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Messages - MIGGO

#101
Completed Game Announcements / Re: The Dome
Sat 17/04/2021 12:31:01
Just finished the game!

The story was very impressive and deep. The changes that occured as it progressed made a strange, a bit unreal atmosphere. The world and lore too was interesting.
I think the graphics were decent! Maybe the walking animation put me off a bit at first, because it felt clumsy, I guess, but then there were all these supporting animations like opening and closing a door, climbing a ladder and stuff like that, which gave a more polished feel.

The music and sound design were good when there were some. I only would've wished for more ambience or background music for the game, as it was terribly silent at times.

Congrats on making this game and thank you for the experience!
#102
Completed Game Announcements / Re: Fool Around
Wed 24/03/2021 12:16:43
Thanks! Give it a go.  8-)
#103
Completed Game Announcements / Re: Fool Around
Mon 22/03/2021 11:56:24
Thanks for playing Kyriakos! Glad you liked it.
#104
Hints & Tips / Re: Fool Around
Mon 15/03/2021 01:09:12
Hey! Sorry, I've totally missed this thread. Thanks heltenjon for messaging me.

Concerning the questions on loose ends and red herrings (a massive spoiler alert):

Spoiler

From what I've gathered you've found all there is to the game!

The brandy isn't collectible.

The ghost behind the trees can't be interacted with. It's just spying on people because it's a spooky aristocrat.

The music machine in the tower has no bearing on the game, it's just for fooling around.

The observatory door can't be opened and there's nothing to the statue.

The big golden ball can't be moved.

Playing records doesn't affect progressing the game in anyway. But they can be thought of as points yeah!  ;)

The kitchen is for fun. I was experimenting with scaling in the AGS, it's a cool feature.

Only the glowing potato can be taken from the fridge.

[close]

Once more, thanks for playing!
#105
Congratulations on making this game!

I took a peak while it was in dev and not shortly after I got to play it. The art and animation are beautiful. The story plays like a novel. The gameplay is nice, simple and fluid.
This game is so sophisticated in atmosphere and cultural references.

Thank you for this game!  :)
#106
Completed Game Announcements / Re: Fool Around
Wed 10/03/2021 13:31:04
Great, have fun with it!   (nod)
#107
Completed Game Announcements / Re: Fool Around
Mon 08/03/2021 17:27:32
heltenjon and sthomannch, thank you both for playing the game! Also thanks for the feedback and notifying about the bugs.

Concerning the ghost house bug:

Spoiler

This once happened to me too while I was playtesting. I don't think it has anything to do with the brandy. I remember the message being that a certain view didn't have a second loop. And that view turned out to be the idle view. So I think the bug is due to trying to talk to Bulbhead while the game is playing the idle animation for the player. I didn't know how to fix it and I also thought that there's a slim chance anybody would get it. Turns out you did!
[close]

The music bug slipped past me!

Awesome to see you two finished the game!
#108
Completed Game Announcements / Re: Fool Around
Fri 05/03/2021 11:48:26
Quote from: Shadow1000 on Wed 03/03/2021 18:53:54
Quote from: Wavey Games on Wed 03/03/2021 11:18:01
I honestly just thought that point and click games are pretty slow and that's that.  :-D



My opinion is that it depends: if it's a game in a limited walking area (e.g. all inside one house or something) then I would be ok if it's a bit slower. But Fool Around has a LOT of walking so there's a lot of waiting for the character to cross the screen. I happen to love exploring and it's a real bonus to me if a game has a lot of rooms (+1 for Fool Around) but not when I spend more time waiting than playing.

Yes, good points! It can be thought as relative to the size of the milieu.
#109
Completed Game Announcements / Re: Fool Around
Wed 03/03/2021 11:18:01
Thanks for the feedback!

The idea of creating an option for the player to change walking speed is actually a good one. I honestly just thought that point and click games are pretty slow and that's that.  :-D

Awesome to hear of your progress!
#110
Completed Game Announcements / Re: Fool Around
Tue 02/03/2021 18:49:06
Wow, thanks for downloading the game!

Spoiler
You can enter the three passages by using the hand/interact icon on them. I've been a bit inconsistent with the doors in the game, because sometimes you have use the hand icon and other times you can just walk through them. Definitely gonna avoid that in the future.  :-[ Hope this solves the problem!
[close]
#111
Completed Game Announcements / Fool Around
Mon 01/03/2021 18:18:58
Alright! So, after lurking around the forums and learning to use the AGS for some months, I've developed this adventure game called Fool Around.
It's ready and I'll post it here for you to enjoy!

Here is a link: https://wavey-games.itch.io/fool-around
And a link: https://www.adventuregamestudio.co.uk/site/games/game/2519-fool-around

Fool Around

Fool Around is a surreal point 'n' click adventure game.

Venture through dream landscapes of a 19th century flaneur! Find hidden records and speak to characters.
Find a music generator that has no effect to the game whatsoever! Solve puzzles to eventually wake up and face the day.

The initial idea was to make a non-linear exploration game in the vein of, say, Yume Nikki, but in the point and click genre. That turned out to be a bit too ambitious for a first time developer. However, what is left of this early vision are a bunch of secrets, like hidden music, that can be uncovered if the player is willing to fool around in the game.

Update!
You can now speed up the player character from the menu bar.
Fixed a music bug too.

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