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Messages - LupaShiva

#21
Thank you :wink:

One vote for 10, got more characters to do, but need some opinions before starting.
#22
Hello everybody, i am starting an adventure game in the style of leisure suit larry but in first person, and i wanted to know opinion of fellow adventure gamers to make sure ill follow the best choice for character art, bellow theres 10 different exemples, please wich one you think it suits better?


screenshot on pc
#24
General Discussion / You need some art?
Thu 30/10/2014 11:22:12
Hello everyone

Im creating my first point and click adventure game, but i need some extra cash to do it, so what im doing here? Selling my art for anyone who needs it, im not a professional but i can do some stuff, here are some examples:

http://s30.postimg.org/6z95osa5d/Forum1.png

http://s2.postimg.org/89jai28gp/Forum2.png

http://s14.postimg.org/agy6uoyzl/Forum3.png

http://s29.postimg.org/a3kdfyc9j/Forum4.png

http://s27.postimg.org/wbljxca1v/Forum5.png

http://s28.postimg.org/no6yx9ual/Forum6.png

So if you need something for your game or whatever else, dont hesitate contact me:

LRamos77@sapo.pt

or my deviantart page:

http://lupashiva.deviantart.com/

Thank you and sorry for my long post
LupaShiva
#25
Sorry for the late reply, thank for all the good feedback, actually its not in AGS, but not sure where to post it in the forum.
Sorry for the missunderstood, and here are more two screenshots.





Thank you and sorry again
#26
AGS Games in Production / Daphne Epic Quest
Wed 17/09/2014 10:19:38
Hello everyone

We are Lets Dice, a small indie company, and we are proud to announce the production of our first point and click adventure game.



https://www.youtube.com/watch?v=9-VtKRIGysQ

Daphne Epic Quest its a full talkie pixelated point and click adventure, in witch where you led Daphne trought the abandoned mines to save the prince, about 20 backgrounds, 10 characters to mess with, about a hundred objects to interact and of course a lot of funny with some satirical humor and ridiculous jokes.





Anyone interested in suporting the game please go to http://igg.me/at/DaphneEpicQuest/x/4319450

we expect the release of the game in December 2014 (date subject to changes) and that we would like to thank you in advance for all the support, and any question just ask.
#27
Critics' Lounge / Re: Some help please
Sun 26/06/2011 10:32:27
Thank you a lot mate  :) ill try to use placeholders, and then draw everything at the same time  :D

Thank you for the help
#28
Critics' Lounge / Re: Some help please
Mon 20/06/2011 21:26:46
Thank you a lot mate, and thats a good idea, but its need some practice to do that, ill prob get lost in the middle of the game without the graphics  :( but its a suggestion ill problably try  ;) thank you again mate
#29
Critics' Lounge / Some help please
Mon 20/06/2011 19:32:10
Hello everybody, i started "playing" with AGS about 3 years ago, but i have a problem everygame i do, i give up because when the game goes about in the middle of production, i start looking to the game and think i should redrawn everything again  :( i have some exemples of the same scenario and of the same char, the scenario is a back alley and the char is a metal guy, i wanted to ask for some kind of suggestion or any ideia, of what i should do or any trick to try to end a game, for exemple draw first all of the scenarios, and all the chars or draw the scenarios as i need em to the game, dunno any help or advice i would be very glad, thank you all and sorry about my english i know its bad  :(



First scenario i did about 2 years ago



Same scenario i redraw about 1 year ago



Same scenario again but i decided to make it more simple so the char would get more attention instead of the scenario, and a more normal view so the char fits a little more



First metal guy i did



Same guy but i decided to make it more relaxed, hes a metal guy  ;) and outlined in Black so it takes more attentio over the scenario



I Decided to make it more metal, last one i think it wasnt so metal, i decided to put him more like a funny pose, because of the game, ill try to make it comedy adventure

Hope i get some feedback and some suggestion, thak you all and sorry again about my english  :)
#30
AGS Games in Production / Re: Anna's Room
Fri 04/02/2011 16:22:00
Awesome keeping an eye on this  ;D
#31
Thank you Darth it was in 2 posts because i first did a post with the screenshots and then a post with the intro video.
#32
Thank you all, im working on it and the Intro movie it's already available  ;D
#33
Thank you Theo, im working hard on the game and problably at the end gotta make some adjusts  :)
#34
Ohhh, i didnt know this, damn i feel so dumb sorry khris and thank you a lot  ;)
#35
And how i change it manually? in Characters i know how to do it theres animation speed. Thank you for the help mate.
#36
How do i set the delay for a View on a mouse cursor whens over something? i searched in the manual AnimationSpeed property, and the properties of view but can't do it.
#37



Im proud to present some screenshots of my first official AGS game, it still got a lot of work to do but i'll try to do my best to end it, it's about a classroom of dead kids that learn how to scarepeople, but some weird things start to happen (yeah even for these kids) and it'syour mission to discover what is going on  ;D





Hope you all enjoy these screenshots, soon ill bring a video of the intro of the game  ;)
Please give some feedback
Thank you

Here is the small video of the intro, hope u all like it, already working on a small demo  ;)

http://www.youtube.com/watch?v=pBT4zWZXnXI
#38
Advanced Technical Forum / Re: Help with mouse
Mon 24/01/2011 01:17:42
HEHE Good  ;D
#39
Advanced Technical Forum / Re: Help with mouse
Mon 24/01/2011 00:18:52
Thank you khris  :) already did it, ill post script if someone might need it.

function repeatedly_execute() {
 
  if (GetLocationType(mouse.x,mouse.y) == eLocationHotspot)
    mouse.Mode = eModeInteract;
  if (GetLocationType(mouse.x,mouse.y) == eLocationCharacter)
    mouse.Mode = eModeInteract;
  if (GetLocationType(mouse.x,mouse.y) == eLocationObject)
    mouse.Mode = eModeInteract;
  if (GetLocationType(mouse.x,mouse.y) == eLocationNothing)
    mouse.Mode = eModeWalkto;}
#40
Mine is fine.
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