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Messages - Leon

#1481
Hints & Tips / Re: NES Quest
Fri 04/04/2008 02:03:34
To set things straight:

Spoiler

- Find the wallet
- Return the wallet and receive reward
- This will trigger the bully
- Find the bully to get your reward back.
[close]

Hope this helps.. ;D
#1482
Hints & Tips / Re: NES Quest
Thu 03/04/2008 22:26:13
Quote from: Ultra Magnus on Thu 03/04/2008 20:26:53
Where/how do I find this guy?
Did you find the wallet? Try to be honest.... for once ..  ;D
#1483
Quote from: Mr.T on Thu 03/04/2008 20:22:37Yes
- I thought it would be simple, but my
- lack of sleep and my
- rush for release
did the bad things 
Ah! The three classics

Quote from: Mr.T on Thu 03/04/2008 20:22:37Yes
The mini game works fine tho.. I think  :=
That was great. The graphics and gameplay were just like the real one....
You might make some more of these oldies .. ;)
#1484
Quote from: Mr.T on Thu 03/04/2008 19:19:04
LOL! Thing is, I added the character Chunk, the mini-game and the shortcuts after
the beta testing  ;D

Wow! Such changes and not beta testing again? That's a bug request instead of bug report.  ;D
#1485
Hints & Tips / Re: NES Quest
Thu 03/04/2008 20:13:59
Quote from: TwinMoon on Thu 03/04/2008 19:57:17
Yep, the guy's got the rest (forgot his name).

Jun the Bully.
#1486
Indeed I have the idea that there wasn't any beta-testing. Otherwise these errors would have been found. Or does the author think this publication is a beta-test, stating that
Quote from: authorIf the game is well acepted a final version will be released soon.
(typo' there again... ;-) )

Quote from: Zargblast on Thu 03/04/2008 16:32:10
It isn't exactly clear to me, as a player, what I am supposed to be doing other than acquiring the fabled dagger.

Isn't that enough to start with?  :D

#1487
Congratulations!
Looking good. I'll let you know my findings...

update: So far a lot of typo's. I'll send you a list separate from this thread.
#1488
Hints & Tips / Re: NES Quest
Thu 03/04/2008 09:12:59
Looks like you have a piece of every puzzle there is...  ;D
Tell a bit more about the story you're at, otherwise I'd ruin every puzzle for you.
#1489
Quote from: Rui 'Trovatore' Pires on Thu 03/04/2008 00:44:18
I *always* pressed 'U' with the cursor over the relevant inventory item, and this pretty much negated it.
That explains... I hardly ever use the keyboard. That shows that a game can be interpreted in different ways by different users.  :)
#1490
Maybe it happened. At least it didn't bother me.
#1491
Hints & Tips / Re: unintelligent design
Wed 02/04/2008 15:35:55
The nails are ...
Spoiler
...in the shed. When you open the DIY rake set...
[close]
#1492
Ok, another site then....

Try this site then goto downloads, free games, adventures. (Sorry, I can't copy the link). Sydney should be on the first page at the top. I'm not sure which version this is though...

And if it still doesn't work, I'll see if I can upload it somewhere....
#1493
I'm playing it now. Great game! I love the graphics. And the objects to interact with.... amazing. Puzzles are a bit predictable but still great fun to play.

Update:

Crashed with -:-


Error: run_text_script1: error -6 running function 'room_RepExec':
Error: Array index out of bounds (index: 5, bounds: 0..4)
in "room9.asc", line 135


Keeps appearing in the shop from time to time, not really after an action. Happened even when I was just standing in the shop.

And after the credits, pressing esc brings you back to the start-screen. Choosing NEW there didn't reset the game very well. My piggybank is still on the floor, my 'sister' is still in the bathroom etc.
#1494
Hints & Tips / Re: unintelligent design
Tue 01/04/2008 10:47:38
You should be able to. Right-click on the carriage should make you able to look at it and discover. Or else make sure you left-click on Look, then left-click on the carriage. I must say that I had a hard time selecting the right commands in some places as well. Especially outside the shed. It might have something to do with the interface/animation. Anyway, it should be possible.

The object underneath has pretty much the same colour as the background. Maybe adjusting contrast of the display helps?
#1495
Allright! You asked for it! Here you go! And it might be that the walkthrough is even longer than the game ...  ;D

About adding it to the database: I think you should. But maybe an adapted version where the movies were taken out/cut short). These projects can be an inspiration to others, one way or another and can show progression in your work. But then clearly state what one can expect from it (duration of gameplay/animation etc).
#1496
Hints & Tips / Re: Purgatorio
Sun 30/03/2008 03:52:14
Quote from: rondo on Sat 29/03/2008 08:42:14
can i get a walkthrough for this game???
Did anyone say walkthrough?   ;D
There is one now here.
#1497
Hints & Tips / Re: unintelligent design
Sun 30/03/2008 02:11:28
Spoiler
The doorbell needs to make a sound..... In the carriage in the living room you can find something that makes a sound as well.... With a slight adjustment to one of the parts you can repair the doorbell.
While we're in the living room... under the carriage you can find another item. You'll need it. It looks like a tine... You can use it to fix an incomplete package and with that..... oh well....
[close]
#1498
Quote from: MonkeyLover on Sat 29/03/2008 18:14:39
- The items in your inventory are not transparent (does make the interaction between the objects a little strange).
I really don't understand?! Do you literally mean I should make the objects see-through? Or am I completely misunderstanding!

Yes, you can. It's like gifs giving transparency by setting the background to the 'transparent' colour. When you have a look at this game (6 day assassin) it shows what you can do with inventory objects. That game is in  more that one way a good example of a one room short game. It's less than 500kb and can be played in 10 minutes.

Quote from: MonkeyLover on Sat 29/03/2008 18:14:39
Seriously, thanks guy's for taking a look.

You're welcome

Quote from: MonkeyLover on Sat 29/03/2008 18:14:39
Needless to say I won't be posting this game on the main AGS site!

Then I won't be making a walkthrough!  :P

Quote from: MonkeyLover on Sat 29/03/2008 18:14:39
I hope you didn't take offence, feeling I'd wasted your time, etc. But I did give a warning in my first post!

Playing games is never a waste of time, it's nice when you have time to waste.... And it's all an adventure. So must be the making of.....  :)
#1499
Quote from: Rui 'Trovatore' Pires on Sat 29/03/2008 13:58:23
...but it IS skippable. Use the "." key.

You're right. My mistake. I think I'm too attached to my mouse... In fact every key on your keyboard skips the text...... (but it gives a whole other meaning to the 'point' and 'click' experience ....)
Makes the game a bit more playabale....

And now I look further... so is the intro with the [ESC] ... and part of the outro.... Man! Now I can play this game in .8 minutes instead of 3.6 ...  ;D
#1500
I'm having a go at it at the moment and will let you know my findings as I progress....
The screenshots look promising ...

The first few things I already noticed:

- The animation slows down the game big time. They are not skippable so you just have to sit and wait while Sam lights a cigarette. The cursor also changes into an arrow instead of hourglass (?!).
- The same with the text. Although the timeout of the visibility is sufficient, there's way (and I mean way) too much text per item. Two full screens just to look at the light. And since it's not skippable, I have to sit it out.. Doesn't increase the playability. Why not take the statements from your text and randomly show these when looking? That way it stays interesting for the player to look at things, you can say all you want to say and it increases the speed.
- The items in your inventory are not transparent (does make the interaction between the objects a little strange).
- The first part of the credits might have been done by scripting instead of MPG so the file size is smaller.
- You  could have left the teaser (not sure if that's the right word here...) at the end outside the game and lead people to a site with another download.


Huh... oh?.... that's it? Well..... ok.....

I must say, I'm very disappointed.
You already said that the long version of the game was in the textfile but I didn't expect this. A massive download of 70Mb for a game you have to click 3 objects in? The intro and credits are the longest part of the game.
I'm not sure in which category this should go: demo (for demonstrating how big a game can be without real gameplay), short games (for the amount of gameplay), long games (for the amount of time you have to wait), joke games (but then only you understand the jokes)...

Don't get me wrong here... I never made any game so I'm the last to criticize but I just expected more. Especially from your announcement and the screenshots. And you asked for it....  ;)

Looking forward to a next project to see the progression.
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