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Messages - Lionheart

#41
Critics' Lounge / Re: First Background
Thu 16/06/2005 20:51:07
Quote from: khrismuc on Thu 16/06/2005 20:29:30
some more issues:
-what's that white stuff on the tree?
-there's nothing but sky behind the buildings
-no perspective -> everything looks flat
-graffiti between 2nd and 3rd floor?
-what's the green stuff on the house? ivy?
-right house is shaded although front is plain
-shop's window goes all the way to the ground
-no cars, hydrants, signposts, etc.
-tree is too straight
-what up with the roof of the brown building?

I didn't want to sound overly critical, sorry

(This was all done in MSpaint)

- The White stuff on the tree i guess i made it so it looked like the sun was shining past the leaves

- Well i wasn't exactly sure how to make a far away image of more buildings :P

- i'll try and see if i can make things more 3D.

- Kids reached out of windows and sprayed it

- The Green stuff is vines and mold.

- "right house is shaded although front is plain" ?

- Don't some shop windows go to the ground? or i may be mistaken.

- Roof is falling apart on brown building.

*********
- Houses now have edges so they look 3d like

- The Sun is changed

- Clouds Fuller

- Made windows look like broken glass

- added hole in tree.

[
#42
Critics' Lounge / First Background
Thu 16/06/2005 20:05:46


Well what do you think?
#43
Critics' Lounge / Re: Forty shades of green
Thu 16/06/2005 20:03:33
The first one in my opin is better because it gives off more vibrant colors, the second one just seems like the mood has changed to negative all of a sudden.
#44
Critics' Lounge / Re: For my new game starting
Thu 16/06/2005 18:23:00
wow i've never seen a AGS game with such amazing background graphics before.

Thumbs up!
#45
Ok it works.

The Problem i had was the file in my folder was named MUSIC2 instead of SOUND2 so when i did play sound nothing happened.. so i just changed that.

Thanks again straz.
#46
They are all very nice, my favorite one is where roger is melting in the lava.
#47
I think i do Play Music under interaction editor and in first time player enters screen and then chose 2 because the file name is MUSIC2

The File is an MP3 File,

so how do i make it so it just plays it once, or change it to a sound..?
#48
Critics' Lounge / Re: a bunch of backgrounds.
Thu 16/06/2005 15:05:18
i like them, what program did you use to make them, i am interested in making backgrounds like yours for a game i am doing.
#49
Ok this is the way i have the intro set up.

I have a room made for the title displaying the team message, then in order to get past that you have to click it (Hotspot is the whole screen) then if you click it you go to the main title screen.

But on the team message i have a sound effect of a lions roar and it lasts for about 6 seconds, but it constantly loops, how can i stop that looping and only have the sound effect play once?

Thanks.
#50
Quote from: Gilbot V7000a on Thu 16/06/2005 02:45:24
Is it possible that explorer of your computer was lamely set up to 'hide known file extensions' (yes I know it's probably the default setting, but it surely is lame)? if that's the case it's possible that you had actually named your file:
MUSIC1.MID.MID

WOW!!!! It Works!!! Thank you so much i am in your debt..

i have tried for hours to get it to work and now it does, that relieves a lot of stress..

Thanks to everyone who has helped me, now i can work on my game some more.
#51
Ok so i am trying to add music into my game now and i followed the instructions to the best of my ability..

i put the midi file into the game folder

then i renamed it MUSIC1.MID

then i went into interaction editor, and then went to play music when player first enters screen and put in 1 for the number.

i started up the game, and i hear nothing..



#52
Critics' Lounge / Re: Help on Sprite
Wed 15/06/2005 22:02:00
oh no i understand, i just wanted to see if it would be acceptable for a game or not or if people would be annoyed by it because they are not seperated into individual squares.  i plan on leaving it as it is, perhaps with a few minor changes.

#53
Critics' Lounge / Re: Help on Sprite
Wed 15/06/2005 20:15:34
i guess its kinda hard to see, but its really a deep 'purple'
#54
Alright it works,

now i just have to try and figure out how sound and music can be added?

do you know how to add that in?

Thanks to both of you for your help by the way.
#55
http://www.2dadventure.com/ags/Error.PNG

Thats what the screen says, when it gave me an error, and i did what you guys said.

The Objects are on top of the title and the script  is on the new player thing.

Heres what it says:
// room script file

#sectionstart room_a  // DO NOT EDIT OR REMOVE THIS LINE
function room_a() {
  // script for Room: First time player enters screen
ObjectOff(0);
ObjectOff(1);
GUIOff(INTRO);
ObjectOn(0);
Wait(200);
ObjectOff(0);
ObjectOn(1);
Wait(200);
ObjectOff(1);
GUIOn(INTRO);
}
#sectionend room_a  // DO NOT EDIT OR REMOVE THIS LINE
#56
Critics' Lounge / Re: Help on Sprite
Wed 15/06/2005 14:54:53
what do you think can be done to it, to make it look better?
#57
wow thanks strazer, its fixed.

and i couldn't find where you were talking about with the room script, so i went under room and went to edit room script, and copied and pasted it and it said there was a problem with it

it said error 2: parse error object 2 or something like that.
#58
Critics' Lounge / Re: Help on Sprite
Wed 15/06/2005 02:53:43
http://www.2dadventure.com/ags/GUI.JPG

what do you guys think of the GUI bar i made?

its all done in paint.

and thanks for the responses on the previous sprite, its really helped me out.
#59
Thanks, i'll have to try that..

Another Problem i am having now is with the GUI, i can't seem to get the talk box to fit correctly, there are always blue lines on the top, and its the same size as the other default ones. I measured it at 32/27.

http://www.2dadventure.com/ags/Grr.JPG
#60
Ok i sort of see what your saying, but how do i turn the GUI off momentarily, and how do i do the object on and off commands?

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