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Messages - Leon

#781
Finished it. I must say, nice job for 5 days work. Spend another month and we'll have a new Larry Graham Wilco. I did miss the humor though... It is kinda synonym for these games. But great puzzels.

Like you said, some bugs now and then, typo's, walkbehinds etc. Confusing that objects sometimes can't be accessed by interpreter but only by mouse or tab ('read/look paper' for instance doesn't work, but you can see it in your inventory). Nevertheless, very enjoyable.

I found a lot in the game that was planned originally but never implemented (the hatches?) and because debug was still on, I found the dock. Can we expect that in the 'full version'? I never got there from the game itself. Also, I wasn't able to collect more than 181 points. Is that correct?

Looking forward to the completed, debugged and humorised version.
#782
Quote from: KrisMacDee on Thu 02/07/2009 03:20:16
Could you stretch this 'competition' theme to a court case? :S a la Phoenix Wright?

I'm not the originator either but when I interpret the guidelines:

You have two parties (prosecutor/defence) and an unbiased referee (judge). You have a reason for wanting to win (I guess). So as long as you cheat with the evidence or bribe the witnesses and make sure the court-session is over within the game, I can't see why not..
#783
Quote from: Ascovel on Wed 01/07/2009 22:01:39
Bad spelling?!!! In a grammar school?!

The school's reputation is ruined in my eyes then.

Bummer... now you've already discovered The Secret of Hutton Church of England Grammar School..  ;D
#784
Quote from: [ Arj0n ] on Wed 01/07/2009 21:23:50
(error.log was created during gameplay, debug mode=on?)

Yes it is..
#785
This looks like fun. The graphics bring back some good old (Larry) memories. Having a go now, telling later.
#786
General Discussion / Re: Bit Torrents
Wed 01/07/2009 09:07:28
Quote from: Ishmael on Wed 01/07/2009 03:20:03
I have a subfolder of its own under my downloaded torrents folder for the .torrent files themselves, just so I know where they all are in case I might for a reason or another need the .torrent file itself later. And as they're really rather small there's no harm in having them at hand.

Same here. I like to stay in control of the files I download, that's why. Of course you can download everything directly from the browser but each app has it's own temp folder and your disk gets filled unknowingly. It's called a temp-folder but I never found files that are really temp in there... anyway, enough off-topic chat.
#787
General Discussion / Re: Bit Torrents
Tue 30/06/2009 23:49:12
Yeps, that's about it. In short: save the .torrent file to your disk. Download the client like µTorrent and run it. Choose for File/Add torrent and browse to the downloaded .torrent file. You can now choose one of the files listed in the torrent or download it all.

If it's about the MAGS-torrent and you don't want to go through the hassle for one game, I can post separates.
#788
Quote from: Tijne on Mon 29/06/2009 01:06:29
or am I still able to play if I make up the guidelines? [That wouldn't sound very fair..]

You can always enter. You can only start working after you've posted the quidelines and the content has to be original. Other than that, you can enter your own game. Mayve you want to try to beat Wretched who won three times in a row.

Quote from: Tijne on Mon 29/06/2009 01:06:29
Quote from: Dualnames on Sun 28/06/2009 13:55:29
So much controversy in my first month as a host..
We're testing you to make sure you're worthy. ;)?
:D

Shhh.... you were to keep quiet on this!   ;)
#789
The needle and thread can be found...

Spoiler
..under the operating table in the morque.
[close]
#790
Quote from: Dualnames on Sun 28/06/2009 13:55:29
The winner and the man to choose the theme

Tijne with his entry Proposal..

Congratulations Tijne, well done!

Just to prove my point.  (I never win any lottery ;-).

Quote from: Dualnames on Sun 28/06/2009 13:55:29
So much controversy in my first month as a host..

Sorry... I'll keep quiet(er) next time  :P
#791
We'll leave the discussion at that. We will keep our different views here. In my view MAGS is a bit more than an activity. It's a competition. And in competitions you need to compare and give opinions. In activities everyone is free to do as he/she pleases and you won't have a winner (or everyone is).

#792
Alright, I think the initial focus is getting a bit lost. My initial post was just a comparison of the two games, not to criticise at all. If the game maker (or anyone else) sees it as that, fine, or sorry. It was never intended.

But then tell me, ProgZ, how do you come to a dicision which game to vote for? Don't you use the same process as I described in my initial post?  The only thing is that you don't want anyone to know how you got to your decision?

I agree with all that if you want to give critique to the game on how to improve (but then just one game in particular), there are other locations and means to do so. Since it's a competition, there's not much to change about the game anyway so there's not much use the give these comments on how to improve (or do differently) at that time.

But I still fail to see why the voting and the motivation behind it has to be anonymous.
#793
Hints & Tips / Re: The Chef Help
Sun 28/06/2009 09:09:47
I know quite a lot of games but... where did you get this one from?

[edit] Nevermind... got it.
Will report back as soon as I've got the solution ;-)

[edit2]
You can reach the city hall by walking out of the restaurant to the lower right corner. Must say it's hard to reach the map but there you can find it. Also... talk to Guido. He can help you a bit.
#794
Quote from: Mr Matti on Sat 27/06/2009 22:52:53
But it's weird that it worked well and then suddenly stopped working...

Well...

Quote from: Cerial on Sat 27/06/2009 02:59:39
I installed a few apps today but nothing major.
#795
First of all, I have a huge respect for anyone who makes a game, wether in less than 25 days or not, everyone is a winner in my view. But we're talking about a competition here.

Quote from: Tijne on Sat 27/06/2009 21:48:44
These games are made in 25 days (Or less, I started 7 days into the competition. x_x), and by both experienced game-makers and people completely new to it.   A lot of people have different strengths/weakness, and some people may find critisim a little harsh and not welcome it publically (especially on such tight time constraints, or if the critisim is aimed at their particular weakness.)  Don't want to scare away someone new by saying they suck, publicly, when they aren't asking for it. xD

That wasn't my intention at all. From my posts just after your publications, I already mentioned that the standard was very high (again). Does that scare people away?

I never meant my comments as criticism (maybe you can read it as that between the lines) but merely as a comparison between the games.

Quote from: Tijne on Sat 27/06/2009 21:48:44
A lot of other games are made with 'teams' so people can work together and compensate for each other's weaknesses.  MAGS are suppose to be done more or less alone, so it may really bring out your weaknesses. =)  I'm really bad at both artwork and beta testing, for one thing and have used MAGS to try to improve both. ^_^

To be honest, nothing is more difficult than to compare the games in a MAGS competition. They are always completely different and where one has as a more graphics skill (Souls Quest/graphics) is compensated by the other in scripting (Proposal/menu system). And how can you ever compare that?

Regarding the betatesting I disagree. I do quite a lot of it and can tell you: never test your own game. Why not ask one of the guys/gals over here to do some testing. They're not involved in the creative process, just checking if all is OK. Just PM one or two and tell them there's a game coming up and that you need feedback. Nothing wrong with that. Again, we're talking about a competition here and all contestants have equal oportunities, including testing. So if one of the entries is solid and another crashes every screen, who would win? Of course you have to consider the fact that newbies enter the contest but hey, I've never made a game and when I see the level that's entered this month, believe me, that gives me a reason not to enter. I could never reach such a level. My graphics skills suck even more  :P

Quote from: Tijne on Sat 27/06/2009 21:48:44
Also .. If you have a reputuation here you could theoritically sway other people from one game to another regardless of which they like more.  Just listing flaws or highlights may influence others.  There's also the matter of what you're critizing...  Like, you're suppose to vote for your -favourite- game, and your favourite may be influenced by music the most, or because it followed the guidelines to a 'T', while other's may be solely based on jokes or gore or some other element.

True, people can be influenced by what others say. And I think that might be the only reason to have a anonymous vote. But I wouldn't want to enter a creative competition, find out I didn't (quite) make it (read 'lost') and not knowing why. I would want to know what the reason behind it was.

Quote from: IndieBoy on Sat 27/06/2009 22:07:21
I'm sure that if someone gives a bad review, from a such respected member of the forums as yourself Leon/Gilbot etc, an another member of the forums won't bother playing that game. Or even worse than that, not play any of the games or vote.

If people go blind on what I say I think they're foolish. If some critic tells me a game is good, I first want to see it for myself, then agree or disagree. I'm not a judge who has a decisive vote in this.. besides, you don't want to know the times I voted for the game that in the end didn't win. But I never heard the motivations why it was the winner, only the percentage of votes it got.

Quote from: Tijne on Sat 27/06/2009 21:48:44
I really didn't/don't/won't ever mind the critisim publically or not.  [So you don't have to hold back ProgZmax, I betchya had a few choice words for me. ;)], But I believe those are all reasons for anonymous voting.  I have to take Prog's side and say critisim isn't always welcome publically for this particular thing, though Private Messages should hopefully be O.K for anyone. :)
Quote from: IndieBoy on Sat 27/06/2009 22:07:21
Well I think I might agree with Progz here. It's only fair that if the author wants some feedback, give it, if not don't. And we do have such a forum to do so in. However I think it's only fair that any feedback as such should be posted after the competition finishes.

Maybe I should have kept quite until after the voting. But then this thread gets locked...  :(

Quote from: Tijne on Sat 27/06/2009 21:48:44
On ring-puzzle critisim;
There was a small time near the end I was going to remove that ring puzzle.  I had my little brother play through the game once, and suprisingly as soon as he lost the ring, he went straight to where it was located and grabbed the ring in a few clicks, without any form of hint from me or the game.  I figured if a twelve year old could figure it out THAT easily, then it can't be THAT bad. ;)  Since the ring was a LAYDED product, and kind of the center of the game, I hoped to make people care about it a little more.... and you never realize what you had until it's gone. ^_~.  I think the poorest aspect of that puzzle was the GUI... it made it more difficult than it needed to be.  But at least it stopped people from just randomly clicking till they got it, and encouraged people to actually use the GUI feature [though I probably could have done that better.. hmm!..]

My issue with this was that I lost it just by looking at it in my inventory (a bug?). One moment it's there, look at it and you get the message you've lost it. When you go to the hints, you see that you need to go the the place you last saw it. Well... I didn't move so.. where should it be. Unfortunately (for me) I was standing next to the piano when this happened and since there's a box on the side that said: LAYDED, I was convinced I was in the right place. It never crossed my mind to go where it finally got found. But I have my sneaky, cheating ways of discovering so... I got there in the end. But still it all seemed very odd to me.

Quote from: Tijne on Sat 27/06/2009 21:48:44
On the subject of the Sellout ruleset....I didn't really want to literally throw ads in someone's face.  I took a much more subtle approach, like mention the line of products every now and then and require you to use them in some way continously.  I hope this didn't invalidate them?  I was going more for "you're at the store and you see something with the LAYDED brand.  You reconize it, it looks friendly, you remember it's usefulness, and you buy it".  It's definitely not "Rush out to the store and get it because it rocks!".
Actually, I do have a question about MAGS for future reference since that was brought it up--
Are the rules literally 'rules', or are they more "guidelines", as was mentioned in the first post?  Should I vote based off who follows rules closely, or should that not be a part of my decision?
Also, has there ever been MAGS disqualified because it didn't follow the rules 'completely'?  :)

If this was your intention, then I missed the whole point. Sorry for that. I never thought of the LAYED brand as the one you were trying to promote. My bad but after all one of the reasons not to vote for it. You see, feedback gives you ways of finding out if your vision is the one of the public as well. Since the games were very close (said before, very high standard) it was one of the reasons to vote as I did.

Then again, the guidelines are there to be able to compare games. With me, crappy games that follow the guidelines are more likely to get my vote than super quality games that don't. After all, it is a competition, not just to see who can deliver the most polished random piece of software.

Quote from: Tijne on Sat 27/06/2009 21:48:44
~Thanks, and sorry for being a noob and not knowing this already. ^^;

Aparantly I'm a noob as well seeing the reactions I get form the community  ;D

Quote from: Tijne on Sat 27/06/2009 21:48:44
NOTE: And I have a bad habit of writing too much. ;_;

NOTE: I have one of writing even more  :-\

Quote from: IndieBoy on Sat 27/06/2009 22:07:21
I understand that people want to give their opinions, but also you have to appreciate that feedback doesn't only affect the author of the game. Maybe a tactic is to keep the thread of the competition open a few days after the competition is over, just to allow any such feedback posts to be posted. And if the author of a game wants a more in depth post about their game then they can PM people or make a CL thread.

Dual, maybe something as new rule? No opinions until after voting? Maybe an extra box during voting for comments that can be read afterwards? At least it's one of the things I miss in this competition: the motivation behind the voting. But I guess that was clear already...
#796
I never knew voting was anonymous? I know once in a while entries are kept anonymous on request (or was that OROW?) but other than that it's not wrong to motivate your voting?
#797
Quote from: ProgZmax on Sat 27/06/2009 11:16:16
It's not really the CL, Leon, but anyway... 

??? I'm not suppose to criticize in a competition? I was comparing both games and holding them against the ruleset. What else am I supposed to do here?
#798
Alright, here's my verdict.

I played both and must say, close call. Both have pros and cons. And both the same. Both game have textual problems. Both have a poor puzzle (the carrot and the suddenly lost ring) and both have good puzzles (the riddles, although solvable by brute force, and the removal of Ms Meek).

The story of both games was good and complete. I liked the graphics of Souls Quest a bit better because they were a bit more polished but that's just personal. All in all, a very close finish. I then must say that my vote goes to Souls Quest. A solid game (Proposal had a few crashes but these were announced..) that came closer to the rules given.

In my opinion both games failed to really sell their product. I missed the screaming, persuading commercial product advertisements. I couldn't really find the selling point/product in Proposal, more a personal quest. The restaurant didn't do much to sell their product. In Souls Quest there was a product to sell, there was some advertisement and that's why my vote goes to Souls Quest
#799
Well, what can I say..... don't be so modest. For a first timer you did a fantastic job! Great story, good puzzles, decent graphics. Besides that, you've implemented a really brilliant menu system (technnical and presentation wise) and even a decent hint-system.

I'll have a hard time deciding who the winner will be. I'd better read the rule set again to see who came closest to the rules because the games are pretty close regarding the gameplay and presentation. Well done and looking forward to a regular game or the next MAGS.

[update]

There seems to be a slight issue with the walk behind area when you walk north from the 'restaurant' part and to the left. You'll then appear to the right of the painting instead of staying in the corridor.
#800
Maybe I was a bit too optimistic?  :-\
The save function doesn't work..., nor does the options button but I find that less problematic. The save however  :'(
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