LostTrainDude introduces to you all
Agent Trinity
and his arsekickin' Stealth Adventures
- Episode 0 -
The Ultimatum
Agent Trinity is sent to a bunker without knowing much about his mission.
His nation is on the verge of war with the one where he stands within in that very moment.
Their President issued an Ultimatum that will expire shortly!
Where? On a hidden clock!
His mission: find that clock and set its hands two hours backwards!
Don't get caught!
Be quick!
Save the nation!
[Features]
- OMG! Grayscale 8bit graphics! -
- Chiptune sounds! -
- Unnecessarily strong language! -
- As many as SIX MINUTES of arsekickin' stealth action! -
- Keyboard controls! -
- References! -
Download it here!
Dev's note:
I'm really excited. This was developed in 7 days, to join the Experimental Gameplay Project "Time Manipulation" competition. As I said in the credits of this really short game (so short that I treat it as a "pilot episode"), AGS community has my special thanks. I've learned a lot by developing this game. Combing through this forum, I always learn so much in a very short time. Many of my personal achievements in games' development happened thanks to this community. Thanks a lot to you all, guys!