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Messages - LostTrainDude

#281
Quote from: Monsieur OUXX on Mon 12/09/2011 14:57:13
For example in this one-point-perspective you'll notice that the wlakable area is actually much smaller than the scene suggests.


"Alright, Jones... How you're gonna find that statue in all this JUNK?" :)
Thanks! The "something in the way" method is 'vox populi' so I'll definitely try it:)

Anyway, I've just finished some refining, following both the tips of anian and hedgefield (thanks a lot, guys!):
  • I've removed the gradient from the 'table'
  • I've tried different opacities for the shadows
  • I've added some blur, which I'd say it gave it a drop of unexpected magic to the shadows
  • I've then added some other shadows, filling the gaps between the 'perspective lines' I've created before.

    These are some results:

    70% opacity


    65% opacity


    60% opacity


    70% opacity + 'perspective lines'


    The blur filter also created a 'halo' around the windows, I'm not sure if it's a good thing or not, but I kinda like the sense of "graphic depth" that they give to them.

    EDIT: Just to be precise. Right now I'm only "playing" with shadows, lights and perspective. I'm sure that this kind of darkness is a probable "no no" for a common character's presence
#283
Quote from: Dualnames on Sat 10/09/2011 14:39:41
I like the image on the right :P
It really ties the room togheter :P

Quote from: anian on Sat 10/09/2011 14:56:35
Also, decide now if you want to have gradients or pixel shadows, because when styles mix it looks weird.

To make the shadows I've simply overplaced a layer with 50% transparency and painted it black (no Rolling Stones were harmed). I really don't know how to make a similar effect with gradients at the moment  ::)

I'll try to draw lines from windows to ceiling\floor, as you suggested. Let's see what I'll get :)
#284
I've changed the thread title, since I'm going a bit off topic and I don't want to make multiple posts :) If I did wrong, tell me!

I've shifted to a higher resolution. The former one was 320x200, now it's 640x480 and seems a little better to work with. I made a room similar to the first one I did (one-point centered perspective) and I began playing with shadows:


I'm not quite sure about the far left and far right window. I sense some shadows are missing but I don't know how to fix it.

This is the "structure" I drawn to make the shadows:


All those lines at the windows edge converge on the red lines intersection.
The last two windows don't have the crossing lines, to make it quick to prototype.
#285
Quote from: anian on Fri 09/09/2011 17:15:13
Just move the Guybrush that's facing the camera/viewer/us up until he's fully in the picture, that's it.
Yep, sorry :) I simply drawn a black rectangle over Guybrush, just to ask if I understood what Monsieur OUXX meant.

Quote from: anian on Fri 09/09/2011 17:15:13
(...)if you try drawing pictures on teh wall or you'll notice how "strong" perspective is and how much harder it gets to draw when you're doing stuff at this lower resolutions.

Yeah, I've already noticed it. I've to work hard to get used to it :)

Quote from: anian on Fri 09/09/2011 17:15:13
I would stick with the very first background you showed in this topic. When you get used to working in that enviroment and space realtions between objects when in perspective, then try other things.

I'll definitely do it, I'm ready to puke blood in drawing items :)

Thanks!
#286
Quote from: cat on Fri 09/09/2011 15:08:04
Perspective is faked here, as you can see on the lamps(?) on the left and right wall.

My eyes fail me! You're right :)

Quote from: Monsieur OUXX on Fri 09/09/2011 15:46:16
I'd say that the image below is getting closer to Babar's recommendation ("low vanishing point") expect for the fact that, if you do that, then you have to truncate the lower part of the scene. The scene should "end" where the walls'lower edges touch the edges of the image. Dudepen shouldn't be able to go so low.

Like this, you mean?


Anyway, taking a look on your perspective examples, I figure again that I've no technique at all, since I wouldn't even know where to start, if I would try to draw the third figure. I don't know how much I have to be "precise" in drawing lines and how much this precision can affect the generic player's feeling. Not much, maybe, since I didn't feel anything unnatural when played that room of Gemini Rue. But it could be just my own perception :)
By the way, I have to say that I'm having some bad time with Photoshop, since I'm new to this use of the software and I'm trying to get familiar with all the features.

My goal, is not to make state of art backgrounds or characters, but surely I'd like to make them comfortable for the player's eyes and, anyway, "emotionally inspiring" in a realistic way :)
#287
Thanks, guys!
I'll treasure these tips for my following work.

I'll definitely choose the first one I've posted (vanishing point in the centre), since I find that is the one that fits best to my concept. Anyway I'll keep trying, since I'd like to create backgrounds from different points of view with a perspective approach.

For instance, where do you think one should place the vanishing point to obtain something like this?


(Thumbs up for Gemini Rue!)
#288
I've made a few tests, changing position to the vanishing point.
They're less detailed than the first two I've posted, just to make it quick to test.

In this one the vanishing point is placed on the very top of the screen:


In this one, as you can see, is placed near the bottom edge:


Don't mind about the Guybrushes, they always want to put their hands on everything :P
Jokes away, I placed them to test their perspective. Still my favourite test is the first one I posted in this thread.

I didn't find anything that could teach me how to draw a room with the vanishing point in a different position from the center, so I tried to manage it on my own.
#289
Thanks for your tips, Babar!
Can you post me an example for what you think is a "low vanishing point"? I've understand what you mean, but I'd like to see your point of view :)

Anyway I'll treasure these tips and, in the meantime, I'll try to keep track of my achievements :)
#290
Hi there!
I'm here to ask a simple question.

I have to say: if you take a look to Dreamagine, you can easily figure how little is my expertise in drawing backgrounds at all.
But this time I want to challenge myself!

I began studying a little one-point perspective drawing and the best result I've achieved, at the moment, is this:


Now, if I place a non-perspective character on a perspective background, for example:


Do you think it could work? Or have I to draw a perspective-ready character?

Thanks in advance!

P.S.: No, I'm not developing a Monkey Island spin-off :)
#291
Thanks a million, now works perfectly :)
And I confirm that it was simplier than I thought.

Thanks again!
#292
Probably it's simplier than I imagine.
Anyway, I'm still a coding newcomer :)

I've created a new script. I've written variables and functions in the .asc file and imported them in the .ash file.
I've no problems at all with functions but I get an error message when trying to compile rows of code such as these:

Code: ags

import int x;
import int y;


The error message I get says: "Script link failed: Runtime error: unresolved import 'x'"

If it matters, in the script file (.asc), these variables has a value of 0:

Code: ags

int x = 0;
int y = 0;


Is there something I should do, that I didn't?
#293
Completed Game Announcements / Re: Dreamagine
Fri 22/04/2011 17:43:18
I should have fixed this problem, it was an hotspot thing :)

Thanks for the feedback. Give it a try, again, if you like :)
#294
Completed Game Announcements / Re: Dreamagine
Sun 17/04/2011 10:44:14
Quote from: Snarky on Sun 17/04/2011 10:38:56
Could it be another instance of this problem? What are the EXE files called?

Game.exe
winsetup.exe

I didn't change anything to the 'default' settings of the build.
#295
Completed Game Announcements / Re: Dreamagine
Sun 17/04/2011 10:39:29
I downloaded it again to verify.  To me nothing was wrong. Actually I've never played The Longest Journey... I don't know what happened to you  :-\
#296
Completed Game Announcements / Re: Dreamagine
Sun 17/04/2011 09:49:16
152 times downloaded and counting! :) Thanks a million to all the users (and non-users) that have played it!
#297
Completed Game Announcements / Re: I Forgot...
Fri 15/04/2011 12:50:18
I really enjoyed playing this game.
There were some very thrilling dialogs.
The whole concept is fresh and challenging.

Congratulations :)
#298
I'm not a chess player, well, to be sincere, I don't like it very much :P
But I'll definitely look at this when it's done :)
Keep up the good work.

Wasn't "A Hard Day's Knight" the subtitle of the Amiga game: Moonstone?
I don't want to criticize, since I love this name :D
If it refers to that game, well, bonus! :D
#299
Completed Game Announcements / Re: Dreamagine
Sun 10/04/2011 11:52:07
Thanks a million! :)

I'm really glad that made you smile. It's the kind of result I want to achieve :)
#300
Completed Game Announcements / Re: Dreamagine
Sat 09/04/2011 04:34:03
Quote from: Domithan on Sat 09/04/2011 04:23:36
This actually looks really interesting. I'll edit this post with more comments after I play it.

Thanks a lot :)
I hope to meet at least a pinch of your expectations
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