5/F7 ...  (?)

Don't get me wrong, I like the game a lot. And when I like it, I look at details and then I get ... oh wel... :-)


[update]
typo: dead bodies hide many segrets --> secrets.

Walking into the bathroom in the hotel gives me a repeat when entering the room and: I can't reach it from here. (The light bulb?)  I wasn't looking for anything.

At the police station, right of the officer standing at the photobooth mouseover says Hotspot12.

When walking into the police station, the captain is straight ahead on the left. Yet outside I need to look at the window on the far right of the entrance .. ?

There's a waste basket inside the phone booth and when you use it: I don't need any photo's of myself ? Not What I expect of a waste basket.... :-)

The timeout on some of the texts is rather short. That might be because the italian lines are shorter and faster to read. I'd prefer clickable text anyway so I can read in my own pace and don't get that forced, hasty feeling.

#1296
Hints & Tips / Re: Adventure: The Inside Job
Sat 01/11/2008 19:47:11
Yeah I know, but there's way too many games at the moment. I'm glad I can keep up with the ones released so far and like said on every page, it's a solution, not the solution :-)  As soon as my digital pile of games has been lowered to the binary 1, I'll update this one.
I'm glad to help the few in need with at least a finishable state :-)
#1297
Spoiler
Put the spanner on the cable, sling the spanner around the antenna and the other end of the cable on the meeba.
[close]
#1298
Hints & Tips / Re: Bogs underworld Adventure
Fri 31/10/2008 20:21:34
Nope,

There's only a few combinations that can be possible. There are 14 peas so the eyes have to blink a combination to make 14. The left eye therefore can only blink 0 or 1 (01 - 14). If it's blinking 5 times long, it's a 0 and thus the right eye can blink 01 to 09. If the left eye's blinking 1 short and 4 long it's 1. That leaves 0 to 4 for the right eye (10-14).

My solution was: visit the owl until you see the left eye blink 1 short, 4 longs meaning a pea from 10-14. Then you only have to concentrate on the right eye and that can only be a number from 0-4. This minimizes the chance of miscounting. You then have to pick the pea (count them from left to right) that's indicated.

Hope this helps a bit more.
#1299
Hints & Tips / Re: Bogs underworld Adventure
Fri 31/10/2008 18:22:17
The owl's pattern is random so no fixed solution. There is a bit of hope though:

Spoiler
His left eye is making a pattern (tens) and his right eye is making a pattern (units). His left eye is either blinking five times long (0) or one short and 4 longs (10). Take the numbers for the right eye. This will make a pattern between 0 and 4, since there are 14 peas on the bush.
[close]
#1300
Wow, congratulations.
A great game. Great concept and a lot (I mean a lot) of deja-vu's. Great work!

[update] The game wasn't that hard. There might have been some more difficulty/diversity in the puzzles, but overall a nice atmosphere and fun to see the details from all those games.

You might want to remove/replace your last screenshot because for me it was a huge spoiler. Not that the puzzle was that hard but the picture made me realize immediately where to look.
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