Look, we're getting way too deep into this. :o
The original post was "Adv. Genre Dead?".
All I'm saying is, that if you look at it, little has changed throughout the Adventure Games'
life. My "Blueprint" wasn't about particular puzzle techniques, or how an inventory is handled, but about how the move from text, to P-and-C, and on to 3D hasn't altered how a designer expects a player to approach his or her game.
And how the term "Adventure", in the mainsteam, defines absolutely nothing about interface or content in the same way as First-Person Shooter, or Third-Person Plaform Game has.
Even the term Survival Horror usually denotes a specific set of design elements.
(Yes, Resident Evil 4 not withstanding... 8) )
I'm not trying to "lump" the many variations of the Adventure Game together, but rather show how, even with many differences, the core of what we perceive it to be remains intact.
Note: I actually enjoyed the entrants in the IF competition this year, even 'The Ninja'
EDIT: When I mentioned "...the term Adventure in the mainstream is used..." I meant how the gaming press uses it as a give-all to describe ANY Point-and Click game, be it CSI or Grim Fandango. Most recent reviews of these types of game tend to begin with the line; "Every now and again, someone comes along and tries to revive the Adventure Game genre...".
I think the press and the public have made up their mind already :'(
EDIT: LimpingFish is tired, so he's gone to bed. 'Night 'night all.
The original post was "Adv. Genre Dead?".
All I'm saying is, that if you look at it, little has changed throughout the Adventure Games'
life. My "Blueprint" wasn't about particular puzzle techniques, or how an inventory is handled, but about how the move from text, to P-and-C, and on to 3D hasn't altered how a designer expects a player to approach his or her game.
And how the term "Adventure", in the mainsteam, defines absolutely nothing about interface or content in the same way as First-Person Shooter, or Third-Person Plaform Game has.
Even the term Survival Horror usually denotes a specific set of design elements.
(Yes, Resident Evil 4 not withstanding... 8) )
I'm not trying to "lump" the many variations of the Adventure Game together, but rather show how, even with many differences, the core of what we perceive it to be remains intact.
Note: I actually enjoyed the entrants in the IF competition this year, even 'The Ninja'

EDIT: When I mentioned "...the term Adventure in the mainstream is used..." I meant how the gaming press uses it as a give-all to describe ANY Point-and Click game, be it CSI or Grim Fandango. Most recent reviews of these types of game tend to begin with the line; "Every now and again, someone comes along and tries to revive the Adventure Game genre...".
I think the press and the public have made up their mind already :'(
EDIT: LimpingFish is tired, so he's gone to bed. 'Night 'night all.