Quote from: Monsieur OUXX on Mon 12/09/2011 14:57:13
For example in this one-point-perspective you'll notice that the wlakable area is actually much smaller than the scene suggests.
"Alright, Jones... How you're gonna find that statue in all this JUNK?"

Thanks! The "something in the way" method is 'vox populi' so I'll definitely try it:)
Anyway, I've just finished some refining, following both the tips of anian and hedgefield (thanks a lot, guys!):
- I've removed the gradient from the 'table'
- I've tried different opacities for the shadows
- I've added some blur, which I'd say it gave it a drop of unexpected magic to the shadows
- I've then added some other shadows, filling the gaps between the 'perspective lines' I've created before.
These are some results:
70% opacity
65% opacity
60% opacity
70% opacity + 'perspective lines'
The blur filter also created a 'halo' around the windows, I'm not sure if it's a good thing or not, but I kinda like the sense of "graphic depth" that they give to them.
EDIT: Just to be precise. Right now I'm only "playing" with shadows, lights and perspective. I'm sure that this kind of darkness is a probable "no no" for a common character's presence