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Messages - LucasFan

#121
QuoteWhat i'm planning to do is to write a simple text conversion tool in which you write the words in your local langauge -ie: Arabic, Hebrew - and then it translates them into thier english equvielnt, then you can easily copy and paste the outcome -which is something like 'akuo'- into the ags editor.

Heh, wouldn’t it be easier to use an Arabic TTF?  ;)
#122
Completed Game Announcements / Re:Sandmen
Thu 17/07/2003 14:44:39
@Barcik

I don't know. I don't have contact with him.

@AGA

1. An artist of the Zak McKracken and the Alien Rockstars-Project.
2. Yup.
3. He used AVIs for cutscenes.
#123
Goya released this short game a while ago, but didn't promote it much. So if German isn't a problem for you and you are a fan of Igors' artwork-style, you should check out this funny, "little" adventure.

Download (85 MB)

#124
Critics' Lounge / Re:Ignac trailer
Thu 10/07/2003 15:06:05
*LF prays for a German localization* :D
#125
While most in-game text is translated automatically, there are a few instances when this is not possible. These are when a text script uses functions like StrCat to build up a string, or StrComp to check some user input. In these cases, you can use the GetTranslation function to make it work.
#126
@ Michael

I suggest you to use the collage-technique that Tierra used for KQ1VGA & KQ2VGA. That way the backgrounds are easier to make. Use the SCI Decoder to extract backgrounds from KQ5, KQ6 or Robin Hood and use them as raw material. Here  are some examples.

#127
Quotein fact I've been playing around with the thought of making a GK game for a long time.

What are you waiting for?  ;)
#128
> *BUBIS (Better Under Bed Inventory System)

Funny Idea! Good luck with the project!  :D
#129
I Love You Man!  :D
#130
Quoteif you like it, tell me and i'll put it in the templates.

I like it very much.  :)

Btw.: I think we could use a GUI for Restart.
#131
How can I change manually (by scripting) the extensions of a hotspot or an object, Proskrito?
#132
Quote…this templete oughta be a standard feature in AGS…

I agree. Well done, Proskrito!  :D
#133
Posting textures? The FOA-screenshots are my "textures".
Btw.: Miez is the FOA-king.  ;)
#134
Quote...and the over-all impression is just a bit too newbish, which makes me doubt it really fits on the "full length game" category

That's true. Twelve rooms isn't very much for that category.
#135
Quote…but it was awful.
I know your pain m0ds… ;) Click
#136
QuoteI thought there was an entirely German speaking AGS forum...

Yes, there is one. We use it to discuss our secret world conquest plans.  ;)
#137
QuoteGet A Fx%#$ing Dictionary

There is no need to agitate, Nicholas. Many Germans understand English, but that doesn't mean they are willing to watch a movie in English language. Let's face the facts â€" 80 % of the German adventure-fans will not play a fan-adventure if it's not translated and there are more fans of that genre in Germany, than in any other European country. Believe me.  ;) So SimSaws offer makes sense. Especially LucasArts-style-games are very popular here. Or did you know that big fan-projects like Fate of Atlantis 2 or Zak McKracken and the Alien Rockstars were founded by Germans? Language is not only a way of communication - it's also a kind of art.

PS.: The former translator of LucasArts, Boris Schneider, became something like a half-god in Germany…

#138
QuoteI'm interested in games which have got a German translation files.

Pleurghburg: Dark Ages, King's Quest I VGA 3.0 (not released yet), Zak2 and The Phantom Inheritance are multilingual. Indiana Jones & The Fountain of Youth will be translated too, I think.
#139
YOU ARE MY HERO!

Thank you.  Thank you.  Thank you.   :D
#140
Call me stupid, but with (GetHotspotAt(mouse.x,mouse.y)==DoorHotspotNumber) the interaction always happens when the cursor moves over the hotspot. But I want to click at the hotspot. You understand me?  :-\
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