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Messages - Leon

#961
Sounds disgusting so I think I'll give  it a go.  ;D
Let you know later what it was like in there...
#962
That's right, the bicycle server is down... I copied one here.
#963
Dual, read reply #2....
#964
Duty and Beyond is still available from the games page.
Pleurghberg is available from the mirror from it's game page.
Nedy's Adventure is available from this eSnips page.
James Bond was available on the bicycle server, but for a limited time also on my own page.
#965
My list are excluding the 81 RON games.
#966
??? Dave Generic has number 1145... according to my count there are 95 articles non-existent. That leaves 1050 entries. But you can ask yourself what is a game? In these 998 are also the non-adventure games, (non)-playable demo's etc. So the title should be: the 1000th ags database entry.

Im my list at the moment are 933 'real' games. So no non-adventures, no non-interactive previews or demo's and no non-interactive joke games. A few of them can't be found anymore. Do they still count? And I'm still struggling with some of the so-called joke games. To some they are jokes, to others they are nonsense. But as long as they have some kind of interaction, I count them as games.

Besides, there are a lot of games that didn't make it into the database but can be found on the completed announcements, the MAGS entries, the HOUR games or the OROW games. These should also be added to the AGS games list. So far I'm at 933, with still a few joke games to add.... So I estimate I'm around the 950 mark.
#967
Hints & Tips / Re: Once Upon a Crime
Mon 30/03/2009 22:32:52
@Ghost:
You might want to wait....

@Novella:
Walk the path leading north from the rotten stone. You'll see Steadfast at the bridge. Walk past him to the right. On the map select H.A.L. (the big screen at the top of the mountain). You'll meet the Boogieman.
Spoiler
Use the magic sword on him to get inside H.A.L.
[close]
#968
Hints & Tips / Re: Curse of Life
Fri 27/03/2009 13:34:40
Arjon, there is a difference between pocket and jacket....
#969
Hints & Tips / Re: Curse of Life
Fri 27/03/2009 12:45:44
Quote from: [ Arj0n ] on Fri 27/03/2009 12:12:56
Can someone tell me how:
Spoiler
I get that object out of the actors jacket
[close]
plus how:
Spoiler
to get the actor and the actress together
[close]

Yeah, well... got it!  :D

The second depends on the first!

Spoiler
As soon as the actor starts rehearsing "To be or.." he's distracted so use the pocket at that moment. I'm not sure if looking at the script on the floor is an influence on this...
[close]
I'll bet you can take it from there..
#970
@SpacePirateCaine:

Fantastic!!!! The animations are really brilliant! There could have been a bit more hilarious unexpected events but well done for the animation alone!

@Lord_Hellfire:

the intro looked very promising. The main character didn't fit completely into the game and the size of the house/objects/character didn't quite match. I liked the animation of the 'old' version in yours.

In general with both games I'm missing the intention that was meant with the 'original' versions. I missed the absurdistic humoristic nonsensical remarks and everything was taken too seriously. Both games were a good effort but (I think) did not match the intention as set by bspeers
#971
Hints & Tips / Re: Once Upon a Crime
Thu 26/03/2009 08:46:57
There isn't a physical list, she just says what she needs. And you're more than welcome to return with any question.

By the way,

Spoiler
The spatula is on the corner of the desk.
[close]
#972
Hints & Tips / Re: Charlie Foxtrot
Thu 26/03/2009 00:48:31
It works the other way 'round.

Spoiler
First click on the 'Systems' button, then on the 'Launch' button. You'll get into outer space. Then enter the correct coordinates and push the 'Go' button.
[close]
#973
Hints & Tips / Re: Once Upon a Crime
Thu 26/03/2009 00:17:38
It's only there after Granny gives you the list of ingredients. Did you get that list?
#974
General Discussion / Re: It's been a long time
Wed 25/03/2009 22:52:09
Quote from: abstauber on Wed 25/03/2009 18:40:13
Sorry for digging this up - just wanted to say hi as well.

Oh and is there a mirror for Richard Longhurst somewhere? I'll trade it in for your first avatar pic  ;)

Keep the avatar, here's the game.
#975
Hints & Tips / Re: the treasured medallion
Wed 25/03/2009 09:01:45
I've had that problem too. Are you sure you took everything from Bill's shop? I forgot the tent  :-[ and then it won't trigger. As soon as you have all the items, it will work from any location (probably the shop).  What you need from the shop:

Spoiler

Walk inside and after your conversation with him take the green TENT (on the right), the two green MATTRASSES from the shelf (far right), the FLASHLIGHT  (above it), the COMPASS (above the flashlight), a KNIFE (middle cabinet, bottom shelf) and ROPE (left cabinet, middle shelf).
[close]
#976
When I'm asked to do a betatest I break it down into several stages. Each time the producer comes with a new version, this whole process is started over again.

Before starting the betatest sequence I agree with the producer on what he wants tested (the whole game or just a part of it), how he wants the errors reported (email or PM) and which frequency (every error, daily or once).

- First I do a complete run through to see if I can finish the game (the playtest). Keep in mind that I don't (like to) use a walkthrough. The walkthrough would direct your way of thinking and I wouldn't want to be influenced. Besides, if you need a walkthrough it means that the game lacks something, either the continuity in your story, the hints or lack of it or the puzzles being illogical. This will give me an impression of the story, the puzzles and graphics. Whenever there are crashes I stop playing until the next version. During this stage I also comment on my general feel about the game, what I like, what I don't like, where I see problems can arise when others will be playing, what parts are logical or not.

- Then I do a stress test. This means I try everything on everything. I try to outsmart the producer in finding things he wouldn't have thought of. Use every object on every object and hotspot. And then I mean every object and hotspot on every hotspot and object. You never know if the producer has missed one.  :D I want to create impossible situations that look very illogical but can be done by the user. If you present a keypad and highlight the 5 on it, tell him to press the 5, expect the user to press the 2. Not logical or desired, but it can happen. And anything that can happen, will happen at some stage. So make sure these events are taken care of. Also check the interaction inside your inventory. This is often overlooked.

- Then I make the walkthrough (I know the details of the game by now) and see if I can come up with a perfect score. It sometimes happens that you can get higher scores than maximum or can't get the maximum at all due to calculation errors. Also at this stage I'm being more critical at graphic glitches and conitinuity-errors.

- Finally I do the proofreading, spelling and grammar check. Sometimes the translation if needed/requested. At this stage the chance of anything changing in dialogs is minimal.

When all this is done, I request the 'final version' before release. The producer sometimes makes minor changes without notifying and I want to see the version as the end-user gets to see it (after all, if my name is in the credit list it means I'm responsible for the job and I like to deliver quality). 

I keep track of the versions I receive so I can always see if I missed something in previous versions or if it's something newly introduced. I like to learn from my mistakes as well. This gives the producer often a good indication of where to find the source of the problem. Also I'd like to see a change-log from the producer to see what has changed in the most recent version and I can concentrate extra on those areas.

As you can see, it's not just seeing if I can play the game. Like with the Hitchhikers Guide, I've played the game 68 times up till now (and Dual released another beta-version today  :o so expect at least another 4 runs to add... ) With Murran Chronicles 2 I'm still at the first stage but have played the game 8 times already and haven't even reached the finish yet. So the real work for that game hasn't even begun.

To conclude I try to suggest posibilities to the producers. When situations or objects seems strange to me, I try to give suggestions on how to change or what to adjust. Sometimes these are only minor changes but make a huge difference. And sometimes the producer just doesn't listen and goes his own way. Even better because I always keep in mind that it's not my game.... I just love to play them.

#977
Hints & Tips / Re: devil's shroud part 2
Mon 23/03/2009 20:16:21
Are you ...
Spoiler
...wearing the first one? Did you make sure the policeman has left his post in front of the barn?
[close]
#978
Hints & Tips / Re: the treasured medallion
Mon 23/03/2009 13:07:33
Did you talk to Old Bill about everything? As soon as he mentions Jobo (at the end of the conversation), he should appear at the beach..
#979
Hints & Tips / Re: the treasured medallion
Mon 23/03/2009 09:26:40
When you ...
Spoiler
...walk to the left over the beach (from the girl) you'll find him in his chair.
[close]
#980
See reply #10, both games mirrored.
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