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Topics - Lurch

#1
hi everyone!

i'm a total ags noob (also i can't program for s**t) but i wanted to try it and maybe learn some programming ropes while i was at it. a friend of mine told me ags is kinda similar to java, and i do want to learn java, so i hope this little thing i'm doing will be of help in my training.

the story is about four high schoolers playing in a punk band. they need to find some gigs and get people to listen to their music. maybe they can convince the dean to let them play at the school prom!

for now i just finished the first chapter, it's really really short but it took me like two months, ahah.
anyway, here it is:

http://www.mediafire.com/file/ee0liijzg2sd8q2/look+at+me.+look+at+my+face.+does+it+look+like+i+care+about+school.rar

the 8-bit soundtrack was made with this plugin: http://www.ymck.net/en/download/magical8bitplug/

as i said, i'm a complete newbie, but i'm also super enthusiastic about games and soundtracks and learning new things, so if anyone needs help with anything - music, writing, whatever - hit me up, i would love to collaborate with you!
#2
hi everyone, ags newbie here.

i tried reading the manual and browsing the forum but i couldn't found a solution to my problem, so i figured i'd ask directly.

what i'd like to do is "change room" while a dialogue is running. not at the beginning or at the end of a dialogue option, but in between.
the "room" is actually just a single picture. it's like a cutscene, but no animations or anything, just the pic.

i tried writing something like this in the dialogue script:

Code: ags

@2
Characterone: blah blah blah
Charactertwo: blah blah
 player.Changeroom(9); <-- that's the "cutscene" room
 Wait(35);
 player.Changeroom(4, 400, 400); <-- that's the previous room, the player is supposed to go back to where he was during the first part of the dialogue
Characterone: blah blah


unfortunately, that doesn't seem to work.

should i write a function in the global script or in the room script instead? i'm totally clueless right now. any help will be greatly appreciated!



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