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Messages - LostTrainDude

#61
Thank you Blondbraid! :) Glad that it made sense (laugh)
#62
Thanks a million, Riaise!
I hope to bring you more of Fate in the future :)

Also, I agree with you! Mandle's entry is great especially considering the amount of time he worked on it!
#63
Quote from: Miguel R. Fervenza on Fri 02/06/2017 23:17:28
So, all that information that show "look" only hotspots (which are very important for transmitting the tone, the personality of the player character, the context...) is almost lost.

Thanks for your feedback!
Yeah, I think you are right and I tried to "fix this" by including text for all hotspots regardless of their function. Not the best solution yet, probably, but still it was a way for me to deal with the problem in a different way than in STASIS.

Quote from: selmiak on Fri 02/06/2017 23:21:20
Fate looks cool even though she has no face but it fits the overall appearance. Also the backdrops are great. But there is very little to do.

Thanks selmiak :) I'm glad you liked her.
Unfortunately yes, it's a very short game. I started really early working on it, then got lost for quite some time, then got on the right track again changing lots of stuff.

For instance here are the two previous iterations of the apartment I went through before the final one:




Rocks would look so much more like beans in these two (laugh)
#64
Thanks Pilchard, also for listening the whole ending track :D

I first saw this kind of interface in STASIS, which I didn't play yet, but as far as I could tell from the few minutes of gameplay I saw, it was like that. IIRC it makes use of the "popups" only for those hotspots you can't interact with.
I kinda "bottlenecked" the whole action of the game, though, through many "switches" who would turn on and off the chance to interact with objects.

And as for the multi-track interface, yes, that was the original plan :D A super-prototypish audio tracker to make music with (laugh)
Of course it was probably the first thing I had to remove because of lack of knowledge and because of time constraints.

#65
THE FICKLE HANDS OF FATE
A short single-click point and click adventure game



[imgzoom]http://www.adventuregamestudio.co.uk/images/games/2159_1.png[/imgzoom][imgzoom]http://www.adventuregamestudio.co.uk/images/games/2159_2.png[/imgzoom]

Download from the AGS Games Database

Fate is finalizing her last recording in the steeple of an abandoned church in a village she is about to leave. Then, off to another city and another recording: her search is not over yet.

----

With this one I experimented a little by using a "single-click" gameplay.
So rather than having a standard BASS mechanic (Left Click to Interact, Right Click to Examine) I moved what would usually fall under the "Examine" verb right on screen.

If you hover on any hotspot or object a popup will appear displaying what the character thinks when looks at that specific hotspot or object.
It's some sort of visual stream of consciousness, if you will.

One thing I was not able to implement properly within the time limit was the "stream of consciousness" for the "use X with Y" interactions.
I tested it and it worked, but since the game changes some of the hotspots' descriptions at runtime, I was starting to get a little lost, therefore I preferred to keep it out for this release.

An example in a little spoiler ahead:
Spoiler
For instance, if you tried using the pillow on Sam, the popup would have displayed something like: "I would love to hit him with the pillow, but maybe it's better not to"
[close]
I'm open to feedback about such design and also, if any of you has suggestions, throw them at me :D
#66
I may just be super-blind but I can't seem to find an "Unblock".

I checked the help file from a previous version of the plugin (which works, btw) and the only difference I could spot was in the Details\Attributes.
The previous one had "AI" and the new one had just "A".

A quick search for the ATTRIB command turned this up
Quote-I Not content indexed file attribute.

So I just unchecked that accordingly but still doesn't work.

All the other options and permissions are the same and I should have Administrator rights, anyway.
#67
Thanks Mandle!
And, after a few hours of sleep, here I am again, tempting fate...


GOTY!

Spoiler
Nice one! I didn't really know what to expect reading the summary :D

It reminded me of this short movie from a few years ago: https://www.youtube.com/watch?v=4jOU3m_tHtQ
[close]

#68
THE FICKLE HANDS OF FATE
A short single-click point and click adventure game



[imgzoom]http://www.adventuregamestudio.co.uk/images/games/2159_1.png[/imgzoom][imgzoom]http://www.adventuregamestudio.co.uk/images/games/2159_2.png[/imgzoom]

Fate is finalizing her last recording in the steeple of an abandoned church in a village she is about to leave. Then, off to another city and another recording: her search is not over yet.

----

Phew. Did it in the end.
In case anybody may be wondering, yes I have reduced the scope A LOT indeed (laugh)
Hoping to make something more out of this concept :)

Thanks everybody for the support! I'm really tired but happy to have pushed myself a little further than I thought.
#69
I should finish in a couple of hours (except disasters)!

Thanks Mandle for joining and congratulations for the release! :D
#70
Something will be here 24 hours from now (wtf)
Cannot guarantee the quality. It's going to be pretty short and easy.

A playable teaser, if you will. (laugh)
#71
Not sure why I'm getting this error whenever I try to open the help file (both from the plugin and from the actual folder where the executable is)

#72
At last some props began to make their way to Fate's place.
Fingers crossed for more  (laugh)

[imgzoom]http://i.imgur.com/ybyFb80.png[/imgzoom]

Thanks everybody for the support, I hope to not let you down and at least provide something playable!
#73
A quick update. I know the month's not over yet, but I don't think I will make it.
As CaptainD already told me "Might have helped if you'd kept it under 100 locations"  (laugh) (laugh)

Thing is: I'm not planning many locations, but I want them to make sense.
The plot, unless I have some kind of epiphany later on, is simple but I'd rather think a little more about the actual world it is set in and craft hopefully clever puzzles.

Also I'm making use of tools I have never really used before, such as articy:draft (the now "outdated" version 2, which I got for very little money on a sale they did on Steam, that now doesn't show it as available anymore).
I don't know if it's slowing me down or not, but it should help me keep things organized while not compromising the "improv" design approach I always had :)

Oh, and screenshot, 'cos why not?! Here is an example of articy:draft's way of creating dialogues


(In case you can make sense out of the images in the portraits, they are indeed placeholders)
#74
So difficult to choose!

#4 by CaesarCub
#2 by CaesarCub
#11 by cat
#75
Thanks selmiak :)

I wonder if I'll ever make her walk by the end of this MAGS (roll)

Anyway, since I can't seem to stay focused on a single task, here is a short guitar track I recorded to help me set the mood of what I have in mind.
#76
As always, things started escalating (roll)

Worldbuilding in progress:


Also, poor art skills don't make it any easier :P
#77
Super-early WIP



Please let me introduce you to Fate. Oh the irony (laugh)
#78
Rounds of applause abstauber! This looks great!
#79
I knew that some of us would be there :D I'll check it ASAP!
#80
Thank you Mandle! Also for being a "old school" fan of the game :)

TWP library is filled with books. I wonder if any other AGSers are there :D We should probably open a specific thread about that (laugh)
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