Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Lt. Smash

#261
QuoteI take a DynamicSprite of the top-left pixel of the flashlight sprite to create the surrounding black Overlays. Also the flashlight sprite is loaded dynamically (at the moment). And there's currently no way to make a DynamicSprite partially transparent. Nor is there a way to make an Overlay partially transparent. So, in short, no.
wouldn't it be possible with RawDrawImageTransparent if the picture is in the sprite manager?
#262
Thanks!
That's exactly what I need.

But I have some questions:

Is there a way to make that black overlay a bit transparent?
Is it possible to draw some shades into that bmp, like they were in the other plugin?
Is it possible to use a normal sprite instad of that file?
And how did you name that dynamic sprite(flashlight) because I want to delete it, when quitting game? (sprite.delete())

EDIT:
I also found a bug:
When I'm using Flashlight.CharacterToFollow and I'm in a room (640x200) which is larger than the screen resolution, then the flashlight goes away from the character.(If I'm scrolling)
#263
is there a way to make that plugin work with 32bit color?
if not, could the author of that plugin or someone else fix that?

I'm using alpha blended sprites so I can't use 16bit and I need that plugin.

#264
a feature that should be implemented in v2.8 is that you can make overlapping hotspots, regions, walkable areas and walkbehinds.
for example:
              Hotspot1 is marked                                            Hotspot2 is marked


That's very important if you have for example a room like this:



where you can walk under the bridge and on the bridge
#265
Could anyone post a working link for that FOA-Style fight script??
the link http://www.boxfight.de.vu/ doesn't work
SMF spam blocked by CleanTalk