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Messages - LupaShiva

#61
Critics' Lounge / Re: Backgrounds
Thu 23/12/2010 01:37:33
Sounds interesting, where i can see more about that? Thank you
#62
Beginners' Technical Questions / Re: Gui timer
Thu 23/12/2010 01:35:47
OHH Thank you, already tryed and it worked with setimer, i didnt put the global.asc , now it works thank you and sorry about my english  :)
#63
Beginners' Technical Questions / Gui timer
Tue 21/12/2010 18:41:55
Hello everybody, im having a problem, i wanted to create a GUI with a text label that for example when u take an object it appears "New object taken" and after few seconds it dissapears, but im getting stuck with it, what i should use SetTimer?
#64
General Discussion / Re: Some weird question
Mon 20/12/2010 17:12:58
HEHE thank you mate ill prob do it  ;D
#65
General Discussion / Re: Some weird question
Mon 20/12/2010 16:52:29
Humm ok ill explain what i wanted to do, its a game about a guy getting people to start a band, and i wanted to use Guitarrist Slash from GNRs and the final enemy would be Lady GAGA lol!!! but i would change names but dont know if i could  >:(
#66
AHHHH nvm after i searched a lot in Web i discovered it was because i did it manually not with the thunder script  ;D
#67
General Discussion / Some weird question
Mon 20/12/2010 15:51:17
Ok im creating a game but i wanted to add some characters based on real persons, famous persons i mean, i can do it? or do i have to change his name or i cant simply do it because i need some kind of autorization?

Thank you
#68
Critics' Lounge / Re: Backgrounds
Mon 20/12/2010 14:53:37
Already did it but in photoshop and thank you im working on the scenarios right now  :)
#69
Critics' Lounge / Re: Backgrounds
Mon 20/12/2010 14:24:49
Nice one Eigen how u did that? i will use outlined characteres so thank  you for the help =)
#70
Ok i discovered the problem was in function Room1_AfterFadeIn () because i tested playing the music in a hotspot and it worked, but cant make it work after the room fade in  >:(
#71
Critics' Lounge / Backgrounds
Mon 20/12/2010 13:39:38
Hi i would like some suggestions in some backgrounds ive been drawning, wich one u think it looks better:



or:



wich one u think i should use in a game im creating??
#72
Hi, i wanted to put an ambient sound of a city in a scenario, but when game runs it just doesnt sound, alread renamed file to Music1 and its on the folder, the script i used is

function Room1_AfterFadeIn ()
{

SetMusicRepeat(1);
PlayMusic(1);

}

but it just doesnt sound nothing plz help me and thank you all
#73
Ok by now a lot of ppl helped me and and i thank everyone about that, but now i have a problem and not a scripting problem its more like how i do this, i wanted to create some chars and when talked with them make another screen with bigger aproach of their faces like torso up only, and display conversation in a black box in the screen and at the same time showing animations of theyr speech and able to interact with anything in the screen while we talk, create a new room that opens when talked with small chars? make hotspots for the interactions? design the bodys as backgrounds and insert only new characters that are only the head, im little confused cause i didnt found any tutorial about this, there some screens to explain better, and sorry about my english.







Thank you
#74
It worked  ;) thank you a lot  :D
#75
Yeah it works but now it keep taking 5 from my score  :(
#76
Ok i wanted to create a script that show a message in a label when i take an object and dissapears after few seconds but when i click again in the object i wanted to do another script because already got the object, but it always show the label saying "new item taken".


function hSacoLixo_Interact()
{
 if (cJake.HasInventory(iPills)){
 cJake.Say("There's nothing more there.");
 GiveScore(-5);
 GUITexto.Text = ("");}
 else
 cJake.Say ("I found some Sleeping pills.");
 GUITexto.Text = ("New item taken.");
 cJake.AddInventory (iPills);
 GiveScore(5);
 SetTimer(1, (5*40));
 
}


Thank you for the help
#77
Ok thank you again  ;)
#78
Oh awesome already did it, thak you  ;)
#79
Sorry my fault im not understanding where is to put that script, its still put in the hotspot script or in another place? Sorry
#80
Well Thank you for the help but it doesnt work, prob im doing something wrong but dont know what, i used:

function hSacoLixo_Interact() //name of the hotspot where is the object
{
  if (cJake.HasInventory(iPills)) //if the char already got the object
  cJake.Say("There's nothing more there.");
  else
 
  cJake.Say ("I found some Sleeping pills.");// if the char doesnt have the object
  GUITexto.Text = ("New item taken."); // text appear in GUIlabel
 
  SetTimer(1, (5*40)); //i set the timer
  if(IsTimerExpired(1)) { //the timer expires
  GUITexto.Text = ""; //and here the text doenst appear dont know why
}

  cJake.AddInventory (iPills); //here i add the inventory
  GiveScore(5);  //here i give score
}
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